Cayden Cailean

Fandral's page

416 posts. Organized Play character for Z...D....


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The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

If still alive after Thedric, Fandral will attack

Haste
attack #1-precise strike: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36
damage: 1d6 + 10 + 16 ⇒ (5) + 10 + 16 = 31

hasted: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30
damage: 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21

attack #2: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
damage: 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
crit hit: 1d20 + 17 + 1 + 1 ⇒ (3) + 17 + 1 + 1 = 22
extra damage: 1d6 + 10 ⇒ (4) + 10 = 14

attack #3: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will move in

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Understandable..Fandral is not the most perceptive...

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will advance on the tiefling like creature.

Have a movement of 60 thanks to haste. Will strike at him once if I can get adjacent. If I can not, I will double move to cut off any avenues of escape.

Point of panache for precise strike

attack: 1d20 + 22 ⇒ (18) + 22 = 40
damage: 1d6 + 10 + 16 ⇒ (2) + 10 + 16 = 28
crit threat: 1d20 + 22 + 1 ⇒ (1) + 22 + 1 = 24 BOOO!
extra damage: 1d6 + 10 ⇒ (1) + 10 = 11

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral continues his assault on the mooks.

Starting with yellow

Swift action: Spending point of panache for precise strike
attack #1: 1d20 + 22 ⇒ (16) + 22 = 38
damage: 1d6 + 10 + 16 ⇒ (3) + 10 + 16 = 29
crit threat: 1d20 + 22 + 1 ⇒ (19) + 22 + 1 = 42 if that confirms, I'll regain my panache
damage: 1d6 + 10 ⇒ (5) + 10 = 15

attack #2: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

attack #3: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
crit threat: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25if that confirms, I'll regain my panache. Putting me back to full panahe
damage: 1d6 + 10 ⇒ (2) + 10 = 12

If attacked:

parry: 1d20 + 22 ⇒ (8) + 22 = 30
riposte: 1d20 + 22 ⇒ (19) + 22 = 41
damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
crit threat riposte: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36
damage: 1d6 + 10 ⇒ (3) + 10 = 13
parry: 1d20 + 22 ⇒ (3) + 22 = 25
parry: 1d20 + 22 ⇒ (12) + 22 = 34
parry: 1d20 + 22 ⇒ (16) + 22 = 38
parry: 1d20 + 22 ⇒ (1) + 22 = 23

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral attacks yellow.

Swift action-spend panache to double precision damage
attack #1: 1d20 + 22 ⇒ (1) + 22 = 23
damage: 1d6 + 10 + 16 ⇒ (6) + 10 + 16 = 32

and of course, it is a nat 1

attack #2: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20

attack #3: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
crit threat: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
crit damage: 1d6 + 10 ⇒ (4) + 10 = 14 Gain 1 point of panache back if crit succeeds and the creature is at least half my level

parries:

parry: 1d20 + 22 ⇒ (7) + 22 = 29
if parry was successful, riposte: 1d20 + 22 ⇒ (10) + 22 = 32
riposte damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
parry: 1d20 + 22 ⇒ (7) + 22 = 29
parry: 1d20 + 22 ⇒ (14) + 22 = 36
parry: 1d20 + 22 ⇒ (13) + 22 = 35
parry: 1d20 + 22 ⇒ (12) + 22 = 34

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral takes advantage of the distracted and moves up stealthily.

stealth: 1d20 + 6 ⇒ (1) + 6 = 7

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Agreed" Fandral nods, wiping blood from his cutlass.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

If no one objects, Fandral will take the potion and use it.

cure serious: 3d8 + 5 ⇒ (6, 6, 4) + 5 = 21

Only 15 down now.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral rocks back on his heels and then bolts forward and around, setting up flank with Theo. Swift action, drop into Spring Heeled Style

He then lashes out with his cutlass.

cutlass: 1d20 + 22 + 2 + 2 ⇒ (13) + 22 + 2 + 2 = 391d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

parry: 1d20 + 22 + 2 - 2 ⇒ (20) + 22 + 2 - 2 = 42
riposte: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 421d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
crit thrust on the riposte: 1d20 + 22 + 2 + 1 ⇒ (7) + 22 + 2 + 1 = 321d6 + 10 ⇒ (5) + 10 = 15
parry: 1d20 + 22 - 2 ⇒ (10) + 22 - 2 = 30
parry: 1d20 + 22 - 2 ⇒ (3) + 22 - 2 = 23
parry: 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
parry: 1d20 + 22 - 2 ⇒ (12) + 22 - 2 = 32
parry: 1d20 + 22 - 2 ⇒ (17) + 22 - 2 = 37

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"I think he would be better off on his own. It would be one less person to worry about" Fandral says, cleaning the blade on the tattered clothing of the ogres.

Agree, lets make way to the slave quarters.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral looks to make sure his pistol is ready and nods. "I think this should do."

