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                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   I've joined a few other games to fill the gap left by this game's inactivity So I think I'll be retiring from this game, unless it revives later when I have some openings on my PBP dance card. It's been a pleasure doing dungeons with you all. If you're looking for a game to join, I've just joined two games that are using the Level Up Advanced D&D 5th Edition variation. If you're interested in 5E with some additional options (much as Pathfinder gave additional options for D&D 3.5), I think there are still slots to be filled. Bodacious presents: Red Hand of Doom (A5E) This game has what sounds like a similar plot to the Ironfang Invasion; at least, it has a hobgobin invasion of a human area.
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   No posts from our GM here or in Discord for over a month. Anyone know what is happening?  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil whispers to the group after the attempts at diplomacy. "These buzzards are evil an' likely to honor any deal only as long as they feel it's ta their advantage. We should take 'em down as soon as our allies'r safe."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil retreats from their view, tugging on Wren's cloak to encourage her to follow. Then, he calls out, "Harpies can enchant you with the cry, so stop up your ears or protect yourself with magic!" He gestures for others to come close. "Gather round. I'll cast a spell to protect you somewhat from the charm of their song." When everyone gets close, he casts communal Protection from Evil.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil still has a spell for damage in case neither Grenwald nor Ringo knocked the leader out. Emil tries to remember any lore about Harpies in case it comes to a fight.
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Father Emil watches in case he needs to cast a spell to finish off the hobgoblin, noting and remembering the name he uttered. Emil delays until all physical attacks have been made. If the leader still lives, he'll cast a spell to try to finish him off.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil keeps an eye on how Pila is doing, but then sends more magic at the leader's mount. "Madadh-allaidh gèilleadh dhomh!" After uttering these words, he locks eyes on the wolf, a faint light traveling between them for a moment. Cast Dominate Animal on the wolf.
 If the spell succeeds, Emil orders the animal to buck his rider of his back. Pila's Attacks:  Assuming it may get a full action as more hobgoblins emerge from tents.
 Bite: 1d20 + 10 ⇒ (5) + 10 = 15
 claw 1: 1d20 + 10 ⇒ (17) + 10 = 27
 claw 2: 1d20 + 10 ⇒ (5) + 10 = 15
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Before any alies can close, Emil points accusingly at the hobgoblin on the wolf and utters magic words to loose a spell, "Buail Erastil na h-aingidh!" A light appears above the pair and then creates a wide beam that covers an area with a 20 foot radius. It looks harmless but any evil or neutral foes in the area begin to suffer internal injuries. Holy Smite Damage: 4d8 ⇒ (8, 4, 7, 6) = 25 to any evil or neutral in a 20 foot radius centered on the wolf (but missing Grenwold). 
 DC 18 Will save for half damage and negating blinded effect. He keeps Pila at his side until enemies emerge from tents. Pila will delay until she has a target she can charge. Pila's charge attack rolls:  Pila uses the pounce ability to charge and make a full attack, including rake attacks.
 Bite: 1d20 + 10 ⇒ (2) + 10 = 12 Bite Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Grab: 1d20 + 13 ⇒ (16) + 13 = 29 claw 1: 1d20 + 10 ⇒ (15) + 10 = 25
 claw 2: 1d20 + 10 ⇒ (17) + 10 = 27
 rake 1: 1d20 + 10 ⇒ (2) + 10 = 12
 rake 2: 1d20 + 10 ⇒ (14) + 10 = 24
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   With the initial assault going better than he expected, Emil begins to run toward the camp as fast as he can. Double Move, run if possible. Speed = 40, so he moves 80 feet. If he can use the Run action, that becomes as far as 120 feet. Pila, still invisible, stealthily approaches the tents.
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   As soon as he sees the flames of the alchemist's fire, Emil holds his palm up toward the lookout. He spits out an ominous phrase, "A losgadh nan droch chridhe," and light surges from his palm, lancing at the enemy. Ranged Touch: 1d20 + 8 ⇒ (10) + 8 = 18
 After doing this, Emil begins to hustle up the ridge path to get closer to the fight. If the lookout still stands, Pila will join Caspan in attacking him. Bite: 1d20 + 10 ⇒ (5) + 10 = 15
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   I've been slammed with taxes and work. I'll try to get a post up soon.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   If the summoned dire bat follows directions, it will drop an alchemist's fire flask on the sentry tower, so unless the sentry spots it flying in, that will start the combat. If the sentry starts shooting at the bat, it will provide a distractions that those sneaking in can use. Emil readies a spell to cast once he sees evidence the conflict has started.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil gives Wren a nod of thanks as she bestows the magical protection on his beloved companion. While his speak with animals ability is active, he explains the situation to Pila before she stalks off. Then he watches and waits nervously for the confrontation to begin, absently rubbing his holy symbol while mentally requesting Erastil's blessing on the endeavor.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil never mastered the art of stealth, which meant he never was such a good hunter. He rationalized that it was a kindness to the animals he might hunt, to give Erastil a chance to help them escape if it was his will. So Emil opts to stay back until the conflict is joined. Pila, however, is a stealth master, particularly if the way up the ridge has any underbrush to creep through. Pila: Stealth: 1d20 + 13 ⇒ (9) + 13 = 22  Double Move: 50 ft.
