Wardens of the Reborn Forge (Inactive)

Game Master R D

MAPS AND IMAGES


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Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

"Yes the faster we get rid of these bosses the quicker I can get back to the research."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Agreed" Fandral nods, wiping blood from his cutlass.

Silver Crusade

Heading forward, you hear the sounds on more orge mutants. They're trying to understand why the conveyor--which brings material from the crusher--has stopped. It's obvious that they're fearful of something badder and more dangerous than them. (The "You Are Here" marker is updated. The group is headed towards area B17.)

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

"Shall we stay toward the left and we will eventually come across the next thing hell-bent on caving in my head. Option b is walk right down the middle leaving them nowhere to run."

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"Yes let us continue gentlemen. If any of you have magic tricks to spare for an aging warrior feel free to send them my way before the next confrontation..."

Dark Archive

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| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

"Aging, well...I guess technically we are all aging. I'm mostly drugs at this point in my life."

Silver Crusade

MESSING UP THE MONSTERS
Surprise Round
Combat map is on slide 6
__________________________________________________

The party can easily sneak to a point relatively near these distracted ogres while they're trying to figure out why the machinery has stopped.

The Exchange

N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

Obo focuses their power on the red ogre, sending pain lancing through its guts!

Using agony hex on red, DC25 fort save or nauseated.

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Professor will study yellow and move up just enough to let the enemy get to him but not so far that they will threaten Obo.

Silver Crusade

MESSING UP THE MONSTERS
Surprise Round
Combat map is on slide 6
__________________________________________________

The party can easily sneak to a point relatively near these distracted ogres while they're trying to figure out why the machinery has stopped.
__________________________________________________

1d20 ⇒ 4

While the enemy is distracted, one of them begins to retch on the floor--courtesy of the party's witch. The other two, not understanding, point and laugh in derision.
__________________________________________________

Taking advantage of the distraction, Professor studies one.

Silver Crusade

MESSING UP THE MONSTERS
Surprise Round
Combat map is on slide 6
__________________________________________________

The party can easily sneak to a point relatively near these distracted ogres while they're trying to figure out why the machinery has stopped.
__________________________________________________

Botting Theodric per the discussion post.

Stealth: 1d20 + 1 ⇒ (14) + 1 = 15
ogre perc: 1d20 ⇒ 14
ogre perc: 1d20 ⇒ 2

The Taldan stealths forward strategically to gain either a flank or a full attack or both next round.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral takes advantage of the distracted and moves up stealthily.

stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Silver Crusade

MESSING UP THE MONSTERS
Round 1
Action is on Slide 6

Initiative Rolls:
Fandral: 1d20 + 10 ⇒ (14) + 10 = 24
Obo: 1d20 + 14 ⇒ (11) + 14 = 25
Professor: 1d20 + 10 ⇒ (9) + 10 = 19
Theodric: 1d20 + 3 ⇒ (10) + 3 = 13
Red Ogre: 1d20 - 1 ⇒ (1) - 1 = 0
Yellow Ogre: 1d20 - 1 ⇒ (7) - 1 = 6
Blue Ogre: 1d20 + 1 ⇒ (1) + 1 = 2

Sorted initiative Order (Bold may go):
- Fandral Go!
- Obo Go!
- Professor Go!
- Theodric Go!
Red Ogre
Yellow Ogre
Blue Ogre

The Exchange

N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

Obo floats forward and rises up a little. Raising both hands they unleash a torrent of flesh dissolving acid against the ogres.

Move forward, rise up to 5' to avoid blocking any charge lanes. Then cast Dragons Breath, hitting all three of them with a cone of acid.

Acid damage: 12d6 ⇒ (1, 4, 3, 4, 1, 5, 4, 1, 6, 2, 6, 3) = 40
DC23 reflex save for half

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Professor runs over, rages and strikes the southern most creature. I will move my token later when I'm at a PC.

Attack (+3 adamantine): 1d20 + 32 ⇒ (10) + 32 = 42
Damage: 1d4 + 22 ⇒ (4) + 22 = 26

The enemy is sickened by the striek to a nerve cluster in his chest. Sickening strike.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theo charges the northmost ogre.

+5 adamantine Impervious Keen Falcata, Heroism, Charge: 1d20 + 30 + 2 + 2 ⇒ (14) + 30 + 2 + 2 = 48
adamantine, silver, cold iron, magic dmg: 1d8 + 38 ⇒ (2) + 38 = 40

AC 35; All-Around Vision (Ex) cannot be flanked (Arachnid Goggles)

Silver Crusade

MESSING UP THE MONSTERS
Round 1
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
Obo: move, attack
Professor: move, attack
Theodric: move, attack
Red Ogre
Yellow Ogre
Blue Ogre
__________________________________________________

Moving with deadly efficiency, Obo catches the ogres is a wave of acid.

Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Reflex: 1d20 + 3 ⇒ (13) + 3 = 16
__________________________________________________

Professor and Theodric press the attack with precisely aimed blows that draw grunts of pain and surprise from their foes.
__________________________________________________

Fandral is up

Silver Crusade

MESSING UP THE MONSTERS
Round 1
Action is on Slide 6

Sorted initiative Order (Bold may go):
Fandral: move attack
Obo: move, attack
Professor: move, attack
Theodric: move, attack
Red Ogre
Yellow Ogre
Blue Ogre
__________________________________________________

Botting Fandral

Fandral similarly attacks, striking the red ogre.

