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Fenra Mvashti's page
737 posts. Alias of Aphin.
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Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 7 Init 24
As the liquid restorative is poured down her throat, Fenra's eyes flutter open as she sits up with a choking cough. With a hoarse, Thank you! she looks quickly around. Seeing that everyone else appears to be on their feet and that the horrendous face is still visible she puts her somehow still pristinely white gloves to chest as a glow surrounds them. Without bothering to get up she again sends six small shards of metal toward the crystal.
If the one she had been targeting is destroyed by Sharadei and Draeven's attacks, she will target the one remaining.
A#1 Activate healers gloves 2d6 + 7 ⇒ (2, 3) + 7 = 12
A#2&3 Cast Needle Darts: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 6d4 ⇒ (2, 4, 4, 3, 1, 4) = 18
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
AC 24 HP 88-2-88=-2+14+12=24
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 6 Init 24
reflex save: 1d20 + 12 ⇒ (3) + 12 = 15
Fenra smiles with satisfaction as Katiyana shrieks but the smile soon disappears as with violent force she is suddenly blown back from the panel! With a sickening thud she flies through the air and slams into the back wall.
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
Unconscious
AC 24 HP 88-2-88=-2
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 5 Init 24
Stunned that she failed to affect the demon, Fenra decides to continue to work on the crystals and once more releases the shards of metal in her palm.
She then activates the panel, hoping to knock Katiyana out of the air with the rising platform.
A#1&2 needle darts on Y-39: 1d20 + 16 ⇒ (9) + 16 = 25
fire damage: 6d4 ⇒ (2, 4, 2, 4, 1, 4) = 17
A#3 activate elevator panel
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
2 cold damage
AC 24 HP 86
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Edit Third Action
As Rennyn moves past her she sees the wound that Katiyana has inflicted, Stay close! She enjoins.
After releasing the beam of light, her still warm hands touch Rennyn with a warm caress and his wounds begin to shrink.
A#3 Cast Heal: 2d8 ⇒ (4, 1) = 5
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 4 Init 24
With the demon Katiyana visible, Fenra changes her focus again and her words ring out in a much more melodic manner than the harsh, guttural ones being intoned by the chanters. A beam of intense light jets from her outstretched fingers to burn into the winged freak.
She then activates the panel beside her.
A#1&2 searing light level 4: 1d20 + 16 ⇒ (12) + 16 = 28
fire damage: 7d6 ⇒ (4, 6, 1, 2, 5, 6, 3) = 27
holy damage (if fiend or undead): 7d6 ⇒ (6, 3, 2, 4, 3, 2, 2) = 22
A#3 activate elevator panel
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
2 cold damage
AC 24 HP 86
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 3 Init 24
Seeing that the undead chanters are being healed faster than they can be removed, Fenra changes her focus to the one Draeven attacked. Sending the metallic darts slamming into the creature.
A#1&2 needle darts: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 6d4 ⇒ (4, 3, 1, 4, 4, 4) = 20
A#3 Seek focusing on area she heard the voice coming from/ where Anara's spell went off, if she noticed that.
She then attempts to pinpoint the location of the troublesome demon.
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
2 cold damage
AC 24 HP 86
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 2 Init 24
Remembering what happened last time, Fenra moves off of the platform to the control panel (AA-32) and again targets the green crystal. The piece of metal in her palm seems to melt into a puddle before reforming into individual needles and flying off in the direction of the crystal.
She didn't really get anything from her recall knowledge roll, I don't know if that's because of a poor roll or you kind of missed it. I know you mentioned the needle darts hitting and confirming her suspicions, so does that mean all she learned is that they can be damaged?
A#1 Stride to AA-32 Athletics to move: 1d20 + 10 ⇒ (9) + 10 = 19
A#2&3 needle darts: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 6d4 ⇒ (1, 1, 1, 1, 3, 2) = 9
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
2 cold damage
AC 24 HP 86
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 1 Init 24
Seeing the energies being funneled into the crystals, Fenra decides to focus her attention there, trying to determine the best way to destroy them or render them useless in any other way. To aid her in this she attempts to see if they are immune to physical damage.
