Fargrim Felspine's page

No posts. Organized Play character for Spellbane.



Grand Lodge

So I have several ideas for my latest character build for Society play and I need some advice on which way to go. I am trying to take several aspects of a Cleric and trying to mesh them all into 1 effective & versatile character. This is going to be a jumble and I am quite sure I have to leave some things on the cutting room floor.

1. Murderous command seems like a spell thats begging to have a character built around. With a few things like spell focus: enchant , & metamagics like extend, persistent and bounce, I feel like it could be a powerhouse from level 1-12. I wouldn't want this to be the only trick as many creatures are completely immune to mind effects.

2. Chaotic Neutral Cleric who takes a Chaotic Evil god, so they can 1. channel negative energy 2. use sacred summmons to summon chaotic evil creatures from 3-9 as a standard (for some reason only the evil clerics get this, as good got the shaft).

3. Another thought was what Domain I should pick. if I go Evangelist, then I only get 1 domain and I was thinking Animal, to get a free pet to buff at level 4. Then the pet could have my summons to flank with.

If I go Evangelist though, my channeling will suffer and I can pretty much cut out the need to buff my charisma, or take feats to boost negative channeling.

So my debate is now, go full force with Evangelist/Animal Domain with sacred summons & Murderous Command.

or Should I go negative channeling.. cut out most of the murderous command tricks other than maybe applying extend/bounce. take 2 domains like madness for touch of madness, trickery for invisibility/copy cat, travel for transportation and 10 more ft of movement. My spells will be more versatile this way with 2 full domains and my negative channeling could get pretty sick with quicken channel, extra channel, selective channel, phylactery of neg. channel, focusing more on Charisma, than Wisdom.

I feel like i could have everything if I cut out negative channeling and extra spells, but is it everything else worth it? Also things like Touch of Madness, I would need to get my strength to at least a 12 , so I could hit the touch AC to debuff. Which would mean lowering Wisdom max score. Still - to hit, dmg and saves based off my level halved is pretty nice especially if i build it with like a cleric tank build.

Roleplaying wise, I really thought it might be interesting to play someone like an evangelist who goes around preaching the end and better get right with so&so god. One of the issues I have is picking a god that fits. Domain wise, I really like Socobenoth, but the lore behind him was blech. I really liked the idea of an old god like Rovagug or Yog-sothoth that was mainly for cults preaching the end of times.(sorry I am probably butchering their names.)

Thoughts?I apologize for the jumble of thoughts, as this is kind of my problem trying to pool them altogether and find a nice synergy. This character is a good deal different than most of the characters I have made in the past. The majority of mine follow good moral codes or at least goodish and I haven't played any characters that go this far on the other side of the loony bin. I feel like it would be a dynamic character though and not just another cookie cutter character that has the typical roleplay. I once stepped out with an barbarian 1/Oracle 10 build with a very short human who thought he was a goblin and stepping away from the typical character , created alot of fun roleplaying that for instance a regular human wizard wouldn't have.