Member of the Esoteric Order of the Palatine Eye

Father Emil's page

564 posts. Alias of Clebsch73.


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Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil slumps down, eyes wide, holding his shield in front and scrunching down to get as much of his lanky frame behind its modest cover. Pila trots over looking about, sensing Emil’s fear but not seeing anything she thinks of as a threat. She nuzzles him and licks his ear.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Technically, if the doors were closed, it would take a move action to open. If we locked the doors, which I would assume we did to keep the Korea’s from entering, then the question becomes, would a panicking character have the control to unlock the door or would he cower at the obstacle? I’d say the latter.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Are the doors to the fort courtyard open or closed, locked or unlocked?


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Will, shaken, Jillian's Aura: 1d20 + 7 - 2 + 4 ⇒ (3) + 7 - 2 + 4 = 12

This time Emil is caught off guard the the magic overwhelms his reasoning and he drops his hammer and flees the room. Alas.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

DC 18
Will: 1d20 + 7 ⇒ (20) + 7 = 27

Emil is unaffected by the attempt to cause magical panic. He adjusts his grip on his hammer in preparation for another attack.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Will: 1d20 + 7 ⇒ (16) + 7 = 23
Will: 1d20 + 2 ⇒ (13) + 2 = 15

Emil shakes off the enchanting music easily and attacks the one playing the pipes with his hammer. "Use cold iron if'n ya got it!" he calls out to those yet unaffected by the music.

Hammer: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

He has trouble hitting the fey but he hopes the attack will disrupt his music anyway.

Pila failed her save, but I doubt she can understand what they are saying so I'll leave her actions for the GM to dictate.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil is pleased the ghost was able to move on. Erastil doesn't promise much in the afterlife except happy hunting grounds and good food and drink. He's not sure if this merchant is religious but with some piety, he ought to be all right.

As the group listens in, he is able to get the gist of the conversation based on the Sylvan he's been learning from Selde. "They're arguing about how to cook some meat," he says softly to the others. When Selde speaks, he puts on his shield and draws his hammer, but keeps it out of sight as he steps up to back her up in case they react negatively.

Monster Lore
Knowledge (Nature): 1d20 + 10 ⇒ (14) + 10 = 24
Would like Spell-like abilities and DR if the result was high enough.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

"Do we have that much gold? Can we spare it?" Emil asks the group. "We might explore and find more. I don't recommend lettin' him possess any of us. That's dangerous. I doubt he'll follow us if we just leave 'im be fer a while."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil readies a channel energy in case the ghost gets aggressive.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

"That ceiling looks ready ta collapse. Let's leave babblin' ghosts to babble and check it out later. That ledger might give some idea o' what's happened recently. I can give it a blast o' positive energy if'n ya want."

Knowledge (Religion): 1d20 + 9 ⇒ (9) + 9 = 18
To try to identify it.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Emil listens carefully and after about 20 seconds, he begins to frown, listens some more, and finally whispers, "I hear a man claiming he came here for some kind of sale and is insisting he be paid. Strange thing is, he keeps repeating the same sentences over and over. Somethin's fishy.""


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil gestures for silence and then puts his hand to his ear to indicate there is something to try to listen to.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil's not eager to carry a wasp's nest, but will if the group wants it available for use as a distraction.

"If'n I'm gonna carry that thing, I'm gonna take a precaution." He casts a spell on himself, Delay Poison, with a duration of 5 hours.

"Whatever created that horror isn't quite right with Erastil, as I see it. Be on guard."

I moved Emil and Pila up behind Jillian. I left room assuming Caspan will probably want to be near the front and room for one more. Let me know if anyone else wants a place closer to the front.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil channels more energy to keep the front line fighters as fresh as possible. Then he and Pila hustle form a rear guard against any korreds who might try to cause trouble.

Positive Energy Channel: 3d6 ⇒ (1, 3, 2) = 6

Jillian Vrosk wrote:
Jillian strikes out at the spear once again. Hearing noise behind her she notes to the others "We need to get this thing down and move inside in case those things are hostile!"

"We need to get this thing down in case it kills us all," Emil echoes dryly. As he moves, he debates whether to ready his bow or scythe but waits to see what the little drunks do. Pila arches her back at the monstrosity but settles a bit as she looks west at the wobbly little fey.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Seeing no way to aid in the fighting, Emil backs away from the monster, being careful not to trip over any of the drunk korreds, and sends out channels of healing energy to those in front of him.