A#1 Recall Knowledge Occultism +12 I'm guessing would be most relevant. Not sure if you want to roll privately
A#2&3 needle darts: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 6d4 ⇒ (4, 2, 3, 3, 4, 2) = 18
Status and Effects
Circle of Protection from Evil cast on Rennyn 10' emanation
2 cold damage
AC 24 HP 86
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra takes the time during Anara's speech and Spivey's healing to briefly meditate and refocus herself.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Just one moment Fenra responds before bringing her hands together in almost a prayer before circling them in a motion that encompasses the group.
We should be prepared
A warmth passes through the group as some of their wounds are healed
heal heightened level 2: 2d8 ⇒ (3, 2) = 5
Ensuring that everyone is on the platform, she then touches the crystals in the right order to raise it.
While the proceed to the next level she explains, I am going to cast a protection spell, try to stay within 10' of Rennyn. and begins to chant again.
Cast Circle of protection against evil on Rennyn
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra sighs deeply. Let's just be super clear here. Is the thing we just "killed" not really dead or are you referring to when we killed your "acolyte" Katiyana? And what Exactly is Sithhud?
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra sees the worried head poke over the edge, Rennyn's initial worry gives way to an "I told you so" and she calls back up I'm, relatively, fine.
Unless the hag's magic was somehow linked to the elevator, Fenra reactivates it and ascends once more.
Seeing Anara questioning Tunuak at the top she quickly steps off of the platform onto the more certain floor of the tower, avoiding the pools of blood and hacked corpses as much as possible.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 3 Init 32
Fera sends a beam of pure holiness streaking into the hag.
A#1&2 Cast Divine Lance: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 4d4 ⇒ (1, 3, 1, 1) = 6
A#3 extend bless
Status and Effects
Bless 1 minute 20'
Circle of Protection 1 minute, 10'
Forbidding Ward - sustained
AC 24 HP 67
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Hero point to reroll reflex save
reflex save: 1d20 + 13 ⇒ (19) + 13 = 32
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 2 Init 32
reflex save: 1d20 + 12 ⇒ (1) + 12 = 13
Concentrating on her spells, Fenra's reaction time is glacial. As she takes the full blast of the cold she notices a faint glow that seems to divert some of it along a direct path to Rennyn. -21 HP for Rennyn and Fenra
Shaking off the numbing, she ignores the call to move to the side to ensure that her allies are still within reach of her magic. Concentrating she extends her blessing then proceeds to ward Rennyn from the hag.
A#1 Extend Bless 15'
A#2&3 Cast forbidding ward on Rennyn and woman. You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.
Status and Effects
Bless 1 minute 15'
Circle of Protection 1 minute, 10'
Forbidding Ward - sustained
AC 24 HP 67

Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 1 Init 32
The shock of seeing Tunuak almost causes Fenra to falter in her casting, but she continues, drawing her hands in a circle around her that spreads out like a glowing ripple in a pond before disappearing.
A#1,2&3 cast circle of protection against evil
You ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in the area gain a +1 status bonus to AC against attacks by creatures of the chosen alignment and to saves against effects from such creatures. This bonus increases to +3 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. Summoned creatures of the chosen alignment can't willingly enter the area without succeeding at a Will save; repeated attempts use the first save result.
Status and Effects
Bless 1 minute 10'
Circle of Protection 1 minute, 10'
AC 24 HP 88
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Previous and Ascending
Thanking Spivey for the warmth of her magic and Rennyn for his protection, she indicates that she is confident that this is some kind of magical lift that will transport them higher and that she can trigger the magics.
While they travel up Fenra gathers herself, and calls a blessing to her and the party. Cast Bless
As they continue their ascent she strengthens the divine gift. extend bless to 10'
Status and Effects
Bless 10' 1 minute
AC 24 HP 88
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra continues to study the crystals, trying different combinations. She works seemingly from intuition, but there is a logic to her method.
As she works she mutters to herself but occasionally engages the others. Spivey and Rennyn, can you make sure everyone is in tip top shape? I would love to give a hand but I think I've almost got this. She continues, engrossed in the flowing lights.
Not sure if Rennyn or Spivey have the medicine skill, but I know we should probably be full health or close to before ascending.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 10 Init 22
reflex save cold: 1d20 + 12 ⇒ (5) + 12 = 17
Her study disturbed by the shock of an icy blast of cold, she looks up to see Sharadei and Anara engaged with some kind of snowy plant creature as well as another approaching from the north. Quickly shifting her focus she studies the creature instead while firing off a volley of magical energy directly at it.
