About Felvynius CobblemottinMechanics Summary:
Felvyn Male Gnome, Magus (Kensai, Bladebound) 1/Swashbuckler (Inspired Blade) 1 LE Small humanoid (gnome) Init +6; Senses Low-light Vision 120ft., Perception +7 -------------------- DEFENSE -------------------- AC 17, touch 17, flat-footed 10 (+5 Dex, +1 Dodge +1 Size) hp 13 Fort +5, Ref +7, Will +3 -------------------- OFFENSE -------------------- Speed 20 ft. Melee mwk. rapier +9 (1d4+5 / 18-20 x2) (+5 from Dex) Ranged composite longbow +8 (1d8 / x3) --------------------
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Chosen: Shocking Grasp Racial Trait Rapscallion (Gnome):
Benefits: You gain a +1 trait bonus on Escape Artist checks and a +1 trait bonus on initiative checks. Campaign Trait: Dueling Unto Death
Skills
When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. Diminished Spellcasting
Arcane Pool (Su) 5 points
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. Spell Combat (Ex)
Inspired Panache (Ex) 6 points
Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier. This ability alters the panache class feature. Inspired Finesse (Ex)
This ability replaces swashbuckler finesse. Deeds
Derring-Do (Ex):
Dodging Panache (Ex):
Opportune Parry and Riposte (Ex):
Combat Gear
Background:
Felvynius Cobblemottin ("Felvyn"), is a gnome who once was, like many of his kind, curious and expeditious. In recent years, these characteristics have begun to wane, and the slow process of The Bleaching started. Concerned for his own mortality, Felvyn began to commit more and more reckless acts in hopes of finding vivid experiences that could stave off his inevitable fate. It wasn't long before the gnome found himself in a duel to the death. Although the fight itself was exciting, it was ultimately his foe's death that restored Felvyn's lost curiosity. He realized that each and every sentient has their own unique way that they pass from this life. Some beg for mercy, some curse their killer's name, some remain staunch in trying to hold their honor intact; the forms of death were only as finite as the number of people there were to kill. Felvyn has found that the greatest, most vivid and wondrous experiences he can find are those gained by a good fight that ends in his opponent's death. A particular lack of caution in setting up his duels has led to Felvyn's capture and imprisonment in Branderscar Prison. But then, what better new experience than escaping from a prison deemed inescapable? Spells:
In Spellbook: 0th: All 1st: blurred movement, corrosive touch, color spray, frostbite, shocking grasp, shield, warding weapon. Prepared:
Skills:
Acrobatics 1, +9; Bluff 1, +5; Diplomacy 1, +5; Escape Artist 1, +11; Knowledge (Arcana) 1, +8; Knowledge (Local) 1, +8; Linguistics 1 +5; Perception 1 +7; Stealth 1, +13 Felvynius Cobblemottin is an average-looking gnome, bearing a head full of seafoam green hair that is often tucked beneath a fine silk top hat. His hair has a few streaks of duller color, evidence that he is in the early stages of Bleaching. Furthermore, his left hand is an odd sort of white. It appears less like the color white, and more like the absence of any color at all - as a painting with single small area left unpainted. Felvyn walks with an air of slight paranoia, eyes constantly darting around as if searching for something. While polite in mannerisms, Felvynius' smiles often seem forced, as the mere act of arranging his face thus is a burden. |