Male Gnome Magus 1/Swashbuckler 1; HP 13/13; AC 17; CMD 16; Fort +5, Ref +7, Will +3; Init +6; Perception +7
Hng. I want to play in a campaign, and am also planning to run a game at the same time. I'd rather only be in one campaign and run one game, as anything past that is going to be troublesome with how busy I am. If I hear nothing by tonight at 8:00pm central, I'm (unfortunately) probably going to drop out and try to find another game.
Male Gnome Magus 1/Swashbuckler 1; HP 13/13; AC 17; CMD 16; Fort +5, Ref +7, Will +3; Init +6; Perception +7
Grappling creatures do threaten, I'm almost 100% sure on that. I'm not really sure about your max number of grapples, though. I do know that, even if you are grappling multiple creatures, you can only deal damage via grapple to one of them, or can only move one of them. The other one you can maintain your grapple, but cannot damage or move unless you have the Grabbing Master feat. Of course, if you have the constrict ability, you deal damage whenever you succeed on that grapple, even if it's just to maintain.
Short Story:
Felvynius parried the incoming thrust and countered with a light lunge that sent his rapier skittering up beneath his opponent’s ribcage. A slight change in resistance told Felvyn that he had just nicked his opponent’s heart. The human crumpled, reflexively curling into a fetal position. The gnome released his sword, still lodged inside his opponent’s chest, and took a step back. He neatly removed the glove on his left hand, and frowned at the chalk-white flesh beneath.
The gnome sighed with disappointment before addressing his defeated foe. ”A confession, Mister Gildbury. I never touched your wife. I simply took credit for another man’s work. I lied.” A sense of malice crept into Felvyn’s voice, and his mouth cracked open into a too-wide smile. Gildbury suppressed a shudder and tried, unsuccessfully, to stand. ”But then, I’m not alone there, am I? The greatest duelist in all of Talingarde, you called yourself. And yet I’ve seen children who fight better than you. Your moves were stale and readable, your foot work was utterly abysmal, and the fight as a whole was unimaginably boring.” Gildbury made a vague attempt to lift his own sword towards Felvyn, which the gnome absent-mindedly swatted away with his Bleached hand. ”Sorry, Mister Gildbury, I am afraid that you are dead. Truth be told, you were dead the moment you challenged me to a duel,” the gnome stated, then frowned. After a short pause, he resumed speaking. ”I suppose you were dead before that. The moment I told you wife that I knew of her affairs so that she would claim I had infringed on her honor…no, no. Before that even.” Felvynius leaned closer, conspiratorially. ”You were dead the moment you claimed you could best anyone in a duel. I simply couldn’t help myself after hearing that.” The gnome snuck a hand to the hilt of his own rapier, and give it a swift, sharp pull that loosed it from Gildbury’s chest. Felvyn wiped the blood off on the ground before returning the blade to its place at his hip. He casually walked over to spot not ten feet away where a large tree root protruded from the soft ground, and sat upon it, facing his companion. Disinterestedly, Felvyn removed a boot, held it upside down, and give it a vigorous shaking. A small pebble dislodged itself and fell to the forest floor with an almost inaudible sound. The wind whipped at his seafoam green hair.
”No!” Gildbury cried in a coarse whisper. That gave Felvyn pause. ”No?” he asked, confused. ”Don’t…hurt…her,” the voice came out weakly. ”This woman lied to you. She is the reason you are dying, Mister Gildbury, and will not be making false claims about your abilities beyond the hour.” ”Don’t,” Gildbury repeated pitifully. Felvyn turned back to the young man, eyebrow raised. He stepped slowly back towards Gildbury, and stared into his eyes. ”You truly want her safe. After all she has done,” the killer said with surprise. A fierce, toothy smile threatened to split Felvyn’s face in two as he gave the man on the ground an appraising look. The gnome uttered an incantation, and a charge of electricity leapt to life to cover his hand. ”Your skills with a sword are dull, boring, and quite frankly not worth my time. But your death? That may yet prove interesting.” A sharp sizzling sound filled the forest air, punctuated by the scream of a man being robbed of his life. The wind itself stopped for a moment, as if giving a silent acknowledgement of what had just happened. When it resumed, it carried with it the jaunty, tuneless whistle of a gnome with green hair. The gnome stepped out from the forest with a wide smile and admired his left hand. Although oddly chalk-white, the smallest finger had the faintest hint of color. Apparently pleased by this, the gnome snapped a black glove over his left hand, and began a light, skipping walk towards the city.
Hopefully this helps give a sense of Felvyn's personality.
GM Dark Lord wrote: @Felvynius: When I read that, I thought of what the Joker said on the Dark Knight. "You see, in their last moments, people show you who they really are. Would you like to know which of them were cowards?" Is that the vibe you are going for? As for the Black Blade, I view them as 'under the character's control', but with their own goals and motiviations. The question is, do you want to roleplay the blade or do you want me to? Yep, pretty much the vibe I was going for. Part Joker, part Blood Knight, essentially. Gnomes lend themselves to a particular brand of sociopathy. I am considering having Felvyn carry around a list of "types" of people that he wants to kill. From the normal (a city guard) to the very, very specific (a half-elf - elf on the mother's side - who was expelled from a wizard school for a summoning mishap that left him without hearing in his left ear and two fingers from his right hand). Might be too tricky to roleplay, but it also might be a macabre quirk to tack on to the character. Still not sure about the weapon's personality. I'm leaning towards just taking making a sword forged with the soul of X creature. For example, a weapon with an imprisoned Host Devil might be very insistent that its wielder keeps any promises he/she makes. I think I'd like to roleplay the blade, but ultimately it's your choice.
PsionicFox wrote:
I...might need to tack Bladebound onto my character. The concept of intelligent weapons is always one that I've found interesting, but never had a chance to utilize. @GM Dark Lord: In the case of a black blade, would you prefer that I "control" the weapon, or that the weapon is more of an NPC played by the GM? If it's the former, would you like some level of say in the black blade's personality?
Thannor here; I'll be submitting Felvynius Cobblemottin ("Felvyn"), a gnome who once was, like many of his kind, curious and expeditious. In recent years, these characteristics have begun to wane, and the slow process of The Bleaching started. Concerned for his own mortality, Felvyn began to commit more and more reckless acts in hopes of finding vivid experiences that could stave off his inevitable fate. It wasn't long before the gnome found himself in a duel to the death. Although the fight itself was exciting, it was ultimately his foe's death that restored Felvyn's lost curiosity. He realized that each and every sentient has their own unique way that they pass from this life. Some beg for mercy, some curse their killer's name, some remain staunch in trying to hold their honor intact; the forms of death were only as finite as the number of people there were to kill. Felvyn has found that the greatest, most vivid and wondrous experiences he can find are those gained by a good fight that ends in his opponent's death. A particular lack of caution in setting up his duels has led to Felvyn's capture and imprisonment in Branderscar Prison. But then, what better new experience than escaping from a prison deemed inescapable? I am still planning on going with the Magus (Kensai) / Swashbuckler (Inspired Blade). I should have crunch up for certain by the end of the week, but hopefully I'll have it done tonight. |