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   For purposes of tactical planning, how far away are we from the nearest watchtower? We need to know for spell range purposes and to know how many rounds it will take to move to where the hobgoblins are. If Caspan agrees, Emil will cast Weapon of Awe on Caspan's fists.
 He casts barkskin on Pila. +3 enhancement bonus to Natural Armor for 80 minutes. He casts Shield of Fatih on Caspan. +3 deflection bonus to AC for 8 minutes. Emil casts divine favor on himself. Grants +2 luck bonus on attacks and damage for 1 minute. Emil proposes the following plan: 
 If anyone else can summon anything useful, do that at this point. Emil uses speak with animals to instruct the bat to take two flasks of alchemist's fire and fly over to the nearest watch tower and drop one flask on it and then continue to the other to drop the other flask. After it has dropped both flasks, it should attack any hobgoblins it can. While Emil is giving the bat instructions, Wren casts haste. Once the first flask is dropped (or the sentry spots the bat and sounds the alarm, whichever comes first), we cast any spells that can reach and attack the nearest sentry while others advance to get as close as they need to to engage the enemy. Those casting long range spell close after they have cast their spells.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   "I prayed for spells that could smite our enemies and so I can attack them from here for a few spells. I can draw down the wrath of Erastil that will only hurt evil creatures Holy Smite. I can cast it from here and hit everything within 20 feet up there. It has a chance ta blind those it hurts, fer a short time. I got a holy javelin and a few other magic attacks, which I could cast from here. That could provide ya some cover while you move in. Haste would mean we could all be up there right quick." Emil also has some buffs he can cast before the battle: Weapon of Awe which he could cast on Caspan's fists (+2 sacred bonus to damage and crits automatically cause the target to be shaken, no save), barkskin (+3 to natural armor), Shield of faith (+3 deflection bonus).  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   "We've attacked a hobgob base before and prevailed. I say we deal with 'em afore we try to profit off our mining excursion. We kin hide this lot an come back ta git it when we can get it to a friendly city." It looks like everyone's hp levels are topped off, but let me know if any healing is required. Emil's still got most of his prepared spells available, so he's good to go without restig.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil is not familiar with the value of treasure, generally, but he'll look things over an call attention to anything he notices if it will help. Appriase, Aid: 1d20 + 1 ⇒ (19) + 1 = 20 Emil has no ranks in this skill, so I don't think he can reveal what's under the spoiler, but it may help if someone else gets close. He will spend more time checking people's wounds and keeping an eye out for trouble.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil will grab the map and the candle before shepherding everyone out. "We'll have to leave that ore. Make haste." If someone has a haste spell that can cover us all, it might help get us out faster.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil will examine the two for various injuries, diseases, and other afflictions before touching either. He makes sure Pila is close enough to help if they turn out to be something evil or hungry in disguise. Heal: 1d20 + 10 ⇒ (19) + 10 = 29 As he looks them over, he says, "I'm a cleric. My name's Emil. We're no friends o' the hobgoblins, if that worries ya. I hope yer not either. Let me see what ails ya afore ya try ta stand. Ya can tell us yer names and how you ended up this way, while I'm examining ya."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Father Emil is less suspicious of a couple of malnourished souls who don't seem to pose a threat. As he moves over to help, he nevertheless casts detect magic and looks the two over for signs of magic that might reveal they are not what they appear. If he detects nothing odd, he'll put a shoulder to the cart and start trying to lift it enough to free dwarf's leg. Since he's not the strongest of man, he waits other stronger allies to join. Strength, aid: 1d20 + 2 ⇒ (8) + 2 = 10  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   "If the body is one o' the miners, we should haul it up and give it a decent burial. Kin may want ta pay their respects without flyin' down a shaft to see a body in the water."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Hope all is well with our faithful GM. I'm going to be extra busy this week, but if things get rolling again, I'll try to squeeze in a post to keep current. 'Bot as needed, however.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil admires the jump across the chasm by Ringo and Grenwold. He looks at Pila and knows she won't make the jump so easily. Nor can she walk the rope bridge. He could carry her when he goes over on the ropes (by having her cling to his pack). "Thael, would ya be able ta carry Pila across? She's not very heavy and I kin explain ta her what ta do." What is the DC if we were to climb down and up the other side? Pila weighs 45 lb. Pila's climb bonus is +15.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Once the creatures crawl up and threaten people, Emil gives Pila the signal to attack them. His summoned wasp and spiritual weapon continue their attacks. He goes after the solifugid east of Grenwold with his scythe. Attack Rolls:  Attacking Blue