Positive Energy Channel: 3d6 ⇒ (1, 4, 2) = 7

"What on earth constructed that?" he mumbles. "Nothin' good is my guess."

Pila retreats to stay by Emil's side.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

After spending the weekend getting caught up on holiday preparations, I was going to get up to date on all my PBP games yesterday. But I’ve been having severe GI distress that has everything on hold until I feel better,

I hope everyone has a happy holiday season.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Knowledge (Nature): 1d20 + 10 ⇒ (2) + 10 = 12
In case these are low level Fey, Emil might recognize them.

Emil too frowns at the silent suggestion to kill humanoids in their sleep. With a common enemy and a chance to use diplomacy, he'd prefer to try to win them over as allies rather than attack. He hoped the group would behave better than the hobgoblins, even if it put them at a disadvantage.

In any case, he is in favor of following Jillian to get a better idea of what else might be about before getting into any fights.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil prepared a spell that converts water into alcohol. He also has create water prepared. If we aren’t immediately attacked and if it seems diplomacy might work, he’s prepared to create water and the turn it into alcohol as a gift, if they want to keep partying or just want some hair of the dog.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil recovers from his hallucination of being a tiny cleric, and while the others are recovering from their own bouts with the spores, he retrieves his scythe, makes sure the vines are completely severed from their roots, and then gathers everyone around for some group healing.

Say when ...

Positive Energy Channel: 3d6 ⇒ (1, 5, 1) = 7

Positive Energy Channel: 3d6 ⇒ (4, 2, 2) = 8

Positive Energy Channel: 3d6 ⇒ (6, 1, 2) = 9

Anyone need more?


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Ref: 1d20 + 3 ⇒ (8) + 3 = 11
Result: 1d6 ⇒ 5
Fort: 1d20 + 6 ⇒ (11) + 6 = 17

Emil shakes his head and stands looking up at something high above him, making no sound and taking no actions. Pila looks at him nervously, standing ready to defend her companion.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Pila Fort: 1d20 + 6 ⇒ (14) + 6 = 20

Emil breathes cautiously, avoiding a fresh gust of spores that drifts his way, as does Pila. He draws his bow and shoots an arrow at the remaining vine.

+1 longbow: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
+1 longbow, confirm threat: 1d20 + 6 ⇒ (14) + 6 = 20
Critical Damage: 2d8 + 2 ⇒ (1, 7) + 2 = 10
Spiritual Weapon: 1d20 + 7 ⇒ (9) + 7 = 16
Force Damage: 1d8 + 1 ⇒ (4) + 1 = 5

If the vine that the spiritual weapon attacked last turn was killed, the weapon cannot attack this turn, since Emil used his move action to ready his bow so he cannot redirect it.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Father Emil stops running as the hallucination fades and he realizes that his scythe had not turned into a python. Not wanting to get in range of the spores again he evokes a spirit longbow that appears near the vines and begins to fire arrows of force at the plants.

Pila too comes to her senses and returns to Emil's side, eagerly watching for a sign from Emil to attack, which she does not receive. Emil thinks it too risky.

Spiritual Weapon: 1d20 + 7 ⇒ (9) + 7 = 16
Force Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The attack goes to whichever looks weaker or more damaged.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8
GM Shadowlord wrote:
Everyone make a DC16 Fort check. If you fail roll a D6 and consult the table below for your action/effect. This is a hallucination effect.

Emil: Fort: 1d20 + 5 ⇒ (3) + 5 = 8

effect: 1d6 ⇒ 3
Pila: Fort: 1d20 + 6 ⇒ (2) + 6 = 8
effect: 1d6 ⇒ 3

The spores take both Emil and Pila by surprise and each breathes them in. Emil drops his scythe as if it were a dangerous thing to be holding and, taking no heed of the vines attacking Thael, he darts away from the fort. Pila is similarly spooked by something and she runs away from the fort as well.

Emil has move 20 so he moves 40 feet if there is not difficult terrain in his path. Pila has move 50, so she scampers out to 100 feet. Does the effect continue until the save is made or is it just a round of effect?


