Druid

Faunlara Daedys's page

27 posts. Alias of Olmek.


Full Name

Faunlara 'Faun' Daedys

Race

Elf

Classes/Levels

Druid (Treesinger) 3

Gender

Female

Size

M

Age

145

Alignment

NG

Deity

Green Faith

Languages

Common, Druidic, Elven, Sylvan

About Faunlara Daedys

“Listen to the trees. Hear how they sway and dance, making music on the wind? Already they know I’ll hearken to their song. For they’re calling me back to the Lost Lands—to the groves of my people—and beyond the Bright Veil, to the very heart of creation itself. I’ll heed that call as surely as I draw breath. It’s how I’ll find my shining moment—and a defining purpose in this season of my life.”

Faun and Ornmeil'lon

Statistics:
Female elf druid (treesinger) 3
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +4
------------------------------
DEFENSE
------------------------------
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 shield)
hp 24 (3d8+6)
Fort +4, Ref +4, Will +6; +2 vs. enchantments
Immune sleep
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee club +4 (1d6+2), dagger +4 (1d4+2/19–20)

Ranged composite longbow (+1 Str) +4 (1d8+1/x3), dagger +4 (1d4+2/19–20)
Druid Spells Prepared (CL 3rd; concentration +5)
2nd—barkskin, wilderness soldiers
1st—entangle, goodberry, shillelagh
0 (at will)—create water, guidance, light, stabilize
------------------------------
STATISTICS
------------------------------
Str 14, Dex 15, Con 10, Int 12, Wis 15, Cha 13
Base Atk +2; CMB +4; CMD 16
Traits Ease of Faith, Medic, Pioneer
Feats Natural Spell, Tough
Skills

  • • Climb +4 (1 rank, 3 trained, +2 Str, -2 armor)
  • • Diplomacy +7 (2 ranks, 3 trained, +1 Cha, 1 trait)
  • • Handle Animal +5 (1 rank, 3 trained, +1 Cha)
  • • Heal +7 (2 ranks, 3 trained, +2 Wis, +1 trait)
  • • Knowledge (geography) +5 (1 rank, 3 trained, +1 Int)
  • • Knowledge (nature) +9 (3 ranks, 3 trained, +1 Int, +2 class)
  • • Perception +4 (+2 Wis, +2 race)
  • • Ride +1 (+2 Dex, +1 trait, -2 armor)
  • • Stealth +4 (1 rank, 3 trained, +2 Dex, -2 armor)
  • • Spellcraft +5 (+7 to identify magic item properties) (1 rank, 3 trained, +1 Int, +2 race)
  • • Survival +9 (3 ranks, 3 trained, +2 Wis, +2 class)

Languages Common, Druidic, Elven, Sylvan

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Ease of Faith (Ex) Faun's mentor, who invested the elf in her faith from an early age, took steps to ensure she understood that what powers her divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for her to interact with others who may not share her views. She gains a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for her.
Medic (Ex) As a druid well-versed in the healing arts, the Swordlords recruited Faun because for her ability to keep others alive. As a result, she gains a +1 trait bonus on Heal skill checks. She begins play with an antidote kit, a healer's kit, and a wand of lesser restoration with 5 charges. The first Alchemist, Herbalist, or Hospital built in any city you control may be built at a discount.
Pioneer (Ex) Faun has long lived on the southern border in the shadow of the Stolen Lands, coaxing crops from the freezing earth to feed her friends. With the wilderness ever at her door, she also learned much about its denizens and the wild creatures lurking in that unwholesome place. Her elven family claims an ancient grove there, with her elders telling stories of being driven from beautiful orchards among the standing stones. Because of her personal expertise and familiarity with the borderlands—and in order to reclaim her family’s lost holdings—she’s joined an expedition headed south to tame the Stolen Lands. As a result, she begins play with a horse and gains a +1 trait bonus on Ride skill checks.
Trackless Step (Ex) Faun leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Woodland Stride (Ex) Faun may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Ornmeil’lon, Sapling Treant Companion
N Medium plant
Init +0; Senses low-light vision; Perception +5
-------------------------------
Defense
AC 14, touch 11, flat-footed 13 (+1 dodge, +3 natural)
hp 19 (3 HD; 3d8+6)
Fort +4, Ref +3, Will +2
-------------------------------
Offense
Spd 30 ft., climb 30 ft.
Melee 2 slams +5 (1d6+3)
-------------------------------
Statistics
Str 16, Dex 11, Con 12, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +4; CMD 15
Feats Dodge, Toughness
Skills Perception +5, Stealth +5
SQ double damage against objects, Evasion

