Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Fandral will advance on the tiefling like creature.
Have a movement of 60 thanks to haste. Will strike at him once if I can get adjacent. If I can not, I will double move to cut off any avenues of escape.
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
"I think he would be better off on his own. It would be one less person to worry about" Fandral says, cleaning the blade on the tattered clothing of the ogres.
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Fandral looks over the box. "Not too sure I can handle this. Best we find more keys."
Fandral has showmaster that allow me to use Profession (Merchant) once per adventure to use Disable Device as if I were trained. But it is only good for once check, not three
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
"I am decent enough at swimming." Fandral says sitting down his bag and placing his pistol inside of it. Fandral then digs out a length of rope and tosses it on the ground. "There is you life line"
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Fandral looks over at Theodric as he mentions him, "A scoundrel, yet another title." He chuckles slightly. "Nice to meet you. A mutual friend has told me all about you combat prowess. Looking forward to working with you."
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Oh, I thought we were starting in Alkenstar
"No need to burden the Ulfen. We can just take my ship" Fandral offers to the group. "Obi, I guess we could teleport closer. But, by doing that, we also cut out the time of camaraderie between us."
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
andreww wrote:
Fandral wrote:
The game I was running for Theo just wrapped up. So I am good to go. All updates to Fandral have been made.
At the start of each day, I activate my Sihedron brand, granting me 26 temp hit points.
If that is the boon from Cultists Kiss undfrotunately it only lasts for 3 minutes. Theres a Mike Moreland comment out there from when he was OP Coordinator.
Well that is news to me, and pretty much everyone in my area who has this boon.
Sigh. Oh well, the other benefits are still worth it.
Also, on a side note. When dayjobs are rolled, everyone gets a +3 circumstance bonus to the rolls. And a result of 45 or higher gets you 200GP
"325 gold pieces for a merchant's license. You should be lucky that a Venture Captain of the Society, and one that has his own ship, would want to do business in your city." He says digging out a coins. "No. I know it policy, an outrageous one."
Once the form is completed, he places the paperwork in a satchel and hands it to his acquaintance. "Take this back to the ship and begin the search for an open spot in the city. We may be here for a while. Might as well make some coin"
This was just a check in the box for a Journal Faction Card
A well groomed man enters next. He brings the smell of the salt with him, as if just came from a long journey at sea. "Good day all. So, what is this about constructs? Never did like dealing with them."
Checking his bandolier for his cartridges, "May need to buy some special ammo"."
"Ah, how rude of me." He takes his tricorn hat off and places it on his chest and bows slightly, "I am Venture Captain Fandral Devinwood." He stratens and gives a smirk. "Among many other titles"
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
"Ah, thank you" Fandral takes a moment to look at the note. "it appears that we are needed at the Starrise Spire. Immediately it seems. Jorsal of Lauterbury awaits. Guess I do not have time to sober up."
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Fandral comes in, hair disheveled and stumbling slightly. "Sorry, mates. Just got woken up. I thought I was retired, but guess they wanted one more piece at me."
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
A dashing pirate approaches the group, a freshly new seeker's badge planted firmly on his lapel of his purple coat, He speaks to the group “As Aram Zey said, we have identified the six most damaged areas of the tapestry. Unfortunately, each of these areas is populated. In some of them, you’ll find allies who require aid, and in others long-time foes that would thwart our efforts. We must defeat these foes or win them over to our side. Choose your missions carefully! If you have visited the tapestry before, its people are likely to remember you, for good or ill.
“I do have one piece of good news—the tapestry’s attempts to repair itself have caused loose threads from these six locations to connect to each other. What that means for you is that traveling between those locations once you’re inside should be straightforward. Advance scouts tell us these connections look like bridges made of tattered fabric decorated to resemble the two locations in the tapestry that the bridge connects.
“As for getting back home, when you enter, you’ll leave a little blue portal behind you. It’s called an astral eddy, and it’s your personal connection to the Material Plane. Walk back into it, and you’ll reappear in Absalom. Once you’ve come home, though, we won’t be sending you back in.
“You have two days to complete as many missions as you can, but don’t be so hasty that you throw away your lives. Take the time to rest if you find a safe place.” With a tip of his tricorn hat, he jumps through the portal.
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Fandral takes the flask graciously."Well that was fun. I think i am done after this. After saving the World from a B**** like that. What else is there to do." He then holds up the flask for anyone else. "Holly, I have extra bunk space on my ship if you ever choose to retire from exploring."
Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4
Fandral dodged another bullet. THanks Yami. Will go ahead and use our aid token for burst of healing for myself and holly. Burst of Healing:5d6 ⇒ (6, 2, 2, 1, 1) = 12. Well that sucked.
I would rather not jump into another fight, especially with a dragon.