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Sorry I've once again been AWOL. After my project completed a few weeks ago, I had gotten way behind on my grading and it took full time effort to get it done by the end of the term. I'm teaching a new (night) class now and although it is a large class, I'm getting my free time back and I'll be posting more consistently and promptly. For tonight, my post will have to wait until after my class but I'll make it as soon as I can. Sorry again for the delay. Hope this is the last time.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

"Let's retreat ta a defensible position where we kin camp fer the night, if'n need be. Then let's us," Emil gestures to the main fighting group, "return and see better what is here. We might do well to strike while they're drunk, if there're not too many. This fort may be breached, but I'll wager there'll be safe places we could hide fer the short term that's less exposed than campin' or traveling fer days more."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil calls Abby over to the group discussing next steps. "Abby, are you familiar with this fort? What'd ya make o' the situation? Would the rangers be holdin' a celebration when their defensive wall's been breached?"

For his own two copper's worth, Emil offers, "It seems ta me, the hobgoblins may've attacked an' breached the wall. But if'n the rangers defeated 'em after that, they'd not be havin' a party while the wall was broken down. An hobgoblins don't seem the type ta party. Their leadership seems ta keep the soldiers on a purty short leash. I think we need ta see who holds the fort. There might be rangers held prisoner or 'haps the rangers've been ensorcled or given drugs. Even if we don't want ta fight 'em, we need ta know who they are an' if'n they pose us a threat or might be allies. An if they're partyin', they might not be hard to observe or defeat if they are wantin' a fight."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

While Selde and Caspan investigate, Emil seeks out Abby. "Have ya ever been in this fort? What do ya make o' the damage an' the sounds inside? Doesn't sound like rangers ta me, but what do I know?"


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Are we still on the same day as the battle in which Emil cast Plant Growth and Entangle? If not, are we still on the day with the fight with the beetles?


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8
Jillian Vrosk wrote:

Added stuff to the loot sheet, Jillian and Emil should probably take oils of magic weapon since they have weapons, can it work on Selde's bow? Don't think it works on Caspan's fist. Should divvy out the CMW otherwise, nothing of use for Jillian.

Still waiting to see if there are any leads from her Survival check

Emil's already got a magic weapon and can cast the spell, let other's take the oils.

I'm working my way through the posts to get up to speed. Sorry if there are a few out of order posts.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

I'm starting to get back into my PBP games. I will still not be posting daily for probably the next week, but I'm starting to read through the 81 posts and will do what I can to post soon. I've missed a lot and I'm happy to be back. Thanks for putting up with me.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil waits until the hobgoblins have been killed and then channels until everyone is healed and then he recommends all clean up before returning to the sight of the group. "The sight o' blood won't help moral."

Emil picks up the cloak of resistance, catches Caspan's eye and offers it to him. If Caspan doesn't want it, Emil will suggest he gets to wear it.

Seems most either have cloaks of resistance or are pretty solid on saves, with Emil and Caspan at the low end of save values.

Wren wrote:

"I thought the deeper we went, the less chance of finding more of these awful hobgoblins! The forest is swarming with them still,” she groans.

"I wonder if the Rangers are still protecting the land, or have they given up and fled? I wouldn’t blame them if they did, you know.”

Emil shakes his head. "Don't know if they've figgered out that we wiped out their advance camp, but it appears these were hunting fer rangers. Plus we know there're still rangers about, so it doesn't seem they've scarpered, least not yet. Hope we find'em before this lot do."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Sorry I haven't been able to post until now. First week of a new class that's about double the normal class size, RP has had to wait.

Emil lumbers forward, wishing he had lighter armor so he could get within range of Pila. But once all his friends are within the range of his channeling, he touches his holy symbol and says a simple blessing to Erastil and healing rays extend out to touch all but his animal companion.

Positive Energy Channel: 3d6 ⇒ (4, 6, 1) = 11

I'm not sure if the spiritual weapon's original target is still alive, but if it is, it will attack. If not, it will be inactive until Emil can use a move action to move it. This is the 4th of five rounds in its duration.

Spiritual Weapon: 1d20 + 7 ⇒ (11) + 7 = 18
Force Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil keeps trotting closer, pausing only to gesture as if drawing an arrow, calling out "Erastil's Wrath be Upon Thee," and touching his holy symbol. A bow with an arrow nocked appears, made of gleaming yellow green force, close to the hobgoblin northeast of Jillian. The arrow draws back and shoots forth.

