Yndri Ysalaa (The White Mage)

Fiend-Blooded Goddess's page

14 posts. Alias of Yuki Nagato.


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DoubleGold wrote:
sounds good, that takes us to Thursday, then give us time for selection, like a day or 2 and then probably start Saturday?

Good for me.


DoubleGold wrote:
we would also need to set up a sign-up cut off date, because believe me when I say, if you leave this thread open for more than a week, we would have more submissions that what we know to do with.

Today is June 2nd, so how about a June 5th cut off date?


DFang wrote:

I would like to play as a Halfling Summoner :D

Here's a link to my character draft stat block. I'm still working on a backstory, but the crunch is mostly done.

Link to draft

He will take up the Missionary (Diplomacy) trait, but PCGen does not have it listed so I put in a Religion trait substitute for now.

Missionary: You've spent much of the last several year serving your faith, and the conviction and dedication to your church has impressed many. Perhaps you've donated much of your personal wealth or time to serving the church, or you're the child of a powerful or well-loved member of the church, an orphan raised by the church, or a foundling with a strange birthmark that bears more than a passing resemblance to your faith's holy symbol. The faith has long supported you, and you are eager to repay the church in some way. In Katapesh, the establishment of a new village is always cause for interest to the nation's churches, as establishing new temples in villages is an excellent way to expand upon the church's resources and bring in more faithful. If the Pactmasters' plans to revitalize and rebuild Kelmarane are successful, the village will need a temple, and your faith is keenly interested in being represented there. This campaign trait is particularly suited to worshippers of Sarenrae, as Kelmarane was founded near an old monastery dedicated to the Dawnflower , and reconsecrating that monastery is of great interest to Sarenrae's church. Furthermore, a temple dedicated to her once stood in Kelmarane itself, but it has long since fallen into ruin; whispers among the religion tell that the church's old pastor may have fallen from grace and may even have been part of the cause of the hard times that befell the village. You've joined Garavel's band in hopes of helping to establish a new temple in the soon-to-be revitalized village. You've been selected for your dedication to the church and your strong social graces - pick one of the following skills: Bluff, Diplomacy, Intimidate, Knowledge (religion), Perform (any), or Sense Motive. You gain a +1 trait bonus on checks using that skill, and it is always considered a class skill for you.


DoubleGold wrote:

Nothing wrong with core, but I saw a bunch of people already try to submit base classes and advanced races.

Although the ones that are trying to submit stuff beyond core, I would say with a good backstory, as that is how many DMs do it.

Everyone who already has a character sheet can go ahead.


DoubleGold wrote:
Fiend-Blooded Goddess wrote:
Ellix wrote:

Sources allowed?

Races?

ACG allowed?

I suppose I should have specified in the guidelines. If I didn't specifically make a guideline against it and have a good backstory, you can try to create it. The Co-GM, DoubleGold now, is free to add something to the guidelines, though. I prefer Core Races myself.

I like to add you didn't tell them what classes are allowed, which I think any core or base race is fine. Gunslingers...well I haven't looked at the book yet until I get it, so I'd have to find out, how well they fit in, or if it is a time period that uses guns. And if gunslingers are allowed we would have to decide upon which set of gun rules to use. Thought I'd point it out as gunslingers allowed is a common question that comes up.

3rd party classes we can discuss, although I carefully reviewed tripod machine tripod machine 3rd party and none of these look OP, except scout.
Though our DM has the final say so. Other 3rd party maybe, but I have not carefully reviewed the other classes.

I'm going to say no to gunslingers then.

No offense to everyone, if you've already made a sheet you're safe, but can I suggest, DoubleGold, that unless someone requests a race or class we both agree on, they stick with Core Races and Classes? (CaptainMarvelous, your Tiefling is safe.)


I think what you mean is this.

