Feldspar_Hewerson's page

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Hi. I run an open table at a local comic book store, and one of my players presented me with this problem: he has a Rod of Quickening, and casts a standard action spell then a quickened spell. If he doesn't move, can he use that move action for a 2nd quickened spell? First I said yes, because a swift action takes less time than a move action. Then I reversed myself because by definition, a swift action is a limited free action, you can only take one per round. But I can't shake the fact that a swift action takes less time than a move action, and the move action is still there to use, but I don't like that a player (or npc) can cast 3 spells. It seems unbalanced. Any thoughts on this?


Hi Pathfinder denizens. I've been running an open table at the Comic Book Store (seriously, that's it's name), N. Main Street Glassboro NJ for 8 years. Next to Angelo's Diner. 6:30 to 9:00 pm on Mondays.

Dozens of players have come and gone over the years, some coming back for a game or even a year. It's been a blast building a world history with my world (Alorne), with all the characters that affected it; from drow invasion, to civil war to catastrophic earthquakes when an undead god's head/moon got too close. I've had 10 or 12 players at a game, but on average it's 4 to 6. I currently have 4, but 3 are young with transportation issues, and while some weeks with 1 good experienced player is fun because we can go high level and kick butt, I need a few more steadier players so I can put together a coherent plot thread. I'm heavy on the hack and slash, but won't kill you every week. I'll just make you feel like I almost did, but you got lucky. I always appreciate role players, there has to be a reason to roll the dice, but my personal emphasis in storyline creation is in organic plot builds based apon character feedback.

Stop in for a game, you can pull a pc from my NPC Codex for an instant build if you want to try it out for a night. Or bring a build at least 5th level (I rarely start lower), and level it up to whatever we're at. Starting stats are 8,10,12,13,14,15; or alternatively, 10,10,12,12,14,14.