A#1 Recall Knowledge
A#2&3 phase bolt@#1: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 4d4 ⇒ (4, 4, 4, 1) = 13
Status and Effects
AC 24 HP 77
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 9 Init 22
Engrossed in the pulsating crystals Fenra continues to study them, currently oblivious to the others wandering around her.
A#1&2&3 Study
Status and Effects
AC 24 HP 83
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra moves in to join the others and is met with the sight of shattered stone work. How is everyone?She scans quickly for obvious and serious damage. She examines the surrounding area as she shudders with the sense of evil that permeates the area.
recall knowledge of anything that may be important in the room. If anyone needs healing let me know.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 7 Init 22
The ice shards, and even some of the water that she falls into seem to pass right through Fenra, as if she were not of this realm. Had totally forgotten that Fenra has damage reduction 6 to all physical damage.So she should have full HP -5 for cold damage. The unnaturally dark waters tug at her clothes, but she manages to exit a little more gracefully than her entrance.
A#1&2 Stride twice O-41
A#3 Powerful Leap to O-38
Status and Effects
AC 24 HP 83
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 6 Init 22
Fenra, seeing that the gap is bit wider here is a bit hesitant but ignoring the ice shards as best she can, runs and leaps across the gap, but even with her unnatural lightness she still manages to trip.
A#1&2 Long JumpDC 20 to make it across: 1d20 + 8 ⇒ (1) + 8 = 9
A#3
Not sure what should happen. She could have made 15' without the roll and also didnt need the stride for build up, just to get to the edge, as she has quick jump and powerful leap. But she failed very badly. Action 3 will be used to get out of whatever situation she lands herself in.
Status and Effects
AC 24 HP 76
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 5 Init 22
Fenra briefly grips the small bronze rod in her hand, touching it to Shar before continuing to apply her herbs and bandages as normal.
A#1&2 Activate Battle Medic Baton - Shar is immune to battle medic for 1 hour instead of 1 day.
A#3 DC 20 Treat Wounds Battle Medic Sharadei: 1d20 + 18 ⇒ (13) + 18 = 31critical success on a dc 20
HP: 4d8 + 10 ⇒ (1, 4, 4, 1) + 10 = 20
Status and Effects
AC 24 HP 76
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 3 Init 22
Relieved to see Rennyn getting up she finally feels the long shards of needle-like ice poking through her pant legs causing drops of blood to stain them. She continues on to check on the heavily wounded Rennyn and Shar, ignoring the continued stabbing annoyance of the hedgehog like ice. Once beside them she quickly bends to patch up Rennyn before moving on to Shar.
A#1 Stride to K-51
A#2 Treat Wounds Battle Medic Rennyn: 1d20 + 18 ⇒ (9) + 18 = 27
HP: 2d8 + 10 ⇒ (2, 1) + 10 = 13 [ooc]Wounded condition is removed
A#3 Interact> retrieve battle medic's baton
Status and Effects
AC 24 HP 76
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 3 Init 22
As ice and blood flies everywhere Fenra silently screams as Rennyn drops to the ground! She practically flies over the intervening water to get close enough for her spell to take effect.
A1 Stride to M-54 not sure if she takes the 3 damage now or when she leaves the square. Moves through it implies after.
2&3 Cast Level 2 Heal Heal: 2d8 + 16 ⇒ (6, 1) + 16 = 23
Status and Effects
AC 24 HP 88
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 1 Init 22
Seeing the dripping monstrosities emerge and attack Sharadei, Fenra tries to help even the odds. Closing her eyes briefly, they snap open and seem to shoot out a blaze of energy at the creature Sharadei struck out at.
A#1 Reach Spell
A2&3 Cast Disrupt Undead Damage on A: 4d6 + 4 ⇒ (2, 2, 1, 2) + 4 = 11
Basic Fortitude save DC 26
Status and Effects
AC 24 HP 88
Bless in Effect 30’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra finishes with the injured and stands up, squinting out into the distance. Seeing the watery barrier she decides not to refocus herself and lets the curse maintain its hold on her.
I might as well use this to my advantage.
She gains the feats of quick jump and powerful leap. She is also treated as one size smaller for wind effects though. I don't know if that would make things more difficult for her
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Once the last enemy has been felled, Fenra sees that Rennyn is tending to his own wounds so hurries to Shar, who has obviously been the next most gravely injured.
