Feyathala NightFire's page

5 posts. Organized Play character for GM Sapphire Fox.


Race

Elf

Classes/Levels

Occultist

Gender

Female

Size

Medium

Age

18

Alignment

True Neutral

Languages

Common, Elven, Shadowtongue, Sylvan, Tien, Varisian

Occupation

Teacher

About Feyathala NightFire

Feyathala NightFire
Female elf occultist 1 (Pathfinder RPG Occult Adventures 46)
N Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged longbow +2 (1d8/×3)
Implement Schools (5 generic focus)
. . Abjuration (Armor, 0 points) Resonant—warding talisman; Focus—aegis +1, mind barrier
. . Transmutation (weapon, 0 points) Resonant—physical enhancement (strength); Focus—legacy weapon
Occultist Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—gravity bow[APG], shield
. . 0 (at will)—mage hand, resistance
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Statistics
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Str 14, Dex 15, Con 11, Int 19, Wis 10, Cha 7
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Traits clever wordplay, reactionary
Skills Acrobatics -2 (-6 to jump), Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +6, Profession (teacher) +4, Spellcraft +8 (+10 to identify magic item properties), Use Magic Device +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Shadowtongue, Sylvan, Tien, Varisian
SQ elven magic, implements 2, mental focus (5/day)
Other Gear scale mail, arrows (40), longbow, 23 gp
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Special Abilities
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Abjuration (Armor) Abjuration implements are objects associated with protection and wards.

Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Aegis +1 (Su) 1 focus: Grant armor or shield enh. bonus and special ability.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Implements (Su) Gain a series of items which grant access to schools and powers.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mental Focus (5/day) (Su) You have a pool of points that activate your focus powers.
Mind Barrier (-2 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Imm.
Physical Enhancement (Strength) (Su) Implement grants bearer enhancement to one physical attribute.
Transmutation (weapon) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.
Warding Talisman (Su) Implement grants Resistance bonus to saves.

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