Full Name |
Felynstra Misraria |
Race |
Drow |
Classes/Levels |
Spiritualist/4 |
Gender |
Female |
Size |
Medium |
Age |
126 |
Alignment |
CN |
Deity |
Nocticula |
Location |
Absalom |
Languages |
Elven, Undercommon, Common |
Strength |
16 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
8 |
Wisdom |
16 |
Charisma |
13 |
About Felynstra Misraria
Lady Misraria
Female drow spiritualist (phantom blade) 6 (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Bestiary 114, Pathfinder RPG Occult Adventures 72)
CN Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Perception +6
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural)
hp 45 (6d8+12)
Fort +7, Ref +5, Will +9 (+2 vs. channeled negative enrgy and inflict spells); +2 vs. enchantments, +1 trait bonus against illusions.
Immune sleep; Resist negative energy 5; SR 12
Weaknesses light blindness
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +7 (1d4+3/19-20) or
. . phantom blade +10 (1d6+5/18-20)
Ranged sling +6 (1d4+3)
Special Attacks spell combat, spellstrike
Spell-Like Abilities (CL 6th; concentration +9)
. . Constant—detect magic
. . At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
Spiritualist Spell-Like Abilities (CL 6th; concentration +11)
. . At will—detect undead
Spiritualist (Phantom Blade) Spells Known (CL 6th; concentration +11)
. . 2nd (4/day)—death knell (DC 15), mindshock, see invisibility, stricken heart[ACG]
. . 1st (5/day)—burst of adrenaline[OA], cause fear (DC 14), chill touch (DC 14), scarify (DC 14)
. . 0 (at will)—bleed (DC 13), detect psychic significance[OA], grave words[OA], read magic, resistance, telekinetic projectile[OA]
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Statistics
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Str 16, Dex 14, Con 12, Int 8, Wis 16, Cha 13
Base Atk +4; CMB +7; CMD 20
Feats Drow Nobility[ARG], Greater Drow Nobility[ARG], Improved Drow Nobility[ARG], Weapon Focus (rapier)
Traits crisis of faith, deep cover, desperate focus
Skills Acrobatics -1 (-5 to jump), Bluff +12, Disguise +1 (+5 To masquerade as a member of the Shadow Lodge (circumstance, permanent)), Intimidate +6 (+8 while in dim light or darker), Knowledge (nobility) +3, Knowledge (religion) +3, Linguistics +3, Perception +6, Profession (scribe) +7, Sense Motive +10, Spellcraft +4, Stealth -1 (+1 while in dim light or darker), Use Magic Device +5; Racial Modifiers +2 Bluff
Languages Common, Elven, Undercommon
SQ etheric focus, phantom blade: alertness, phantom blade: ectoplasmic pool, phantom blade: phantom touch, phantom blade: quick manifest, phantom blade: telepathy, phantom blade: weapon of the mind, poison use, spirit of war, voice in the darkness
Combat Gear scroll of endure elements, acid, antiplague[APG], superior invisible ink[UE]; Other Gear +1 spell storing breastplate, cold iron dagger, sling, sling bullets (19), amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, dark life ring, dream journal of the pallid seer, profane seal signet, bandolier[UE], bandolier[UE], crowbar, hammer, harrow deck[UE], hemp rope (50 ft.), inkpen, parchment (20), pathfinder chronicles, volume 14, piton (7), scroll case, skeleton key[UE], tattoo unholy symbol of Nocticula[UE], waterskin, wooden holy symbol of Sarenrae, bat, shadow lodge signet (worth 150 gp), 4,260 gp, 5 sp
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Etheric Focus (Swift action) (Ex) Can center self more quickly.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Ectoplasmic Pool (6/day) (Ex) Spend points to manifest/harbor weapon, att vs. touch AC 1 rd, or apply weapon powers for 1 min.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Quick Manifest (Ex) Manifest phantom blade from consciousness as a swift action.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Resistance (12) You have Spell Resistance.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spirit of War (Ex) Gain several bonus feats, as though BAB were higher and full fighter levels.
Voice in the Darkness +2 Intimidate and Stealth when in dim light or darker.
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