Swinomancer

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The Paizo Roleplaying Rule: Get the mechanics you want, and then add fluff to it.

Mechanically, you want a good weapon. Get it.
Fluff-wise, you want to not throw away your weapon. Just say it is an upgrade like in Pathfinder. Or if your GM is going to be a knob about it, hang in on the wall in your ship's quarters.


Rolling works in certain systems, but Starfinder expects you to have a good score in nearly every stat. The point buy system is just going to get you a better character more often than rolling.


I'd consider going for an Alchemist. Bombs have good fire damage, and discoveries are only going to make them better. You have a ton of utility, great self-buffs, and you can make alchemical items with ease.


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Necrodemus wrote:

Thanks for all the feedback.

I've been talking with my mystic player, and while he understands the points you've given about how a healer is supposed to work within the rules, he still feels (as do I) that if the game doesn't support a primary healer, then why do they a) include it as a main feature for a class, and b) don't explain that feature better, as to how that role fits within the overall mechanics of the game.

The game rules DO support a primary healer. They don't, however, support a one-trick pony. A STR Soldier who only tries to use melee attacks against every enemy is going to die. A drone Mechanic who only makes skill checks and makes his drone do all the fighting, will die. A healing connection Mystic who won't breath if it doesn't restore somebody's health, will watch their allies die around them before dying themselves.

Pathfinder encouraged overspecialization to a fault (and having your party members make up for your weaknesses, which is everything besides what you're best at). Starfinder plays a lot differently. Connections aren't even the Mystic's main class feature; it's their spells. And even a caster-only Mystic is going to be at a disadvantage. It's capable of working, at least more than a heal-only one. But when Starfinder gives a PC something, it needs to be used. Even small arm proficiency, which is laughed at, is still good for covering/surpressing fire (which can prevent damage better than a low level Mystic can heal it).

When somebody at the table says "I want to do X and nothing else, and expect the game to balance itself around me," they're labeled a problem player. I don't think your player is that yet, but I'm wary of them getting spoiled.


You would need the item in your possession to activate it, and could not use it to cast a spell that you are currently incapable of casting (so as long as you can concentrate, you should be fine).


The way I justified it is that the economy in Starfinder focuses on needs. Food, clothing, and shelter are all absurdly cheap. But a knife is 95 credits? There's got to be some wicked subsidies or taxes going on.


Mudscale wrote:

Yeah it's the brain jack. Get that be a better solo combat character, get a drone be more utility.

It can be surprisingly easy to not have 1 longarm proficient character in a party.

Everyone I know just takes the feat (if they aren't like, melee solarians)