 +1 Scythe, 1st, Haste: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10 +1 Scythe, 1st, Haste: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 Extra attack from haste
 +1 Scythe, 2nd, haste: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
 Pila attacks red.
 Extra attack from haste.
 If either bite hits:
 claw 1, haste: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
 claw 2, haste: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
 Spiritual weapon continues attacking the one it attacked last round. I'm not sure which one that was. Let me know which one it is attacking. I did not specify it last time because I couldn't get the map to load. I'm still having trouble with the map in Chrome, but I got it to work in Edge just now. Spiritual Weapon: 1d20 + 10 ⇒ (11) + 10 = 21
 Spiritual Weapon: 1d20 + 5 ⇒ (7) + 5 = 12
 Wasp: if either of it's previous attacks hit and the save vs. poison was failed, make another save and apply 1d2 dexterity damage. Giant Wasp sting: 1d20 + 6 ⇒ (18) + 6 = 24
 Poison (Ex) Sting—injury; save Fort DC 18;
 Dexterity Damage: 1d2 ⇒ 2 Emil Defense:
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Pila sits at the edge of the drop off, hunched and ready to extend a paw should one of the creatures get close enough. I still can't get Roll 20 to launch.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil calls forth Erastil's Spiritual Weapon and sets it firing at the vermin, starting with whichever one is injured the most. Spiritual Weapon: 1d20 + 10 ⇒ (7) + 10 = 17
 Spiritual Weapon: 1d20 + 5 ⇒ (19) + 5 = 24
 Giant Wasp sting: 1d20 + 6 ⇒ (17) + 6 = 23 
 Poison (Ex) Sting—injury; save Fort DC 18; 
 Dexterity Damage: 1d2 ⇒ 2 Wasp Defense: 
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   I can't get the Roll 20 site map to load for some reason. Neither Emil nor Pila are going to try to get down to fight the creatures down below so it doesn't matter much. Emil will cast Spiritual Weapon next round to add attacks to the mix.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil summons one of nature's allies to help deal with the problem. "Let's fight vermin with vermin," he says as a giant wasp appears flying next to the creatures attacking the elemental. After casting, Emil uses his ability to speak with animals to give the wasp instructions to attack the albino cave vermin but not the elemental. He also tells it to attack the ones already wounded if it can. The casting is a full round action. Make this attack once the wasp's turn comes up. Wasp Offense stats:  Offense
 Speed 20 ft., fly 60 ft. (good) Melee sting +6 (1d8+6 plus poison) Space 10 ft., Reach 5 ft. Wasp Sting attack: 1d20 + 6 ⇒ (19) + 6 = 25
 Poison (Ex):   Sting—injury; save Fort DC 18; 
 frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus. It has a listed fly skill of +3. I'm not sure if it can fly around and sting creatures on the wall automatically or if it needs to make a fly skill to hover. Knowledge (Nature): 1d20 + 11 ⇒ (19) + 11 = 30 After Wren identifies the creatures, Emil adds, "Aye, Solifugids they're called--mindless hunters, so just attack 'em an' beat 'em down. Don't try spells that affect the mind."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Never one to shirk honest labor, Emil helps where he can.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Father Emil channels positive energy throughout the region, to heal those who were injured and perhaps to affect the haunt. Positive Energy Channel: 4d6 ⇒ (4, 4, 2, 2) = 12 "Let's check what's behind this door afore we move on."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil's Lore roll to know something about these things.  Are they corporeal?
 Leopard: DC 15 Reflex Save: 1d20 + 7 ⇒ (12) + 7 = 19
 Amid more rocks falling, the leopard moves away from the rock pile and next to Grenwold, attacking the undead entity. Leopard attack rolls:  Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
 Special Attacks pounce, rake (2 claws +6, 1d3+3) Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip Bite, haste: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
 If bite hit, then it gets a grab attempt.
 Claw 1, haste: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
 Claw 2, haste: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
 Emil and Pila advance on the other 'geist to see if they can gang up on it before it does any more harm. Emil and Pila's attack rolls:  +1 Scythe, , haste: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10 Bite: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
 Hasted ACs: 