Finding Haleen: You never knew your parents - perhaps they died when you were a child, or maybe you were taken from them and raised elsewhere as a slave. You owe your sanity and your life to a woman named Haleen. She could be your sister or merely a childhood companion, but whatever your relationship to her, she took care of you and protected you. She's always been a part of your life, and although her temper often kept her from making friends or keeping a job, she's always been kind to you. Haleen was instrumental in securing your freedom from slavery or making sure you got a good apprenticeship or job in society - but recently, she'd been growing strangely morose and depressed. You and Haleen normally kept no secrets, but whatever was bothering her wasn't something she shared with you. One night, she vanished, leaving a brief note, begging you to forget her and to get on with your life, but something about the note bothered you - something in the way she phrased her words struck you as forced. You may be convinced she'd been kidnapped, forced to leave against her will, or even magically controlled, but you also suspect that she left you to protect you from something - that was ever her way. You're now convinced that it's time for you to step in and protect her, but you had no idea where she may have gone until recently. Several months have passed since she disappeared, and you've spent those months searching for clues to her location, and you've finally found a lead - a mysterious note, a strange dream, the result of a back-alley divination, or a report of a sighting of a woman matching Haleen's description has come to you, placing Haleen in the vicinity of an old ghost town named Kelmarane. What she's doing there and how she came to be there makes no sense to you yet, but the lead is the strongest one you've had. This and Garavel's advertisement for mercenaries to accompany him to the region is all the omen you need. You joined Garavel's group and eagerly await the day you'll be leaving for Kelmarane. Although Haleen chose to become a swashbuckling adventurer, she always encouraged you to seek your own path, and her support is the primary reason you chose the class you did at 1st-level. This class is always a favored class to you, and your dedication to it is such that every time you take a level in the class, you gain +1 hit point and 1 additional skill point over and above what you would normally gain. If multiple PCs take this trait, they should be siblings who were both protected and raised by Haleen.


Karp the Kobold wrote:
Karp, the eternal servant of the Saline Ones, is ready to serve these parched lands and bring them the gift of the oceans!

. . . I know that's amusing, but I think that character concept is a little too insane.


Cuàn wrote:

I'm very interested in this game. Legacy of Fire is very high on my list of AP's I still want to play.

As far as character goes, it depends on what is allowed. I'd love to play one of the Elemental races (Sylph, Ifrit or Suli in particular) but if those are out I also have an idea for a Katapeshi Half Orc or Half Elf.

I second the question about the ACG

I'm just going to say no to ACG.

Other sources are allowed.


Feral wrote:

I was mostly curious. Asking someone to commit to DMing an AP with you is quite a commitment and you don't have much of a resume. If you want to actually see an AP through to completion, you have to stack the deck in your favor.

I believe only one PBP AP has ever finished on these forums.

I'm a strange person, I guess. To answer your question . . . yes, I've been in PBP games before as a player. And this will be my first Pathfinder game. I played 3.5 D&D before 4th edition came out, and took a long hiatus from gaming.


Ellix wrote:

Sources allowed?

Races?

ACG allowed?

I suppose I should have specified in the guidelines. If I didn't specifically make a guideline against it and have a good backstory, you can try to create it. The Co-GM, DoubleGold now, is free to add something to the guidelines, though. I prefer Core Races myself.


Feral wrote:
Is this your first PBP?

Any reason you are asking?


DoubleGold wrote:

I might Co-DM this, but I usually don't buy the APs until I know I'm Dming, so I haven't see the book yet.

Also, I'm not much of a roleplayer, so if I Co-DM this, I can't promise you to help with a role-playing game, but I can promise to help with a game. Not sure how heavily this is roleplayed.

If not and you rather not want me as a DM, I'll just play. In some games as a DM, I play a DMPC, but I would not do that in this game. So I'd either play or DM if you allowed me in, but not both. I prefer to help with the Dming, but I understand if turned down.

You sound perfect. Consider yourself Co-GM, if we can get players.


Character Creation Guidelines

- Ability Scores 20 Point Buy

- Traits 2 Traits. One of these traits must be a Legacy of Fire Campaign Trait.

- Starting Wealth Starting wealth is the average amount of starting gold for a character's class.

I'm looking for five players. If anyone needs a list of Legacy of Fire traits, just ask.


Looking to see if anyone wants to join a Legacy of Fire game, and if anyone wants to be a Co-GM.