Spiritual Weapon firing at magenta HG.
Spiritual Weapon: 1d20 + 7 ⇒ (15) + 7 = 22
Force Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Pila trots by his side, waiting for the signal to attack.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil casts entangle on the area the archer runs into. He follows this up with Plant Growth to include the area with the entangle and the area where the new activity can be seen. "If ya be rangers, we aren't enemies of yorn, so let's talk afore we try to puncture each other," he yells as he starts trotting after the others.

Emil will use the option of a 150' radius semi-circle for the plant growth, with the flat side along the perimeter of where the archer and the other movements can be seen. Plant Growth DC is 19, Entangle DC is 17.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Wondering if the hobgoblins could be so clever as to disguise themselves as rangers, Emil decides it unlikely and calls out. "We've bin trackin' some hobgoblins what killed three Chernasardo rangers yesterday. We buried their bodies but we have some o' their personal belonging'. 'Haps you'd like ta identify 'em. We're refugees from Phaendar. Care ta parlay?"


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8
GM ShadowLord wrote:

Abby listens attentively to Emil's story, smiling and laughing in different parts of the story. She claps at the part when Missy gets what's coming to her, shaking her head and slapping her knee. When he finishes, Aurbin leans forward towards when he is sitting and puts her hands together in front of her. "That was fantastic, thank you."

"You're a fantastic storyteller Emil. With my seeing days behind me and I'm missing a leg, words are all that I have these days. Clinging on to descriptions and tonal inclinations instead. Thank you for sharing with me."

"I'm glad ya liked it. I really do appreciate yer presence. As the oldest here an' a spiritual leader, people have been expectin' a lot o' me. I've had to learn a new set of skills I never cared about before. You're much better than I an' I've bin trying ta learn from your 'xample. So thanks."

"By the way, one o' the side effects of this adventure is that I'm finding I'm learning new ways ta draw of Erastil's power, like seein' what's happening along a river or gettin' infermation about the land. I'm also gettin' ideas on how to do more than jus' heal cuts and bruises. I think I might be able to restore yer sight. I don't want ya ta get yer hopes too high, coz I've never tried it before, but after I rest tonight, I'll see if Erastil can illumine my meditation time with a spell to help. It's worth a try at least."

GM ShadowLord wrote:
Emil returns to the spot of the fallen ranger and asks for directions to the nearest active Chernasardo fort. The reply is cryptic and short "The fort is north." Emil gets a second question.

Emil asks, "If yer travelin' on foot, an bein' stealthy, how long would it take a healthy person to reach the fort from where you were last?"

GM ShadowLord wrote:
After about two hours of travel, the party is walking through a section of forest which splits into numerous trails, all of which look recent. Laying in the center of one of the trail about 50' away is a prone humanoid body wearing a Chernasardo ranger cloak.

Emil prepares to cast entangle if an ambush starts.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Looking over the Cleric spell list for options.

Speak with Dead: could cast on one of the slain rangers and ask where the forts are.

Riversight: You can view events transpiring along a natural watercourse you touch. You can see anything on or within the river as if you were present at that location, or you can observe anything happening within 15 feet of the river’s banks as if peering from the water’s surface. Moving your point of view to a different location along the river is a standard action, though your perception can follow something moving along the river as a free action.

Remove Blindness/Deafness: Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they are damaged. Would this restore Abby's vision?

Lay of the Land: In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. Additionally, for the duration of the spell you can make Knowledge (geography) checks regarding the affected area as though you were trained in that skill.

Emil will prepare Riversight, Speak with Dead, and Lay of the Land. If no one objects, he returns to the graves of the fallen rangers and disinter one and ask for directions to the nearest active Chernasardo fort.

Once the group gets underway, he will cast Deadeye's Lore, which gives him +4 on survival checks for 5 hours.