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
leather armor, heavy wooden shield, club, dagger, composite longbow (+1) w/ 20 arrows, cloak of resistance +1, backpack, bedroll, belt pouch, fishhook, flask (empty), trail rations (5 days), traveler's outfit, pearl of power (1st), wand of cure light wounds (50 charges), wand of lesser restoration (5 charges), waterskin, whetstone, winter blanket

Money 5 GP 0 SP 0 CP

Appearance:
Having lived 145 years already, Faun still has an otherworldly quality and youthfulness to her pale complexion, dark eyes, and long, autumn-red hair. She stands quite tall at 5 feet, 9 inches, but weighs a very modest 115 pounds. Typically, she dresses in elegantly-tailored, soft leather clothing and armor of varying shades of brown, and a green traveling cloak keeps her warm. Aside from the well-made elven longbow she has strapped to her back, she also carries a heavy wooden shield and an ornately-carved club bearing the likeness of a lithe dryad.

Ten Minute Background:
Step 1: Five Concepts Important to Faun

1) Faun is a druid originally from the Brevoy city of Restov. Although raised among a relatively large elven community, Faun has little experience dealing with "traditional" elves or large cities. She was encouraged to leave at a young age and seek her own destiny.

2) Faun is a member of the Green Faith and a treesinger. On her own, Faun would surely have perished in the wilderness south of Restov. She was saved by a human druid that brought her into a circle. He recognized Faun's hidden nature and nurtured it, encouraging her growth as a druid.

3) Faun is charged with the protection and cultivation of Ornmeil'lon, a sapling treant. They were introduced by her mentor and a bond was immediately formed. Although Faun does not know why, she feels inseparably tied to the young ent and feels they must mature and grow together to reach their full potential.

4) Faun's earliest task as a druid was to travel along the border towns of Rostland and Brevoyan colonies in the Stolen Lands to foster proper agriculture and aid the survival of the settlers. She believes that conquest is inevitable, but strives to ensure that a balance is struck between the natural world and the world of modernity.

5) Faun recently learned about some ancient elven holdings within the Stolen Lands that were once the ancestral home of her family. Seeing this as a new chance for adventure and desiring to learn more about her past, she and Ornmeil'lon signed on to a Brevoyan expedition as a medic.

Step 2: Three Goals for Faun to Achieve

1) As the campaign progresses, Faun’s dryad bloodline should assert itself, drawing her closer to the First World and the fey realms. Her bond with Ornmeil’lon should strengthen in a similar manner until the apex of Faun’s adventuring career. At that time, Ornmeil’lon may either awaken as a full-grown treant and retreat beyond the veil. Or, he may transform into a living tree which takes root in the midst of her new kingdom.

2) Though Faun’s peopled abandoned their grove in the Stolen Lands hundreds of years ago, she seeks to re-establish their holdings, searching for signs of the oldest trees in the forest and communing with her natural surroundings at every opportunity.

3) Faun enjoys both the wilder aspects of the forest, as well as the organized farming techniques she learned as a druid in the Rostland. Once she puts down roots in the Stolen Lands, she will actively work to establish a sustainable industry of agriculture for the kingdom, always assuring crops are grown in harmony with the natural environment.

Step 3: Two Secrets for Faun, One She Knows and One She Doesn't

1) Faun is terrified of elves. Not other Forlorn, but honest-to-goodness Kyonin elves. As a child, she dreamed of travelling back to her people's home in Avistan and being accepted. If a Kyonin elf were to reject her, it would crush her.

2) In ancient times, members of Faun’s family often communed and consummated with powers from the First World, developing relationships with many magical creatures there, including dryads, nymphs, and the eldest of the fecund fey. As a result, Faun is part dryad, feeling an immediate connection and affinity for the groves and forests of her people, even though she’s never seen them. It is the root of her powers and of her bond with Ornmeil'lon. It also marks her in the eyes of some of the capricious fey and makes her more sensitive to the presence of the First World.

Step 4: Three People Faun has Relationships With

1) Darren, Druid of the Northern Narlmarches - Darren, once a member of the noble House Orlovsky, gave up his life to become a druid in a circle charged with protecting the wilds of Brevoy. He took in Faun when she first wandered into the forests of southern Rostland and taught her much of the secrets of his order, including inducting her as a junior member of the Circle. Despite their difference in age (Faun is nearly 100 years his elder), Faun treats him as a student would a favorite teacher, with respect, love, and a little bit of caution.

