Paracount Julistar

Fedryn Mannorac's page

71 posts. Organized Play character for Lictor Fedryn Mannorac.


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Dark Archive

Fedryn would be willing to have a crack at this. 1st level, 2 exp of 3 done.

Dark Archive

I'd be willing to submit Fedryn, a Ranger-going-Hellknight who has adventures with both Rachel and Harboth in the past. One session from hitting level 2 where he will multiclass into Fighter after refining Ranger a bit.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Cheers for running the game, FP! It was good fun!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn contemplates burying his greataxe into the skull of Jubei but decides against it, rolling his eyes instead.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"We interrogate him. The Decemvirate will likely want to know the reason for double crossing us," Fedryn states. "After that, it would probably be pragmatic to deny our enemy an additional ally." Fedryn let's the statement hang heavy in the air.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn charges the nearest available target, hopefully taking them out of the game.

Greataxe, PA & Charge: 1d20 + 4 + 2 - 1 ⇒ (5) + 4 + 2 - 1 = 10
Damage, PA: 1d12 + 4 ⇒ (11) + 4 = 15

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"Appearances can be deceptive," Fedryn states to Rachel. He sits nursing an ale, awaiting the arrival of their contacts.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn rouses from his quiet as the party put into Escadar. "So where are our contacts?"

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Hold up, I happen to have a small tent. Should be able to fit two in it!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

With the threat of the beast past, and given his watch is over, Fedryn would remove his armor. Not sure if it counts for avoiding fatigue though.

First survival check: 1d20 + 4 ⇒ (16) + 4 = 20
Second survival check: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn wouldn't have shirked his armour when he knew there was a beast on the prowl.

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Greataxe, PA & charge: 1d20 + 4 + 2 - 1 ⇒ (16) + 4 + 2 - 1 = 21
Damage, PA: 1d12 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Death to Nestor!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Swim: 1d20 + 5 ⇒ (14) + 5 = 19

Fedryn pulls himself out of the river, 20' farther down the river than his compatriots. He shakes himself off before he trots back up to meet them again.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Acrobatics: 1d20 - 1 ⇒ (6) - 1 = 5
Strength: 1d20 + 3 ⇒ (8) + 3 = 11

Fedryn attempts to cross the log, but slips in due to his armour. Because he fell into the river, he is unable to ford across the river.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"I suspect that carcass is the latest kill of the beast the centaur are tracking, best to leave it alone and move on," Fedryn says, "Keep an eye out in case it decides to attack us."

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

I think he meant the beast they are hunting...

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn watches the centaur approach, uneasy at this sudden interruption.

"Hail, Urdil," he calls out as the centaur introduces himself, "We are looking to head through to Escadar on an old game trail. Perhaps you could show us where it begins and in return, if we find this beast of yours, we could drive it further into the forest?"

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

What kind of amount of good did we get? Fedryn will probably look to source a masterwork greataxe, at least.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn casts his eye over the map and nods.

"Seems straightforward enough," he says with a smile, "We should keep our eyes peeled on the road though."

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Huzzah, we're awesome!!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

So we have the katana; we have the trade agreements; we killed the undead beasty... shall we return to Absalom the triumphant heroes? FP, do we have much left to explore if we decide to clear the Keep?

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Will: 1d20 ⇒ 4
Unconscious: 2d4 ⇒ (4, 4) = 8
Blinded: 1d4 ⇒ 3

Fedryn slumps to the floor for a minute, then groggily comes to a few seconds later.

One of the kobolds will need to tell us where the katana is now, and can I suggest maps? I doubt we'd have all stood together in a tight 'Color spray' cone unless physically impossible to adopt any other tactic. Granted it is too late now for this encounter, but perhaps something to consider for Part 3?

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Fedryn pulls out his greataxe and waits for anything to happen.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Oh we'll stick to the letter of the agreement, stringently ;) Although you guys don't need to worry, we're friends! :)

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

He tried to toast us! I was being diplomatic up until that point! Now the horns and pointy beard comes out! I'm still trying to end it without bloodshed, simply by scaring the beasty into giving us the sword and leaving the kobolds in peace. If he happens to return after we've left, at least I've met my end of this bargain. ;)

Never make a deal with an Asmodeus-worshipping Hellknight aspirant.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"Return the sword, leave the kobolds in peace and you get to leave with your head attached to your neck," Fedryn says boldly. "Or you can do it the hard way. Why don't you step out of that alcove so we can get a good look at you?"

Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25

FEAR ASMODEUS, BIATCH!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"I'm being diplomatic," Fedryn says to Marisan and Hannya. "We help this guy by removing the Fire Speaker and we get the katana. Problem solved, without wading through a clan of kobolds. Unless, of course, you want to get involved in wanton genocide."

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn thinks for a moment before nodding.

"Deal. We'll remove this Fire Speaker from power and you'll hand over the katana. If you break the deal, then Asmodeus will claim your soul," Fedryn says imperiously. "We've no time to sign the deal so we will simply have to shake on it."