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Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

"So the next market day, I mixed up some vegetable greens I knew'd be good fer the animals and simmered it until it was a sticky paste. I led the animals to market an when we spotted Missy and her two friends, I put the paste on the foreheads and muzzles of the goat, the donkey, the sow and an old mare draft horse I'd been feedin'. I had explained as best I could what I wanted ta do and so I led 'em toward Missy. Her various suitors were also nearby ta watch. I got Missy's attention an' she rolled her eyes and started laughin' at me. While she was laughin', the goat comes up behind her an' gooses her. She jumps back an' turns around, an' the donkey gooses her from another side. She starts ta panic and backs away from both an' trips over the sow, and they all start rubbin' their heads on her body an' face. Then they start lickin' the greens off 'er and by the time she gets back up, she's got green all over her and three barnyard animals chasin' her around the market."

"So Missy got what was comin' ta her, with the whole market laughin' at her. The guys all came up at the same time an' confronted her, askin' her if she was cheating on them with barnyard animals."

Emil laughs along with the others listening to the story and then says to Abby, "So it was then, when I'uz feelin' pretty self-righteous about myself, that I was thinkin' Erastil owed me a reward. An then I saw Grace. She was in town with her family selling fabric they'd crafted an' getting supplies. She looked to me like, well, as Caspan might put it, like an ass-mar! Golden hair, tall, athletic, a gorgeous smile on her face as she joked with her kin an' listened ta some o' the musicians. When she started dancing with her sister, I thought I'd fly up inta the clouds, I felt so light. I was mesmerized, tryin' ta get the courage ta talk ta her, but I had ta wrangle the animals back ta their barn and time I got back, she was gone. I asked around and learned the town she was from and her name, and vowed to visit that town next. But fate intervened. The war with Molthune heated up and I joined a militia as medical support and never got back ta my walkabout. I next met Grace after the Night o' Rainin' Stars. Her family had been killed an' we fell in with other refugees fleein' inta the forest. That's where the memories turn dark, although with lots of good things ta ponder 'til the end."

This is Emil's opening attempt at flirting with Abby. We don't need to role play it extensively, just let me know how she responds and next time we slow things down with interpersonal play, I'll continue. Emil will check on her regularly, give her little compliments, point out unusual plants or animals, and tell jokes.


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Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8
GM ShadowLord wrote:

When Emil makes small talk with, she laughs at him. "I'm still young, are you trying to say I'm not young? I'm only thirty-six mind you, I'm practically just learning to walk!" She leans her head back against the tree, tilting her head towards the canopies. "Yes, I've loved and lost more than once. Losing love is never easy though is it? The hard part is holding onto the good memories and trying to live with the painful ones."

She chuckles at that, finding it funny somehow. She quickly continues "I left home when I was sixteen. Father wanted me to take over the farm but I was a stubborn mule who was dead set on adventuring. Wasn't but nine months away from home that I found my first love. Ahhhh, Richard. I was so in love." she turns to him, looking in his general direction and unable to focus in the dark, "Oh, Richard was a handful, let me tell you Emil."

Transitioning, she shifts the focus back to Emil. "Tell me about some of the good memories you have of her? I know there are painful ones, but there has to be some lovely ones as well there as well?"

”Well, I didn’t mean any disrespect. I jus’ know from experience that any unmarried person older ‘an thirty is assumed ta be a lost cause. If’n my mom we’re here, she’d tell me,” switching to a lilting Ulfen accent, ”That Abby, now there’s a right smart catch. A lug like you’d be lucky to have her give you a second look!”.

Back in his normal voice, ”An’ she’d be right of course. So anyway, my fav’rite mem’ry o’ Grace? That’s easy, but it takes a story ta ‘ppreciate proper like. So when I was ordained, I had ta go on a walkabout from one community ta the next, learnin’ the ways o’ folks in diff’rent places. It started with a string o’ small towns like Phaendar, which ‘as fine, but then I got ta Tamran, which I ‘spose ta folks from places like Absalom is a dinky place, but ta me it was ‘the big city.’ I wandered inta a market an’ noticed three pretty young things noticin’ me. I strutted over an they giggled at my country accent, but then they started flirtin’ an the prettiest one told me of a barn she’d like me ta meet her at. She said ta wait an hour an I’d find ‘er in the loft wearin’ nothin’ but a red cloak. She kissed me an’ said I should pounce on ‘er an’ have my way with her.”

