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![]() The line to pay attention to is "Deathless armor does not ... protect against ... negative energy effects that do not deal damage..." A Shadow's negative energy attack does not deal hit point damage; it deals ability damage. Think of Deathless as being akin to Resist Energy, except it's versus negative energy instead of elemental energy. ![]()
![]() claudekennilol wrote:
It's buried in the APG Eidolon description. Many people are unaware of it: APG Summoner wrote: magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item. I am unaware if the Unchained Summoner removed this limitation. ![]()
![]() Augment Summoning works with a Summoner's SLA. Using that as precedent, I would imagine Evolved Summon Monster would work as well. ![]()
![]() The Unchained errata has no affect on his Summoner. It was played at level 2, and is not required to be updated. It sounds like the OP simply doesn't want to play as a Summoner. I would hesitate to use the word "Gimp". Some people purely cannot accomplish the same build with an Unchained Summoner as they could with an APG Summoner. I use myself as an example. My goal was to build a Summoner as a "Necromancer", complete with a Greatsword-wielding Skeletal Champion as my personal undead thrall, and specialize in summoning Undead via the Skeletal Summoner feat. That build is not possible with an Unchained Summoner (barring future archetypes or updates). I've read other examples that are similarly no longer viable as well. ![]()
![]() Julius Foxton wrote: but them's the rules ;) Them is not. I've provided the relevant quotes. Each of those variants, independently, cost double. Mathematically, applying both would mean tripling. Or even quadrupling, but it's such a sub par tactic already I wouldn't want to suffer that logic upon anyone. Plus, you still have to get this passed by your GM. ![]()
![]() For ease of reference going forward: Animate Dead wrote:
Edit: edited out some of the non HD-related content to make it more readable. ![]()
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![]() I presume you're talking about "doubling HD" for purposes of Animate Dead? In that case, I wouldn't count it as just double, either. Probably triple, as otherwise you're getting the second template basically "for free". Creating a Bloody Skeleton shouldn't cost the same as creating a Bloody Burning Skeleton.
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![]() Did anyone evr play games workshop's future skirmish game necromunda? You basically controlled a gang of maybe a half dozen men, gangsters of various descriptions, and kicked the crap outta other gangs. It ws kinda cool. In the rules there was a system of hit locations and the effect it had on his stats. So he got shot in the arm, its harder for him to shoot a gun. At the end of the battle he would roll on the arm injury chart or some such, and find out if he took a serious or lasting wound. Does anyone know of any resource where i can find these kinda rules for DnD/d20? It would add a level of realism to combat (maybe low it down, but i don't think that really matters), and could offer some cool possibilities. What if you fight an NPC and cute off his finger? He could hold a grudge and suddenly, there you have a recussing villian. Anyway, anybody any ideas? ![]()
![]() I've seen this on other rpg related forums and it would be interesting to see it here. A play-by-post forum, where basically one person becomes a DM, and players play their characters through posting in the forum. It can be quite good, and even just reading the posts of other people give you ideas for your own campaign. Admittly you'd probably need two forums, one for ooc (for setting u the campaign, players asking questions and such) and one for the actual games. Just a suggestion. Whadda ya think? ![]()
![]() Hi. I'm currently running a campaign involving the Githyanki, and i was just wondering if anyboady knows of any good sources of info for these astral planar ass kickers? I have that issue of Dragon with the incursion campaign, but i was just wondering, does anyone know any brilliant books/websites? I googled it and got some info, but i would really like the kind of info that you get in the "Ecology of" articles. ![]()
![]() Ok, so last week I played War Of The Ring, the Fantasy Flight Games...game. I must say, it was very, very cool. My uncle and cousin inrtoduced myself and my brother to it over the Xmas holidays. It quite expensive at €60 (or $54 http://paizo.com/store/byCompany/f/fantasyFlightGames/byProductType/cardBoa rdGames/v5748btpy75ga), but i think its very worth it. There politics, war, resources, events. All very cool. Has anyone else played it? What do ye think of it? |