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About Farvil SianBackground:
At the bottom of an old oak on a small hill, a dark-haired man is resting. Gray hairs can be seen in his thick beard but aside from that nothing that would hint his real age. Based on his physique alone there would not be a person that would give Farvil fifteen years less. Yet hardly anyone would get to see it nowadays: an old black robe that had clearly seen better days covers him head to toe. On it, on each side of his back shoulders, there are engraved with golden thread, two animals: a panther and a crane. He opens a scroll case and extracts from within a manuscript and a pen and begins to write with short and precise lines something that once translated in the Tongue of many would lose its value. A leaf lands on the sheet making the man aware of his surroundings and lifting his head Farvil sees a couple more falling, taken down by a gust a wind. This reminded him of an image from his childhood... <flash>
<flash> The scene changes and he was standing in the front part of a farm cart next to a slightly older version of the blond boy and a rough-bearded man wearing a straw hat and a serious look on his face. The back of the cart was filled with cabbages, pumpkins, carrots and other freshly picked vegetables. After hours of staring around and staying in awkward silence one of them breaks the monotony:
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"But father, you've promised mom you're going to take us to see the big city." said the blond boy.
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<flash> Farvil was standing in a bowing position on one knee, before an elderly man which had a robe more golden than black from all the embroideries. His face looked much older with a fully grown beard
From a small panther cub crying behind me robe, you've grown big, strong, capable of defending yourself. It is really sad to see you gone, both you and Red. When you get to meet him please tell him that no matter how feral he would become, he would always have a place to call home. I will pray for your safe return."
Stats:
Male Human monk 1 Archetypes Master Of Many Styles, LG Medium humanoid (human) Init +3, Senses Perception +7 ================================================= DEFENSE ================================================= AC 16, touch 16, flat-footed 13 (+3 Dex, ) hp 11 ((1d8)+3) Fort +5, Ref +5, Will +5 =================================================
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Bonus Feat Humans select one extra feat at 1st level. Bonus Feat At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player's Guide 158). He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles' feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time he changes styles, he can also change these wildcard style slots. This ability replaces a monk's standard bonus feats. Bonus Ki Add +1/4 to the monk's ki pool. Fuse Style (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. Furthermore, he can enter up to three stances as a swift action. At 15th level, the master of many styles can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a free action by spending 1 point from his ki pool. He gains a bonus on attack rolls equal to the number of styles whose stances he currently has active. This ability replaces flurry of blows. Heirloom Weapon When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, a +2 trait bonus on one kind of combat maneuver when using that specific weapon. Martial Manuscript You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike or monk weapon. Monk Bonus Feat No Racial Subtype You have chosen no racial subtype. Proficiency (Glaive) Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Stunning Fist (Ex) You gain Stunning Fist as a bonus feat. Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table 3-10. The unarmed damage values listed on Table 3-10 is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.
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