Emil pauses and drinks some water, a sheepish grin on his face. ”So I wait an hour an I go inta this dark old barn an get up ta the loft an I see this red cloak an so I throw it off an pounce, only ta find I was wrasslin’ with a sow all covered in green dye. After the surprise wore off an’ I realized I’d been played, I noticed the sow was chained ta the spot an she didn’t look well. I unchained ‘er an’ asked her what was wrong, coz even then I could talk ta animals a bit. Turns out the farmer wasn’t feedin’ ‘er proper food. I healed her best I could and went back ta the market an bought some tatters an carrots, gettin’ laughed at fer bein’ covered in green dye. Apparently I wasn’t the first rube ta be tricked by Missy. ( That was ‘er name.)”

”So I take the food back an feed the pig some proper food an’ I notice a donkey, a goat an a cat also in the barn need food. I start makin’ daily visits ta this barn, feedin’ an’ talkin’ ta the animals, I learn Missy would bring young men there fer real rolls in the hay each one thinking he was the only one ta be so lucky. I figured out who the men were in a few days o’ this, since Tamran’s not that big, an I told them about Missy’s exploits. They were mad, of course. Then I told them of a plan I thought would set things right.”.

To be continued.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Impressive art. I dabbled in that a while back but the expense of buying the software models got too much, especially when the program (I was using Poser) kept getting upgrades that made old purchases obsolete.

Regarding the survivors, could you give some kind of sense of the ages of the individuals? Except for Kining, I have the impression most are young adults, mostly in their twenties. Is any older than thirty or forty?


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

During the evening meal, Emil sits next to Aubrin and makes small talk. He notices what appears to be more drama between Mia, Thael, and Selde, and says, "I almost 'member what it's like ta be young an' in love. How 'bout you? I'll bet you could tell some tales about lost love, unless they're the painful kind o' mem'ries. I've got some o' that kind. I suppose it's why I've stayed a bachelor all these years."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Always the suspicious sort, especially when dealing with those who take natural resources from the forest, Emil keeps an eye on Vardalel to see if he detects any hint false dealing. Sense motive is +9 but -2 if the elf does not seem to be a follower of Erastil.

When Caspan reopens the argument about the wisdom of leaving the caves, Emil clears his throat noisily and if Caspan looks his way, Emil moves a finger along his throat in a gesture that says, 'Stop talking.' He backs it up with a frown and a shake of his head. Although he agreed with the brawler about leaving the caves, he knew it was best for morale to support the decision rather than keeping the resentment and fear simmering.

Once the forester is down and his story told, Emil touches him to try to finish up what the potion started.

CLW, Frontier Healer: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7

"Wecome ta the family," he says to Vardalel. "Sorry for your misfortune, but thanks for the information. I 'sume ya know 'bout the hobgobin take over of our formerly fair community. Let us know if there's anythin' ya need."

Once the bodies of the rangers are found, Emil directs Austyn, Mia, and Rhyna in the preparation and burial of the corpses. He makes a note of what they look like and if any has anything that might identify them to their comrades, such as a distinctive article of clothing or a locket or ring, he collects them for return to the rangers. He says a blessing and asks Erastil to look after their souls and grant them peaceful rest.

Regarding the merciful arrows, Emil will take them unless anyone else wishes them. "These'll be good for takin' down someone who might be possessed or someone we want to capture but not kill. I'll dispense 'em unless anyone else wants some or all of 'em."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

I may not get a chance to post for a while, so here is what Emil will do, pending a response to Emil’s rolls to spot weaknesses in the tree. If he thinks the tree will support the weight of Pila and the elf, Emil will send a potion up with the lynx. If not, he will cast summon monster III to summon a lantern archon and send the potion up with it, along with a length of rope so he can secure himself against falls. I’ve searched the SRDs and the only place I see a hippogriff on summon lists is in D&D 3.5, so I’m not sure Thael can summon one, unless he’s got some special ability. Once the elf is healed, assuming a cure spell can mend a broken bone (the rules sometimes invoke special healing requirements for broken bones), we can see if the elf can get himself down without any further help. If the elf is climbing down, Emil will suggest we prepare a few blankets or tents to draw tight around the base of the tree as a precaution against falling.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Knowledge (Nature): 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Emil studies the tree from different sides, looking at how safe it looks for Pila to climb.

If he senses the tree might not take the extra weight of his lynx (40 lb.), Emil will summon a smaller, lighter animal like an eagle (15 lb.) that is capable of delivering the potion.

