Fenix's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists.


RSS


Is there a reason they made this for Pathfinder and not Starfinder? I feel like it's needed more in Starfinder for more options.


1 person marked this as a favorite.
Gratz wrote:
david waters wrote:
We are playing Hells Vengence and My character is a tiefling that has the ability to raise a zombie or skeleton. Per the GM, Per the book, I need to purchase a corpse. we cannot find the cost of a corpse. can anyone help us out?
Why purchase though? When you kill an enemy, then you have a corpse at your disposal.

Reasoning is, being the fact that this is Cheliax, necromancy is not illegal, however, the corpse you killed does not belong to you. So it needs to be paid for. If you are in the middle of nowhere and no one knows where the corpse came from, then sure. However, when the corpse is a when known and loved member of town, you may be have a decent reason to kill that person, but the corpse doesn't belong to you.


So I read somewhere that getting a masterwork version of an exotic weapon was significantly more expensive than the extra 300 gold it is normally. I can't find where I read that though and I am wondering if I imagined it or I read it from a non-legitimate source.

Does anyone know anything about that or did I imagine it?


and it doesn't take anything away reading them out of order?


Protoman wrote:

King of Chaos is actually the 4th book chronologically. Though the author Dave Gross encourages folks to read at whatever order interests them first.

Just don't start reading the book til you've actually started Book 1 of Wrath of the Righteous and you're good to go. The first chapter of WotR happens at the end of the first chapter of King of Chaos.

What is the chronological order of the books?

We have only played 1 session so far. So I just shouldn't read it until we are done with the 1st book of WotR?


I am starting the adventure path Wrath of the Righteous as a player and I notice that next on my reading list is the Count Varian Jeggare series of which the second novel is King of Chaos which apparently takes place in the Worldwound.

Does anyone know if there are any spoilers in that book/series for the Wrath of the Righteous adventure path? I normally GM for my group and this is my break so I can get to play for a while and I want to be surprised as events unfold in the game.


so what feats would I want to grab if I wanted to make a Fear/Intimidation Hellknight?


Cornugan Smash would be a difficult feat to take a 1st level for a paladin. Though I like the idea of being an intimidation hellknight.

Fey Foundling seems awesome, but I am not sure if I should go that route. Originally I was thing of taking Antagonize to help tank for the party. hmm...


So it looks like we are finally going to play. I am taking your guys advice and going with a paladin. A tielfing from Cheliax, what feats should I take?


CWheezy those builds look awesome! Quick question. Is there a reason you went with a high dex since Hellknight armor only allows a max dex bonus of +1?

Hell Knight Plate

These distinctive suits of armor are a special type of masterwork full plate that, when worn by a character with levels in the Hell Knight prestige class, grants additional effects.

Price 2,000 gp Armor Bonus +9 Max Dex +1 Armor Check Penalty (ACP) –5 Arcane Spell Failure Chance 35% Speed (30 ft.) 20 ft.2 Speed (20 ft.) 15 ft.2 Weight 50 lbs.


While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

I am not sure how a Hellknight Paladin can resolve this as a good bit of the organization is evil (no, not all are, not even almost all). Hellknights adhere to law 1st and everything else is secondary. Worse, how does a Hellknight from Cheliax handle that as "evil" is the authority.

On a separate front, how does a paladin deal with not being aligned to a god? There are quite a few things in their abilities which are deity dependent.


@Quandrary: That is very interesting, I wasn't aware of that. Do you know what your source for that info is? I can't find it in the books?


What about Ranger? Favored Enemy naming demon could be pretty awesome.

As for the alignment, I prefer lawful good to lawful neutral. I just didn't want to start the game beholden to a god.


My only problem with a paladin is that I was trying not to ally myself with a god, which if I choose paladin I may have to. I was going to side with Iomedae eventually, but someone told me that this AP focuses a lot on redemption and repentance, I thought that doing that as a paladin might really suck... or maybe it's a really good RP opportunity, who knows?

The thought of a struggle in his heart between Iomedae and Asmodeus was appealing. If nothing else, I liked the idea of a character pushed by law, not necessarily by good. I feel like if I go with a paladin of Iomedae, I lose that. Am I wrong or do the benefits just flat outweigh the down sides?

(please no one talk about lawful good being a downside, because it isn't... it's just characters that champion law more than good and evil are not common. I believe that is was makes Hellknights so intriguing to people).


I am building an Armiger that will take the Hellknight prestige class as soon as possible in the Wrath of the Righteous adventure path.

Does anyone have any advice on how I should build the character including starting class? I have been torn with starting as a fighter (more feats) vs a paladin to start, but I also was looking at some stuff out of the Demon Hunter's Handbook. I'm very torn on what direction to go with this, does anyone have any advise?


paganeagle2001 wrote:

Do a PDF, download, print, put in sleeves. Done.

PDF's can be updated far quicker than printing them out large scale and then having to ship them to various parts of the world.

We live in an electronic world these days, make the best of it by having the opportunity to download at anytime, much better than wait and wonder if they get lost in the post.

All the best.

Great Uncle LROG

But they don't want you putting them in sleeves... remember?


This is in a lot of games, but for some reason it isn't with this game. Considering turn order matters a lot on this game and forgetting to advance the blessings deck messes up the whole game it is something you guys should add 4-6 turn order reminder cards.


You guys really should make a YouTube tutorial on the game.

Not every person absorbs the information as well via reading(for example, I am a more visual learner). Most new games anymore have a YouTube tutorial and I think this game could definately benefit from it considering the rule book is a rough read which is sad considering that it's pretty small. I have to tell you I've read it twice and have absorbed very little.