Let me have a look at that. She says while pulling out her bandages and salves as well as a short bronze wand. Finishing with Shar, she then goes to see to Ulf.
medicine check @dc 20: 1d20 + 19 ⇒ (8) + 19 = 27
hp restored: 2d8 + 10 ⇒ (6, 8) + 10 = 24
medicine check @dc 20: 1d20 + 19 ⇒ (19) + 19 = 38
hp restored: 4d8 + 10 ⇒ (6, 1, 4, 7) + 10 = 28
medicine check @dc 20: 1d20 + 19 ⇒ (16) + 19 = 35
hp restored: 4d8 + 10 ⇒ (1, 2, 4, 7) + 10 = 24
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 10 Init 27
Fenra continues to target the big guy.
A#1&2 Cast Divine Lance Attack on B4: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 4d4 + 4 ⇒ (3, 4, 3, 4) + 4 = 18
Status and Effects
AC 24 HP 88
Bless in Effect 30’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 10 Init 27
Fenra advances and continues to target the big guy.
A#1 Stride L-114
A#2&3 Cast Divine Lance Attack on B4: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 4d4 + 4 ⇒ (2, 3, 2, 1) + 4 = 12
Status and Effects
AC 24 HP 88
Bless in Effect 30’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 8 Init 27
A#1&2 Cast Disrupt Undead Attack on C2: 4d6 + 4 ⇒ (3, 1, 2, 1) + 4 = 11 DC26 basic fort save
A#3 Recall Knowledge 1d20 + 13 ⇒ (18) + 13 = 31
Status and Effects
AC 24 HP 88
Bless in Effect 30’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 7 Init 27
Fenra concentrates and again expands the blessings of Desna outward.
Hoping to keep some of the centre group out of range of the group for as long as possible, she targets the hulking creature in the back as a beam of pure silvery light jets from her hand.
Concentrate expand Bless A#1
A#2&3 Cast Moonbeam spell attack: 1d20 + 17 ⇒ (16) + 17 = 33
fire and silver damage: 4d6 ⇒ (4, 1, 2, 5) = 12
Status and Effects
AC 24 HP 88
Bless in Effect 30’ radius Cast round 3
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra uses the time it takes the enemy to engage to more prepare the group.
Cast Bless and expand with each round while using other two actions to move up to the rest. She will end movement on Spivey's left flank.
Bless cast Round 3 and expanded 4,5,6,7. Now is 25' radius and has 5 rounds left
Status and Effects
AC 24 HP 88
Circle of Protection form Evil - Cast Round 2
Bless in Effect 25’ radius- Cast Round 3
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 2 Init 27
Caught up to Spivey Fenra chants melodically and touches Spivey infusing her with a radiating aura.
A#1,2&3 Cast Circle of Protection against Evil 10' radius on Spivey.
Status and Effects
AC 24 HP 88
Circle of Protection 10’ radius 1 minute
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 1 Init 27
Spivey wait!Fenra calls as she fights through the blasting gale towards her. I want to put a protective circle on you to carry to the fighters.
A#1,2&3 Stride to H-123 while speaking
Status and Effects
AC 24 HP 88
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra tries to take stock of the enemy as well as she can at this distance.
I can try prevent some of them from entering the fray by calming some of them, unless you think they will be distracted with dancing lights. Just before we engage I will create a protective circle against evil around one of you and anyone that stays within 10' will gain the benefit.
She readies herself to begin casting as soon as they are within striking distance.
When we are close enough I will cast Divine wrath on whichever group you choose and hopefully get them coming towards us. I can then try to calm the further ones to keep them out of the fray for a bit.
As soon as they are within 150' she is going to cast Divine Wrath in a burst on whichever flank they decide to attack first.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 4 Init 32
Fenra basks in the slight warmth that reaches her as she pushes Desna's blessing out further. Knowing that she only has one spell that can harm the creature she casts it again hoping it will help put a quicker end to the fight.
A#1 Extend Bless to 20'
A#2&3 Cast Painful Vibrations DC 26 Fort Save
8d6 ⇒ (3, 1, 4, 2, 2, 1, 5, 1) = 19
Status and Effects
AC 23 (-1 from fatigue) HP 88
Bless in Effect 20’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Not sure how much Fenra can share in seconds and her turn is now over
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 3 Init 32
Fenra Jumps down from the wagon and moves closer to the hole, bringing her helpful aura with her while expanding it. She racks her brain trying to recall any information about the creature she only glimpsed.
