Intended Build:
+2 Dexterity, +2 Intelligence, –2 Constitution: Sylphs are quick and insightful, but slight and delicate.
Native Outsider: Sylphs are outsiders with the native subtype.
Medium: Sylphs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Sylphs have a base speed of 30 feet.
Darkvision: Sylphs can see in the dark up to 60 feet.
Spell-Like Ability: Feather fall 1/day (caster level equals the sylph's total level).
Like the Wind: A sylph with this racial trait gains a +5 foot bonus to her base speed.
Breeze-Kissed: A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat manoeuvre attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability.
Traits:
1. Indomitable Faith (Faith): +1 trait bonus to will.
2. Student of Philosophy (Social): Use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Feats/Discoveries
1: Point Blank Shot & Extra Bombs
2: Precise Bombs
3: Precise Shot
4: Tumor Familiar (Ex)
5: Rapid Shot
6: Tanglefoot Bomb (Su)
7: Airy Step
8: Fast bombs
9: Wings of Air
10: Confusion Bomb
11: Improved Initiative
Favored Class Bonus: Alchemist (+1 Hp per level)