Nothing, unless we can head back to civilization before we press on.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"If you say so."

Fandral moves to the side and goes defensive. +6 AC

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

I vote on clearing this level as much as we can before moving on.

Once done, I can do some engineering, not my best, to help out

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fradral moves through the young gugs, nimbly dodging their claws, slicing each one of them open on the way through.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral looks over the box. "Not too sure I can handle this. Best we find more keys."

Fandral has showmaster that allow me to use Profession (Merchant) once per adventure to use Disable Device as if I were trained. But it is only good for once check, not three

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

No cons. Just pulling a lot of OT and piled under paperwork at the job.

Fandral will draw his pistol at the start since he was air headed and has no way of reaching said Gug.

Fandral will ready a shot until orange comes with in 20 feet and will fire

+1 lucky pistol vs touch: 1d20 + 20 ⇒ (20) + 20 = 401d8 + 7 ⇒ (4) + 7 = 11
+1 lucky pistol crit vs touch + anatomist: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 333d8 + 21 ⇒ (3, 8, 8) + 21 = 40

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral holds his cutlass up and begins another flurry of swings.

Forgot we were hasted. So one more attack this round. Swift action and burning a point of panache to double precision damage.

attack #1: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
magical slashing: 1d6 + 10 + 16 ⇒ (5) + 10 + 16 = 31
crit threat: 1d20 + 22 + 1 + 1 ⇒ (8) + 22 + 1 + 1 = 32
extra damage: 1d6 + 10 ⇒ (2) + 10 = 12

attack #2: 1d20 + 22 + 1 ⇒ (1) + 22 + 1 = 24
magical slashing: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24

attack #3: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
magical slashing: 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
crit threat: 1d20 + 17 + 1 + 1 ⇒ (2) + 17 + 1 + 1 = 21
magical slashing: 1d6 + 10 + 8 ⇒ (5) + 10 + 8 = 23

attack #4: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
magical slashing: 1d6 + 10 + 8 ⇒ (1) + 10 + 8 = 19

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

If any of my damage is nerfed by hardness, Fanrdal's blade is adamaninte and ignores anything less than 20

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

After the dim door, Fandral steps forward and strikes.

Swift action, spending 1 panache to double precision damage on my next attack

+1 heartseeking cutlass: 1d20 + 22 ⇒ (11) + 22 = 33
damage: 1d6 + 10 + 16 ⇒ (6) + 10 + 16 = 32

+1 heartseeking cutlass, second strike: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
crit threat: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
extra damage: 1d6 + 10 ⇒ (1) + 10 = 11

+1 heartseeking cutlass, third strike: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24

if the second strike is critical and the beast has over 7HD, I will regain my point of panache.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Got to agree with Prof here. If Obo can moves up, he can dim door us both. This would allow us to full attack both

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral shakes his legs out to enter a style and moves forward to await the Gugs.

Swift action activate spring heeled style. Move 30'. And go total defense. AC 34

Side note, as SOP for Fandral. He tends not to try and parry creatures larger than him.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"I am decent enough at swimming." Fandral says sitting down his bag and placing his pistol inside of it. Fandral then digs out a length of rope and tosses it on the ground. "There is you life line"

Fandral then turns towards the noise. "What the?"

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"I can go in as well. Best not to fight those things alone." Fandral says following Baldeck.

"Someone have freedom of movement ready. Might make it easier"

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Murg-Nurk?" Fandral scratches his stubble. "Very well, where can we find Murg-Nurk, so we can pass along the that you are not making trouble"

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

sense motive: 1d20 + 6 ⇒ (15) + 6 = 21

Fandral calls out to the ratfolk hiding behind the heap. "Come on out. Do not make any hostile movements and we will offer you the same courtesy."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Ride them like in DK land???

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will take up rear guard. He should have the speed to sprint to the front if needed.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

gather information: 1d20 + 15 ⇒ (18) + 15 = 33

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will head out and try to get some more information on the Lithos Clan.

"They already butt heads with the Guild, might as well check these guys out."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral looks over at Theodric as he mentions him, "A scoundrel, yet another title." He chuckles slightly. "Nice to meet you. A mutual friend has told me all about you combat prowess. Looking forward to working with you."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Player: Zach D
Character: Fandral Devinwood
PFS: 133462-5
Day Job:profession Pirate Sailor: 1d20 + 21 + 10 ⇒ (3) + 21 + 10 = 34
expert entrepreneur reroll: 1d20 + 21 + 10 ⇒ (8) + 21 + 10 = 39

Everyone gets a +3 circumstance bonus on dayjobs due to my JCF and any results over 45 gets you 200gp

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral smirks, "For once, a straightforward mission briefing. What can you tell us about your assistant? "

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Oh, I thought we were starting in Alkenstar

"No need to burden the Ulfen. We can just take my ship" Fandral offers to the group. "Obi, I guess we could teleport closer. But, by doing that, we also cut out the time of camaraderie between us."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
andreww wrote:
Fandral wrote:

The game I was running for Theo just wrapped up. So I am good to go. All updates to Fandral have been made.