A#1 Jump down/Stride to CC-53 using 10' to get down to ground
A#2 expand bless aura to 15'
A#3 Recall Knowledge
Status and Effects
AC 23 (-1 from fatigue) HP 88
Bless in Effect 15’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 2 Init 32
Even the bulk of the wagon fails to block the huge creature from sight after concentrating briefly she quickly smacks her hands together with force and whispers something that, although it can't easily be heard at its initial utterance, quickly becomes so loud as to be almost visible.
A#1 Expand Bless
A#2&3 Painful Vibrations: 8d6 ⇒ (6, 3, 2, 1, 1, 5, 1, 6) = 25 Sonic Damage
DC 26 Fortitude save for half failure incurs penalties
Status and Effects
AC 23 (-1 from fatigue) HP 88
Bless in Effect 10’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 1 Init 32
Seeing the ground open up, Fenra quickly calls for a blessing.
A#1 Exit Wagon to front seat - you had stick her head out so I figured should use one action to fully exit wagon.
A#2&3 Cast Bless Duration 1min
Status and Effects
AC 23 (-1 from fatigue) HP 88
Bless in Effect 5’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Treat wounds at expert DC20
Shalelu: 1d20 + 18 ⇒ (15) + 18 = 33
critical success: 4d8 + 10 ⇒ (5, 3, 3, 5) + 10 = 26
Fenra: 1d20 + 18 ⇒ (8) + 18 = 26
success: 2d8 + 10 ⇒ (7, 1) + 10 = 18
Ensuring that Shalelu is treated immediately Fenra patches her up expertly. The fatigue from the ongoing cold coupled with her recent injury makes for slower going when tending to her own wounds but the combination of the warm wagon and her special salve ensures she is back to normal.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Fenra retreats back to the wagon as soon as the threat is over and tends to her wounds and anyone else who needs it.
Treat Wounds do you want rolls? she has a +18 so will be making successful checks regardless.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 3 Init 17
Seeing that the creatures are out of range of her spells, Fenra concentrates a moment and increases her blessed aura. Eyeing the bird on fire she then circles her hand around her head and then touches her chest.
A#1 Increase radius of Bless to 15'
A#2&3 Cast Forbidding ward on herself and Bird B
Status and Effects
AC 23 (-1 from fatigue) HP 70
Bless in Effect 15’ radius
Forbidding ward in effect until start of next turn.
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 2 Init 17
Will Save: 1d20 + 16 ⇒ (10) + 16 = 26
Reflex Save: 1d20 + 11 ⇒ (1) + 11 = 12
Gods be damned! Why must everything here be so cold!
Fenra easily shrugs off the mental attack but at the expense of fully taking the blast of cold. Pushing past the chill she reaches her arms out and shouts out causing a burst of silver light to emanate from her outstretched hands. Concentrating, she then widens the emanation surrounding her.
A#1&2 Focus Spell Moonbeam
120' ranged attack: 1d20 + 17 ⇒ (4) + 17 = 21
fire and silver damage: 4d6 ⇒ (6, 4, 4, 5) = 19
A#3 Increase Range of Bless to 10'
Status and Effects
AC 23 (-1 from fatigue) HP 70
Bless in Effect 10’ radius
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Round 1 Init 17
Fenra draws her cloak more tightly around herself as she rises in preparation to jump down from the wagon to move closer to bring protection to her allies.
A#1 Stand
A#2&3 Cast Bless
Status and Effects:
AC 24 HP 88

Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
Finally free the horrendous effects of the mummy's kiss, Fenra recovers just in time to afflicted by debilitating altitude sickness. As the days pass and she gradually becomes slightly accustomed to the thinness of the air heaped on top of the already biting cold, she occasionally pokes her head out of the caravan to admire the glorious sky. Desna certainly puts on a beautiful show up here. We're blessed to see it but I am not sure it is compensation for the land itself.
She spends most of her time waiting on Koya, ensuring that the older woman doesn't overextend herself. She also makes it her mission to attempt to keep the spirits of the group up during their long, boring, dangerous, taxing trek over the top of the world. She encourages Ameiko and Ulf to tell stories and dances for the group whenever she is not too tired.
Hearing a strange call in the air she pokes her head out in time to hear Ulf's exclamation of "Andskotinn!"
Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17
religion knowledge check: 1d20 + 11 ⇒ (15) + 11 = 26
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