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   I'm having trouble getting the map to load. I did not intend Pila to get near the rocks until the summoned leopard had inspected it first. I think when you said Pila you meant the summoned leopard, but let me know if Pila needs to make a roll too. Okay, got the map to load. The marker for Pila should be the summoned leopard. Pila is still by Benson's side. Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 The leopard jumps back in time to avoid the tumbling rocks, giving off an angry snarl at the strange enemies.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil shrugs after staring at the pile of rocks. He draws some spiritual energy into his holy symbol and makes a soft purring sound deep in his throat. Six seconds later, he summons a leopard into the space between everyone and the rocks. Pila arches her back slightly, but she settles back as she understands that Emil summoned the cat. Emil immediately begins communicating with the newcomer using his ability to speak with animals. The cat looks at the rocks with great intensity and begins to pad closer. "The nice kitty'll see if those rocks are rollin' or what." The leopard has been instructed to approach the rocks and touch them to see if they conceal something dangerous. Emil converts the spell Light of Iomedae to Summon Nature's Ally II. Let's each take one of the potions of cure moderate wounds. Emil will store the bandages with his healing supplies.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   "With the gobbo's cleared out, we might be able to sneak in an' rescue any survivors. Let's go."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Knowledge (Nature): 1d20 + 11 ⇒ (8) + 11 = 19
 Father Emil nods as the others read the clues left at the scene of the fight. "Morlocks are evil. They may be aiding the hobgobs exploit mining resources. Perhaps the wooden weapons are those of a druid or some religion what doesn't like to use metal." He casts a light spell on his hat and checks his weapons. He picks up the manacles and stuffs them in his pack along with the other valuables to be divided later. Then he heads toward the entrance to the mine.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil will take 10 on the knowledge (nature) check if he can, resulting in a 21. If he has to roll: Knowledge (Nature): 1d20 + 11 ⇒ (16) + 11 = 27. While walking over the area tracking north, Emil stops and points to a particularly large set of hoof-like prints. ""Looks like they've got a minotaur in their group. I tracked one years ago, an' the shape o' the print an' the large stride length makes it pretty obvious."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil says a private prayer of thanks to Erastil and then checks on his comrades, ready to heal anyone injured in the brief fight. "An army that can do this ought to be easy to track. We should circle the village and try to see if the enemy army went toward any other villages in the area or went back the way they came."  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil keeps casting, touching his holy symbol and hollering in the holy language of Erastil, "Biodh a h-uile càil a tha naomh gad bhualadh!" He extends an arm and points to a spot near Grenwold and on that spot shines down a beam of light from the heavens that bathes Grenwold, two of the undead suits of armor, and the trench mist in holy light. Faint choirs can be heard for a moment. AOE: a 20 ft radius centered roughly at the north extreme of the mist, covering brown and blue undead and the mist. Should not touch Caspan. The light appears to burn the evil enemies, but leave Grenwold and Ringo unharmed. Cast Holy Smite. Damage to Evil ones: 4d8 ⇒ (5, 4, 4, 1) = 14
 Meanwhile the Spiritual Weapon keeps firing force arrows at the trench mist. Spiritual Weapon: 1d20 + 10 ⇒ (5) + 10 = 15
  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Could we get an update from the GM about the state of the battle?  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   In the future, I'd recommend giving the players a map that shows where the previous battle took place and give it a scale and a position near the edge for the PCS. Give the distance on the map that can be covered in one minute and ask the players where they pause to buff. The GM can know where the monsters are and if the players stop too close to where the monsters are, then there's a surprise round before any battle for casting spells. That way players can decide how cautious to be and there's no issues. If there's time to buff, then the amount of time that passes before combat can also be determined to see how much duration is left.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   I would think we would know when we were within a minute of movement to the stricken area and could choose to cast spells before we were under attack. We weren't given any options as to when or where to cast buffs, but I'd have said take the time before we're in danger and take the chance that a minute or two might go by before we encounter unfriendlies. Since that was a big part of our plan to buff up with fickle winds and other spells prior to battle, I'd hope we can get a ret-con on this. Emil could prepare Communal Resist Energy, but that too would require casting in advance of combat.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Emil can cast communal resist energy, but if everyone is protected by the Fickle Winds, I would think that would protect each PC from the acid, since gaseous creatures cannot pass through the wind.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   Everyone: note the spells Emil cast before combat, including communal protection for evil. Assuming these enemies are evil (seems a safe bet), everyone gets +2 deflection bonus to AC and +2 Resistance bonus to Saves. I think the fickle winds spell ought to protect against the mist, but waiting for the GM to rule on that.  
 
            
              
                 Portrait  Male Human Cleric of Erastil 6 | hp:  | 
              
              
                
                   
	
		   We appreciate your fine efforts and hope things improve soon. | 
 
	
 
     
    