
	
		 
			
				
					| Full Name | Faydor | 
			
			
				
					| Race | Gnome | 
			
			
				
					| Classes/Levels | Paladin 1 | 
			
			
				
					| Gender | Male | 
			
			
				
					| Size | 5' 11" | 
			
			
				
					| Age | 63 | 
			
			
			
				
					| Alignment | LG | 
			
			
				
					| Deity | Angradd | 
			
			
			
			
			
			
				
					| Strength | 17 | 
			
			
				
					| Dexterity | 12 | 
			
			
				
					| Constitution | 16 | 
			
			
				
					| Intelligence | 7 | 
			
			
				
					| Wisdom | 9 | 
			
			
				
					| Charisma | 15 | 
			
		
	 
	
		About Faydor Graceblade
		Faydor
Male Aasimar Paladin 1
LG Medium Outsider (native)
Init +3; Senses Darkvision; Perception +1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 14 (1d10+3)
Fort +5, Ref +1, Will +1
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Greataxe +3 (1d12+8/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Daylight (1/day), Detect Evil (At will)
Paladin Spells Prepared (CL 0, 3 melee touch, 2 ranged touch):
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Statistics
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Str 17, Dex 12, Con 16, Int 7, Wis 9, Cha 15
Base Atk +1; CMB +4; CMD 15
Feats Power Attack -1/+2
Traits Beneficent Touch (1/day), Reactionary
Skills Acrobatics -3 (-7 jump), Climb -1, Diplomacy +8, Escape Artist -3, Fly -3, Perception +1, Ride -3, Stealth -3, Swim -1
Languages Celestial, Common
SQ Aura of Good
Combat Gear Greataxe, Scale mail; Other Gear Backpack, masterwork (7 @ 49.5 lbs), Flint and steel, Grappling hook, Holy symbol, flask (Angradd), Rope, Sack (empty), Tent, medium, Waterskin, Whetstone
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Beneficent Touch (1/day) 1/day, re-roll all 1s when using a spell or class ability that heals HP damage.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.