Othlo Janke

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Here are a couple that I made up because of the need for some dwarven RP stuff in our campaign. Working on a few more that I will share.

Priests of Torag
Offer: 5 BP; and will aid in the construction of all smithies and watchtowers in settlements where there are none (discounting cost to ½ ).
Stated: Demand a seat upon the council for the church of Torag. Must outlaw the worship of Rovagug. Must not let a worshiper of Sarenrae sit on the council because they perceive their forgiveness as weakness. Must celebrate a famous dwarven battle holiday once per season with an Edict. Kingdom must retain a Lawful Alignment.
Hidden: none
Delayed: In 5 years if all requirements are met completely the Priests of Torag will assist in the construction of a Cathedral for ½ price in a kingdom settlement closest to the mountains.

Priests of Bolka (The Golden Gift)
Offer: 2 BP; and provide ½ cost discount on one temple of Bolka in capital city.
Stated: Ruler or Consul must be wed within a year of founding of the country.
Hidden: none
Delayed: All council members must take husbands or wives within 5 years or Bolka will withdraw her support.


I also had to assist in naming the kingdom as DM and assist in naming the capital city, but since then we have split into two play groups because the two factions of players just wanted to play it completely differently. so now i'm going to be DMing the same campaign for two different groups starting from the Staglords fort. We settled on the Kingdom name of Versadon (or Vercedonia) and the capital city is called Harthago (like carthago(carthage) mixed with Hart).

My players founded a city at the old sycamore/mite lair and called it Draxis; Olegs became Olegria (which i maintain sounds like a pill for hair loss).

One group of our players is very serious and wanted to put a lot of thought into names, the other side suggested names that were ridiculous such as "Elk Bukake" and this whole argument augmented the splitting of the party.


If you haven't watched the HBO series Rome you should watch it for ideas and such. they talk about the gods and have rituals and such on their regularly. It could give you all kinds of ideas.


I like the alignment boons. the detail of the types of govnt etc is cool too, but might be too in depth for a lot of folks.

I was curious if you use any prereqs for the players to start building their kingdom and using buildpoints? I'm running a Kingmaker campaign and getting the point where people are starting to plan out their first town. do you generally make them meet a requirement or can they just start spending BPs in a hex they have claimed and putting together a town?


I like these additional building options. We're just getting started on the building portion of the Kingmaker AP and this is the first DMing I've done since 2.0. I'm looking for even more options for the building stuff and mods to the kingdom rules etc. Did you ever add any more to these lists?