Fedryn holds his hand out for Tarka to shake.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn shudders as the kobolds tell them what they have been using the agreements for. Nevertheless, he follows the others as they troop past.

"Perhaps you can ask about the katana?" he whispers to Marisan.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"We could just... eliminate them," Fedryn whispers to the group, careful to ensure the kobolds can't overhear him.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Woohoo, I have a positive modifier again! Let's kill things! By the way folks, I'm recruiting for a Carrion Crown PbP if anyone is interested. Head on over to the recruitment thread if you want to make an application. In my defense, each application will be weighed on it's own merit so I'll not give any preference to those people I'm currently gaming with, even though you are all awesome.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

So how much Strength will Fedryn have recuperated?

"Yes, the sooner we're out of this death trap, the better!" Fedryn agrees.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fall damage: 2d6 ⇒ (1, 6) = 7

Fedryn let out a loud 'whoosh' as he impacts with the skeleton at the bottom of the well. An uneventful hour passes while he groans at the bottom of the well. Once the compulsion wears off, he searches the skeleton for any belongings before the group pulls him up and they make camp for the night. Reasoning that the skeleton is likely another victim of this foul magic, he gathers up the bones to give them a decent burial.

Take 20 on Perception for searching the skeleton.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

And with both Marisan and I having 8 hp, it could easily kill us both. Heck, if all the party winds up down there then we could be totally screwed as it won't be easy to climb out!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Although I've rolled, would I need to actually look down the well to trigger the haunt? All of Fedryn's attention would be on Jubei, not what is at the bottom of the well.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"Jubei!" Fedryn exclaims, moving to try and catch the Paladin as he throws himself into the well.

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Grapple: 1d20 ⇒ 17
Will: 1d20 ⇒ 12

"Asmodeus take me!" Fedryn exclaims as he follows Jubei and Marisan.

TPK, here we come!

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

"Yes, this seems quite ominous," Fedryn says, eyeing the well warily. "Perhaps some kind of magic trickery?"

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Save, rnd 1: 1d20 + 4 ⇒ (1) + 4 = 5
Save, rnd 2: 1d20 + 4 ⇒ (15) + 4 = 19
Save, rnd 3: 1d20 + 4 ⇒ (11) + 4 = 15
Save, rnd 4: 1d20 + 4 ⇒ (14) + 4 = 18

Rolling just in case I do get a save each round.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

That's a bit mean! :P At least it doesn't take me into negative modifiers! I'll make sheet changes when I get home and can use Hero Lab.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Damage, rnd 1: 1d2 ⇒ 1
Damage, rnd 2: 1d2 ⇒ 2
Damage, rnd 3: 1d2 ⇒ 1
Damage, rnd 4: 1d2 ⇒ 1

Fedryn breathes heavily as the poison takes effect and he feels his strength being sapped from him. He leans heavily on his greataxe, and brushes webs from his clothing.

"This poison is sapping my strength," the ranger wheezes, "I'll need to be more careful from here."

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fort save: 1d20 + 4 ⇒ (6) + 4 = 10

Fedryn stumbles slightly as he feels the poison take hold in his blood. He pulls free of the webbing as sweat begins to bead on his forehead.

"Ugh, I fear that beast has poisoned me," he says to the group.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn sees little other way to attack the spider other than to attempt to barge through the webbing to get to it.

Strength check: 1d20 + 3 ⇒ (16) + 3 = 19
Escape Artist: 1d20 - 1 ⇒ (1) - 1 = 0

Use whichever is most appropriate.

Greataxe, PA: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage, PA: 1d12 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Am I able to get into melee?

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn waits for an opening.

Greataxe, PA & charge: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Damage, PA: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn prepares to charge the spider as soon as it shows itself.

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Greataxe, PA & charge: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Damage, PA: 1d12 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Fedryn starts as the mould moves away and attacks Marisan. Moving quickly, he charges the ooze and attempts to hit it with his greataxe.

Greataxe, PA & charge: 1d20 + 4 ⇒ (16) + 4 = 20
Damage, PA. 1d12 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"I knew that it would come to this," Fedryn says, cleaning the gore from his greataxe. "Let's locate this katana."

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Angered by the deception of Maurit, Fedryn charges the ghoul in return.

Greataxe, PA & charge: 1d20 + 4 - 1 + 2 ⇒ (7) + 4 - 1 + 2 = 12
Damage, PA & whetstone: 1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"Every minute we spend here is another minute that creature gets to hide itself away. We need to find it and put it down," Fedryn says angrily, running his thumb across the edge of his newly honed axe to test its sharpness.

"It had a chance to aid us, and even to return during the hour we've sat here and yet it skulks in the shadows. We find it, we kill it and then we locate this katana."

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

While they wait for the blindness to wear off, Fedryn also uses his whetstone to put the edge back on his greataxe.

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