At the start of each day, I activate my Sihedron brand, granting me 26 temp hit points.

If that is the boon from Cultists Kiss undfrotunately it only lasts for 3 minutes. Theres a Mike Moreland comment out there from when he was OP Coordinator.

Well that is news to me, and pretty much everyone in my area who has this boon.

Sigh. Oh well, the other benefits are still worth it.

Also, on a side note. When dayjobs are rolled, everyone gets a +3 circumstance bonus to the rolls. And a result of 45 or higher gets you 200GP

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Before the meeting:

profession merchant, DC 28: 1d20 + 16 ⇒ (17) + 16 = 33

"325 gold pieces for a merchant's license. You should be lucky that a Venture Captain of the Society, and one that has his own ship, would want to do business in your city." He says digging out a coins. "No. I know it policy, an outrageous one."

Once the form is completed, he places the paperwork in a satchel and hands it to his acquaintance. "Take this back to the ship and begin the search for an open spot in the city. We may be here for a while. Might as well make some coin"

This was just a check in the box for a Journal Faction Card

A well groomed man enters next. He brings the smell of the salt with him, as if just came from a long journey at sea. "Good day all. So, what is this about constructs? Never did like dealing with them."

Checking his bandolier for his cartridges, "May need to buy some special ammo"."

"Ah, how rude of me." He takes his tricorn hat off and places it on his chest and bows slightly, "I am Venture Captain Fandral Devinwood." He stratens and gives a smirk. "Among many other titles"

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

The game I was running for Theo just wrapped up. So I am good to go. All updates to Fandral have been made.

At the start of each day, I activate my Sihedron brand, granting me 26 temp hit points.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Hello all. I am the Gm of the game Theodric is in. We are nearly done.

This is my character BTW I am bringing. He will be level 13 once I apply the chronicles to him from EOTT

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

None of the above

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Ah, thank you" Fandral takes a moment to look at the note. "it appears that we are needed at the Starrise Spire. Immediately it seems. Jorsal of Lauterbury awaits. Guess I do not have time to sober up."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral comes in, hair disheveled and stumbling slightly. "Sorry, mates. Just got woken up. I thought I was retired, but guess they wanted one more piece at me."

The Exchange

Player Name: Zach D
Character Name: Fandral
PFS#: 133462-5
Faction: The Exchange
Chronicle Number: 37

Starting GP:11,260
Starting XP: 33
Initial Prestige: 25
Initial Fame: 67

Initiative Bonus: +9
Perception Bonus: +10
Sense Motive Bonus: +6

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

A dashing pirate approaches the group, a freshly new seeker's badge planted firmly on his lapel of his purple coat, He speaks to the group “As Aram Zey said, we have identified the six most damaged areas of the tapestry. Unfortunately, each of these areas is populated. In some of them, you’ll find allies who require aid, and in others long-time foes that would thwart our efforts. We must defeat these foes or win them over to our side. Choose your missions carefully! If you have visited the tapestry before, its people are likely to remember you, for good or ill.

“I do have one piece of good news—the tapestry’s attempts to repair itself have caused loose threads from these six locations to connect to each other. What that means for you is that traveling between those locations once you’re inside should be straightforward. Advance scouts tell us these connections look like bridges made of tattered fabric decorated to resemble the two locations in the tapestry that the bridge connects.

“As for getting back home, when you enter, you’ll leave a little blue portal behind you. It’s called an astral eddy, and it’s your personal connection to the Material Plane. Walk back into it, and you’ll reappear in Absalom. Once you’ve come home, though, we won’t be sending you back in.

“You have two days to complete as many missions as you can, but don’t be so hasty that you throw away your lives. Take the time to rest if you find a safe place.” With a tip of his tricorn hat, he jumps through the portal.

The Exchange

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Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Thanks to all those who took part and made this an enjoyable experience.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

I forgot to mention earlier that Fandral is slow track.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Only if I were to be so lucky" Fandral says with a smirk and a wink in Holly's direction.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Same. I went half speed for a few games just so this would be Fandral's finale.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral takes the flask graciously."Well that was fun. I think i am done after this. After saving the World from a B**** like that. What else is there to do." He then holds up the flask for anyone else. "Holly, I have extra bunk space on my ship if you ever choose to retire from exploring."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral dodged another bullet. THanks Yami. Will go ahead and use our aid token for burst of healing for myself and holly. Burst of Healing: 5d6 ⇒ (6, 2, 2, 1, 1) = 12. Well that sucked.

I would rather not jump into another fight, especially with a dragon.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Up to you all. I do have a boon that will bring him back free of charge if you all want to finish the fight.