"Oh, wait!" Emil says suddenly. "I've got a feather token that kin turn inta a great big tree. I could set it up next ta this 'un and one o' us could climb it and toss a rope to ya."

Feather Token Tree: A token that causes a great oak to spring into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.

Unless Thael has some special summoning buffs, I don't see any creature in the 1st through 3rd level summon lists that can carry a person. A lantern archon could get the healing potion up to him without climbing the tree.

If the tree is in danger of breaking, I'm thinking the plant growth would stabilize it, if the GM allows.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Once the decision is made, Emil sets to checking on everyone in the community, trying to boost spirits and give those who wanted to stay in the caves reasons to be optimistic. "Caves are great fer molds and mildews, but people like us thrive in Mother Fangwood. We're stronger now than ya prolly ever thought ya'd be, strong enough to beat down whatever a bunch o' nub-fanged, flat-headed hobgobs can throw at us. So let's dig deep and give us all yer strength an' courage. Erastil favors the brave!"

He notes the various romantic successes and failures with amusement. He isn't prepared to give anyone advice, figuring no would want relationship advice from a fifty something bachelor farmer. Of course, he'd been young once and had his flings, but he generally doesn't talk about what he had found and lost all those years ago. He absently touches the locket he wears with strands of Grace's hair in it.

But it did set his mind to something he'd been intending on doing for a while, checking up on how Aubrin was faring. He offered to see if there was anything she could do to help her heal from her injuries by the Ent. He lingered with her longer than necessary, enjoying her more mature outlook on things and the joy she always seemed to inject into situations, whether by a salty song or a silver lining spotted. He mentioned the encountered he witnessed between Mia and Thael and later Mia and Selde, plus the newfound camaraderie between Caspan and Kining. He segues from these topics to ask her if she had had any romances since settling in Phaendar.

The next day, he checks on her from time to time as the journey into the forest begins. He tries to get her to tell tales of the Chernasardo Rangers to give people hope that they are moving toward something better.

Forward to the elf in the tree.
"I've got a potion I could send up with my companion. She's tame. She won't bite." He gets out a potion of cure light wounds and starts to attach a pouch to Pila and prepares to talk to her to explain what she should do. But he waits to see if anyone else has any better ideas.

Pila has a climb skill of +15.

Emil is ready to cast Plant Growth on the ground around the tree in hopes that that will revive the tree and give the elf some better hand holds if he needs that even with a healed hand.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

I will try to post this weekend, however, I'm in the middle of a major project at work that is taking all my time all week and all weekend. Plus my wife has been ill, so I appreciate your patience and please 'bot Father Emil if necessary.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Emil calls Caspan back and gestures for the leaders to confer quietly a little away from the rest. "The majority of us want to move everyone on, but the majority of the community feels safer here. We either need to put up a united front in favor o' one or the other. I'll support a group move, if you hold to that plan, but I personally think we'd be better off using plants to further hide the entrance and do the search for the forts by out selves. A large group is likely ta draw attention an we can't be stealthy or particularly quick. We can't hide our tracks with a group this large and if a hob picks up the trail, they can get a force together and hit us in the open. Now maybe, jus' maybe while we're gone, they'll manage ta find the caves behind all the plants, but seems that's less likely than them catching us all lumbering along in the wild. "

Emil sighs and adds, "Hate ta be so stubborn, but that's the way I see it. If I'm out numbered by you all, I'll shut up, but if we plan to convince the rest it's a good idea ta leave a safe home and wander in search of another, it'll take a better diplomat than I'll ever be."


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

I had to work straight through the weekend and am still working most of the day, so please 'bot me if needed. I'll try to catch up soon.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

”I’m not convinced, but I’m jus’ one vote. Sides, it’s really up ta the community.”


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 20 Touch 13 FF 18 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 2/6 SWA: 8/8

Would the plants near the mouth of the cave support the use of the spell plant growth? Both Emil and (I believe) Selde can cast this spell, which would greatly hinder locating and entering Mistholme. Once cast the group could clear out a path so residents could navigate entry but said path could be blocked or at least would force enemies to enter single file. If the vegetation near the cave entrance is lush enough to support plant growth, I’d recommend this in favor of uprooting and moving everyone out into the open of territory we have not yet scouted.

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