Kwava

Felaeran Irithyl's page

29 posts. Organized Play character for Zach W..


Full Name

Felaeran Irithyl

Race

Elf

Classes/Levels

Cavalier (Emissary) 1

Gender

Male

Size

Medium

Special Abilities

HP 8/13 | AC 19, touch 13, flat-footed 16 | Fort +4, Ref +3, Will +0; +2 vs. enchantments

Strength 13
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

About Felaeran Irithyl

Felaeran Irithyl
Male elf cavalier (emissary) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +2
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk elven curve blade +5 (1d10+1/18-20)
Ranged longbow +4 (1d8/×3)
Special Attacks challenge 1/day (+1 damage, +1 to hit target who refuses to surrender)
Spell-Like Abilities (CL 1st; concentration +3)
1/day—comprehend languages, detect magic, detect poison, read magic
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Statistics
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Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Mounted Combat, Weapon Finesse
Traits charming, warrior of old
Skills Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +6 (+7 to mediate a dispute between two other parties, +7 vs. characters who could be attracted to you), Handle Animal +6 (+10 to force this mount into an Unnatural Aura.), Knowledge (history) +5, Perception +2, Ride +4 (+8 to force this mount into an Unnatural Aura.), Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ mount (horse named Edelweiss), order of the blue rose[UC]
Combat Gear cold iron arrows (50), wand of cure light wounds; Other Gear mwk agile breastplate[APG], longbow, mwk elven curve blade, backpack, candle (2), chalk (2), flask, waterskin, 9 gp, 1 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blue Rose's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to o
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Order of the Blue Rose The cavaliers of the order of the blue rose dedicate themselves to promoting peace in the lands they roam.

Skilled warriors and adept diplomats, these cavaliers counsel wisdom, patience, and understanding, but are ever mindful of the need to take
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.

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Edelweiss
Male horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 10, flat-footed 15 (+2 armor, +1 Dex, +4 natural, -1 size)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1; +4 morale bonus vs. fear and emotion effects.
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Offense
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Speed 50 ft.
Melee bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Valiant Steed
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +1 (+9 to jump), Perception +5, Swim +7
SQ attack any target, combat riding
Other Gear lamellar cuirass[UC], bedroll, crowbar, feed (per day) (4), flint and steel, grappling hook, hemp rope (50 ft.), riding saddle, torch (3), winter blanket
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Valiant Steed +4 vs. fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.