Ranger

Farvil Sian's page

17 posts. Alias of Jaspen.


Full Name

Farvil Sian

Classes/Levels

Monk 1 | HP 11 | Fort +5, Ref +5, Will +5 | Init +3

Strength 19
Dexterity 16
Constitution 16
Intelligence 15
Wisdom 16
Charisma 12

About Farvil Sian

Background:

At the bottom of an old oak on a small hill, a dark-haired man is resting. Gray hairs can be seen in his thick beard but aside from that nothing that would hint his real age. Based on his physique alone there would not be a person that would give Farvil fifteen years less. Yet hardly anyone would get to see it nowadays: an old black robe that had clearly seen better days covers him head to toe. On it, on each side of his back shoulders, there are engraved with golden thread, two animals: a panther and a crane.

He opens a scroll case and extracts from within a manuscript and a pen and begins to write with short and precise lines something that once translated in the Tongue of many would lose its value.

A leaf lands on the sheet making the man aware of his surroundings and lifting his head Farvil sees a couple more falling, taken down by a gust a wind.

This reminded him of an image from his childhood...

<flash>
The tree was filled with children, playing through its branches, then suddenly one of them falls from a lower branch.
"Awww! You know I'm going to tell be telling mother about this."
"You wouldn't dare Farvil! " says a younger child with blue eyes like the sky and blond hair. "What would you rat now? That we've skipped field work? Or that I was to blame for you being clumsy again or would you place the blame on Azny and Yia now?

<flash>

The scene changes and he was standing in the front part of a farm cart next to a slightly older version of the blond boy and a rough-bearded man wearing a straw hat and a serious look on his face. The back of the cart was filled with cabbages, pumpkins, carrots and other freshly picked vegetables.

After hours of staring around and staying in awkward silence one of them breaks the monotony:
"Father? What is that funny thing in the distance? The one that looks like a tortoise."
"A monastery. A place where you take bad children to learn manners."
After giving then a frown that would challenge all possible responses he continues. "Said it was an old temple to Shelyn. Not hearing much music nowadays, not since the monks have taken over anyway. Only training and chanting every day, no matter if it's raining, or snowing, or if they had nothing to eat. There will be our next stop."

<flash>
The wind began to blow harder and harder and there were clouds gathering making the bearded man gather his manuscript and put the cloak over his head. Hiding along with his face small scar on his eyebrow.

<flash>
Once behind the heavily defended walls, the monastery had not seemed so majestic. The pouring rain and the tension in the air were not helping either in rebuilding the mysterious feel the boys had.

"But father, you've promised mom you're going to take us to see the big city." said the blond boy.
"Damn that woman! I've already lost enough time. The mule is tired and the road ahead is muddy knee deep. You stay here with these..."
"Don't you dare talk that way about mother!" yelled Farvil only to be struck with the back of the palm. The large iron ring landing right above his eyes. The black-robed monk that witnessed this stopped the second slash grabbing the man's arm and only releasing when the man was turning towards his cart. He left.

<flash>
The same monk from before was walking along Farvil on a long road. A glaive was hanging on his back and the bright light from the sun was making his golden embroideries from his robe shine.
"How come you don't have horses? How do you plow the fields?"
"Never needed them I guess. There's no better training than doing it all yourself. The crop tastes better as well...Salty. He broke in a lough then asked: Too bad your brother couldn't come. Why is he called Red? Now that's a bandit leader name if I ever heard one."
" Says the one called the Laughing sparrow." answered the boy.He was ill-disposed I guess. My sisters said that he had red hair when he was younger, no idea how it ended up yellow. Do you get bandits often? There's a big half-orc visiting us from time to time. Red claims he's a bandit but I don't believe him.
"We get only the ones that want to join the monastery. But I remember the time when it was the other way around. "

" I do hope we find a father. All this talk about bandits gives me shivers "
"I'm sure we will, I'm sure we will. It's only been four days. "

<flash>
The boys were standing in the middle of a farmyard with Laughing Sparrow standing beside them. The place looked deserted: the few animals they owned seemed to be unfed for days.
"Where could they've gone to?! First father and now them? No... no... this cannot be happening." Red said with a loud voice while Farvil was crying holding tight to the monk's robe

<flash>

Farvil was standing in a bowing position on one knee, before an elderly man which had a robe more golden than black from all the embroideries. His face looked much older with a fully grown beard
"I presume you already know why you've been called here."
"I do. Yet I cannot share any information about his whereabouts, the location of the manuscript or what was his reasoning for stealing it. He had not told me anything in advance."
"I understand that you had your differences, yet the family must often bear the burden for when one of its members makes transgressions. And I am afraid I have to place a heavy weight on your shoulders. This is what remains of the Great manuscript, just pieces from the top and the bottom where it was fixed in place. I trust that you will find the proper means to make it whole again."
"But grandmaster... I ...I ... accept."
"You will be needing this." Laughing sparrow said handing over his glaive.
"I cannot take this. It is your heirloom. You said it was passed in your family for centuries."
"Yes it is indeed an heirloom and you are the closest thing to family I still have left. So please take it, it will serve you better than me.

From a small panther cub crying behind me robe, you've grown big, strong, capable of defending yourself.

It is really sad to see you gone, both you and Red. When you get to meet him please tell him that no matter how feral he would become, he would always have a place to call home. I will pray for your safe return."


Stats:

Male Human monk 1 Archetypes Master Of Many Styles,
LG Medium humanoid (human)
Init +3, Senses Perception +7
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DEFENSE
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AC 16, touch 16, flat-footed 13 (+3 Dex, )
hp 11 ((1d8)+3)
Fort +5, Ref +5, Will +5

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OFFENSE
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Speed 30 ft.
Melee glaive +4 (1d10+6/x3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks Stunning Fist,

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STATISTICS
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Str 19, Dex 16, Con 16, Int 15, Wis 16, Cha 12,
Base Atk +0; CMB +4; CMD 20
Feats Combat Reflexes, Crane Style, Improved Unarmed Strike, Panther Style, Stunning Fist
Skills Acrobatics +7, Climb +8, Craft (Calligraphy) +6, Knowledge (Religion) +6, Perception +7, Sense Motive +7, Stealth +7,
Traits Martial Manuscript,
Languages Common, Elven, Sylvan
SQ ac bonus, bonus feat, bonus feat, bonus ki, fuse style, skilled, unarmed strike,
Combat Gear rations (trail/per day) (5), candle (2), torch,
Other Gear glaive, outfit (monk's), crossbow bolts (10) (2), backpack, common, bedroll, candlestick, parchment (sheet), inkpen, light crossbow, 0.06 gp
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SPECIAL ABILITIES
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AC Bonus (Ex) When unarmored and unencumbered, you add +3 to your AC and your CMD. These bonuses apply even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feat At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player's Guide 158). He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles' feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time he changes styles, he can also change these wildcard style slots. This ability replaces a monk's standard bonus feats.

Bonus Ki Add +1/4 to the monk's ki pool.

Fuse Style (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. Furthermore, he can enter up to three stances as a swift action. At 15th level, the master of many styles can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a free action by spending 1 point from his ki pool. He gains a bonus on attack rolls equal to the number of styles whose stances he currently has active. This ability replaces flurry of blows.

Heirloom Weapon When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, a +2 trait bonus on one kind of combat maneuver when using that specific weapon.

Martial Manuscript You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike or monk weapon.

Monk Bonus Feat

No Racial Subtype You have chosen no racial subtype.

Proficiency (Glaive)

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Stunning Fist (Ex) You gain Stunning Fist as a bonus feat.

Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table 3-10. The unarmed damage values listed on Table 3-10 is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.