
Feldspar_Hewerson |
1 person marked this as a favorite. |
I dealt with the issue tonight in the game I DM'd. A strict reading of the rules ("just like natural healing") implies that fast healing only works when a character isn't actually doing a move or standard action, he/she is just standing there. The devil is in the detail, and Fast Heal is JUST LIKE(or EXACTLY like) natural healing, while Fast Healing is merely "AS" regeneration. That is, it is under the restriction of "resting" for 1 round (JUST LIKE natural healing) and heals at a fixed rate, typically 5/round AS Regeneration. My players want it to act like regeneration. I would like to point out that simply by it being measured in rounds instead of hours or days doesn't mean you can't withdraw from combat. Note also, a benefit of this : you could double your fast healing if someone gives you a heal check DC 20 to treat deadly wounds once per day JUST LIKE natural healing.
Back in the old 3.0/3.5 days this was settled law, Fast healing required no action taken to activate in a particular round. I don't know how Paizo handles it, which is why I came here to find out, but I'm no better off. I'll let my players vote on it, but note to them that I have more opportunities to use Fast Healing than they do overall. It was only an issue because a PC has the special ability, and I pointed out the restriction on it, which started the argument, which led me here.