2) Ornmeil'lon - When Ornmeil'lon first encountered Faunlara, he was nothing more than an acorn the size of her head. Faunlara was tasked with his growth and protection and gave him the name Ornmeil'lon, which means "high branches" in the elven tongue. The two formed an inseparable bond immediately, becoming virtually siblings. Theirs is a combined destiny, one which Faunlara intends to reach fruition.

3) Elrohir - Elrohir is an enemy that Faunlara doesn't yet know. Once a proud protector of the forests of Kyonin, Elrohir was corrupted by the foul magic of the demon lord, Treerazer. Now a twisted shadow of the man he once was, he seeks to warp the pristine wilderness of the Stolen Lands into a toxic mirror of the forests he once swore to protect.

Step 5: Three Memories, Mannerisms, or Quirks Unique to Faun

1) Faunlara is excellent at many things, but drawing is not one of them. Despite this, she keeps a sketchbook among her personal things and tries to document new flora that she encounters. Her poor illustrations are a constant frustration to her, but she has had little luck finding a tutor in the wilds.

2) Words fall from Faun's lips in a mesmerizing fashion, with her tone and timbre both soothing and enchanting at the same time. Yet, she actually speaks very little, preferring to remain quiet and still as she listens to the sound of her friends and the natural world around her.

3) Faun has an unparalleled love for plants, especially trees of all kinds, sensing a kindred spirit within them which only she seems to understand.

Organized Play Characters



Sovereign Court Heather Locks

| HP: / | AC: ( Tch, Fl) | CMB: +, CMD: | F: , R: , W: | Init: + | Perc: +, SM: + | Speed ft | Re-roll (+1) 1/1 | Active conditions: None. (0 posts)

Liberty's Edge Lyscetia Sobatabella

Female Human Barbarian(Drunken Rager) 1, Cavalier (Honor Guard) 6, Unchained Rogue 1 (Makeshift Scrapper) (0 posts)
Acadamae Student Korvosa
The Exchange Manly Mann

Female Human Freebooter/Toxopholite/Trapper/Cult Leader 2.0 | HP:18/18| AC:16 (Tch 13, Fl 13) | CMB: +3, CMD:16 | F:+5, R:+5, W:+4 | Init: +3 | Perc: +7(+8 Trapfinding); SM: +2 | Speed 30ft | Re-roll (+1) Ranger/1 Warpriest/1 | Active conditions: None. (38 posts)

Scarab Sages Thessily
(0 posts)
Asweya Stiyo
Dark Archive Pioni Pintapple

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.
(102 posts)
Monkey
Silver Crusade Missus Mirembe

Female Vanara Monk Sensei Ki-Mystic | HP: / | AC: ( Tch, Fl) | CMB: +, CMD: | F: , R: , W: | Init: + | Perc: +, SM: + | Speed ft | Re-roll (+1) 1/1 | Active conditions: None. (0 posts)

Dark Archive Angry Butterfly
(0 posts)
Cragkin
Grand Lodge Melicsa Quickly

Female Half-Orc Cavalier(Constable, Order of the Hammer) 2.0 | HP:17/18 | AC:18 ( Tch 12, Fl 16) | CMB:+5 (Disarm, Trip +6, Grapple +8), CMD:17(19vsGrapple) | F:4 , R:2 , W:1 | Init:+3 | Perc:+7, SM:+8 (+10 vs humanoids) | Speed 20ft | Re-roll (+1) 1/1 | Active conditions: None. (49 posts)

Silver Crusade Quite Cleverly
(0 posts)

Grand Lodge Tadpole Scanty
(0 posts)

Sovereign Court Sugarberry Bittersweet
(0 posts)

Liberty's Edge Granny Goodgrace
(0 posts)

Wayfinders Lolai
(0 posts)

Acquisitives Pearly White
(0 posts)

Second Seekers (Jadnura) Joan Halo
(0 posts)

Exo-Guardians Y. U. Rascal
(0 posts)

Dataphiles Dizzy Duke
(0 posts)

Dataphiles RATL-R
(0 posts)

Bard Bard Deck - Bekah

Grand Lodge Lady Deadlock

| HP: / | AC: ( Tch, Fl) | CMB: +, CMD: | F: , R: , W: | Init: + | Perc: +, SM: + | Speed ft | Re-roll (+1) 1/1 | Active conditions: None. (0 posts)