Peren Ambergross

Feldivarxon Rumblestithem's page

187 posts. Alias of Pixie Rogue.


Full Name

Feldivarxon Rumblestithem

Race

Male Gnome Illusionist Extraordinaire

Classes/Levels

AC 18, T 14, F 16| HP 38/38| F 5 R 6 W 6, +2 vs illusions| Init +6| Perc +10| Mage Armor

About Feldivarxon Rumblestithem

Feldivarxon Rumblestithem
Male gnome sorcerer 6
NG Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 armor, +1 deflection, +2 Dex, +1 size)
hp 38 (6d6+12)
Fort +5, Ref +6, Will +6; +2 vs. illusions
--------------------
Offense
--------------------
Speed 20 ft.
Melee quarterstaff +3 (1d4-1)
Ranged +1 heavy crossbow +7 (1d8+1/19-20)
Spell-Like Abilities (CL 6th; concentration +11)
. . 1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
Sorcerer Spells Known (CL 6th; concentration +11)
. . 3rd (4/day, 3 used)—haste, extended glitterdust (DC 17), extended invisibility (du 2CL+2 min), extended twilight haze (rg 25' + (CL+1)/2, du 2CL+2 rd)
. . 2nd (6/day, 2 used)—glitterdust (DC 17), invisibility (du CL+1 min), twilight haze (rg 25' + (CL+1)/2, du CL+1), extended grease
. . 1st (7/day, 6 used)—comprehend languages, grease, identify, silent image (DC 18, rg 400+40*CL+40), ventriloquism (DC 18, rg 25' + (CL+1)/2, du CL+1 min)
. . 0 (at will)—acid splash, detect magic, ghost sound (DC 17, rg 25' + (CL+1)/2, du CL+1 rd), light, mage hand, message, prestidigitation
. . Bloodline Arcane
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 21
Base Atk +3; CMB +1; CMD 14
Feats Alertness, Effortless Trickery, Eschew Materials, Extend Spell, Spell Focus (illusion)
Traits etymologist, trickster
Skills Acrobatics +2 (-2 to jump), Bluff +11, Diplomacy +6, Knowledge (arcana) +12, Knowledge (geography) +5, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +2, Linguistics +9, Perform (oratory) +11, Perception +10, Sense Motive +6, Sleight of Hand +4, Spellcraft +10, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Orisiani, Polyglot, Shoanti, Sylvan, Undercommon, Varisian
SQ arcane bond (arcane familiar, scorpion, greensting), bloodline arcana (+1 DC for metamagic spells that increase spell level), gnome magic, metamagic adept (1/day)
Combat Gear wand of cure light wounds, wand of mage armor (40 charges), wand of shield (39 charges); Other Gear +1 heavy crossbow, quarterstaff, bracers of armor +1, cloak of quick reflexes +1/+2[MA], handy haversack, headband of alluring charisma +2, ring of protection +1, bedroll, belt pouch, bullseye lantern, explorer's outfit, flint and steel, ink, inkpen, soap, spell component pouch, trail rations (5), waterskin, riding dog, 1,009 gp, 9 sp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

==========================================================
Arcane Familiar (Stinger)
Female greensting scorpion (Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 21, touch 15, flat-footed 18 (+3 Dex, +6 natural, +2 size)
hp 19 (1d8)
Fort +2, Ref +5, Will +5
Immune mind-affecting effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee sting +8 (1d2-4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 10, Int 8, Wis 10, Cha 2
Base Atk +3; CMB +4; CMD 10 (22 vs. trip)
Feats Familiar Focus, Weapon Finesse
[b]Tricks
Attack, Come, Get Help, Sneak, Stay, Watch
Skills Bluff -2, Climb +7, Linguistics +3, Perception +10, Sense Motive +1, Sleight of Hand +5, Spellcraft +5, Stealth +19, Use Magic Device -2; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ attack, come, get help, improved evasion, sneak, stay, watch
--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Familiar Focus +1 to CL when master targets you with a harmless spell or spell like ability.
Get Help [Trick] Attempts to bring back people it considers "help"
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Watch [Trick] Stands watch over designated area.

==========================================================
Dog, riding (Esmerelda aka Stupid Dog)
Female riding dog (Pathfinder RPG Bestiary 87)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +3 (1d6+3)
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6 (+14 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ combat riding
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.