Cutlass: 1d20 + 22 ⇒ (12) + 22 = 34, Damage: 1d6 + 10 + 8 ⇒ (1) + 10 + 8 = 19

Silver Crusade

MESSING UP THE MONSTERS
Round 1
Action is on Slide 6

Sorted initiative Order (Bold may go):
Fandral: move attack
Obo: move, attack
Professor: move, attack
Theodric: move, attack, received 18 HP cold damage
Red Ogre: received 59 HP damage, nauseated
Yellow Ogre: attack
Blue Ogre: attack, received 26 HP damage, sickened
Spider-Thing: move attack
__________________________________________________

ogre rolls:
1d20 ⇒ 17
1d20 ⇒ 10
1d20 ⇒ 10
1d20 ⇒ 1

The red orge continues to dry heave.

The yellow and blue ogres bellow at the top of their lungs and try to counterattack, but to no avail.
__________________________________________________

A huge spider-like creature joins the fray. It looks at Theodric and a sickly blue ray leaps from one of its eyes, striking the Taldan in the center of his chest. The duelist dodges as much as he can, but still feels his precious body heat leave him. (Successful reflex save. Taking 18 HP of cold damage.)

Spider-thing actions:
Move Action: Move 50 ft from around the corner
Standard Action: Zap! Ranged Touch: 1d20 + 16 ⇒ (5) + 16 = 21, Damage: 12d6 ⇒ (4, 3, 1, 5, 3, 5, 2, 3, 2, 1, 5, 3) = 37
Theodric Reflex: 1d20 + 15 ⇒ (18) + 15 = 33

Knowledge Arcana or Planes DC 21:
This spider-like creature is a retriever.

Silver Crusade

MESSING UP THE MONSTERS
Round 2
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
- Obo Go! (18 damage)
- Professor Go!
- Theodric Go!
Red Ogre (59 damage)
Yellow Ogre
Blue Ogre (26 damage)
Spider-Thing

The Exchange

N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

I think you applied the beam damage to the wrong person. Also my dragins breath damage doesnt seem to have been applied to the ogres.

Obo shouts in alarm at the appearance of the massive spider like construct.

Arcana, using invstigative mind: 2d20 ⇒ (1, 10) = 11, take the best +31 for 41

Its a retriever, horrid creature, beware its eye beams!

Just as a note, it can make its eye beam attack as a free action once per round!

Rising up to get a clear shot Obo once again taps into the inherent ley lines and then launches a beam of sickly green light at the massive creature.

Extra caster levels: 1d4 ⇒ 3
Fort save: 1d20 + 17 ⇒ (20) + 17 = 37

Ranged touch, heroism: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
If it hits DC25 fort save

Damage on a fail: 32d6 ⇒ (4, 6, 5, 3, 2, 4, 1, 1, 1, 6, 6, 3, 3, 4, 4, 5, 1, 3, 2, 3, 3, 4, 6, 3, 1, 6, 5, 3, 5, 4, 6, 5) = 118
Damage on a pass: 5d6 ⇒ (4, 3, 6, 3, 6) = 22

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric steps to the south with a defensive stance, attempting to finish the ogre before him first.

Full attack vs. red ogre, continuing to yellow ogre if red falls, Two-Handed, Power Attack (mods already included in atk bonus below), Combat Expertise -4 to hit / +4 dodge bonus to AC, Fighting Defensively -4 to hit / +3 dodge bonus to AC

1ST ATK, +5 adamantine Impervious Keen Falcata, Heroism, Defensive Stuff: 1d20 + 30 + 2 - 8 ⇒ (20) + 30 + 2 - 8 = 44
adamantine, silver, cold iron, magic dmg: 1d8 + 38 ⇒ (4) + 38 = 42

2ND ATK, +5 adamantine Impervious Keen Falcata, Heroism, Defensive Stuff: 1d20 + 25 + 2 - 8 ⇒ (5) + 25 + 2 - 8 = 24
adamantine, silver, cold iron, magic dmg: 1d8 + 38 ⇒ (6) + 38 = 44

3RD ATK, +5 adamantine Impervious Keen Falcata, Heroism, Defensive Stuff: 1d20 + 20 + 2 - 8 ⇒ (1) + 20 + 2 - 8 = 15
adamantine, silver, cold iron, magic dmg: 1d8 + 38 ⇒ (7) + 38 = 45

AC 44; Touch 21; Flat-footed 34; All-Around Vision (Ex) cannot be flanked (Arachnid Goggles)

===============================

1ST ATK, CONFIRM CRIT: 1d20 + 30 + 2 - 8 ⇒ (13) + 30 + 2 - 8 = 37
additional crit dmg: 1d8 + 38 + 1d8 + 38 ⇒ (8) + 38 + (7) + 38 = 91

Silver Crusade

Obo Ibn Jad wrote:
I think you applied the beam damage to the wrong person. Also my dragins breath damage doesnt seem to have been applied to the ogres.

Whoops! You're absolutely correct; apologies for the typos.

Silver Crusade

MESSING UP THE MONSTERS
Round 2
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
Obo: move cast spell
- Professor Go!
Theodric: step, full attack (18 damage)
Red Ogre (dead)
Yellow Ogre (79 damage)
Blue Ogre (66 damage)
Retriever (118 damage)
__________________________________________________

Obo identifies the retriever, moves strategically, and fires a beam at the huge creature.

Fort: 1d20 + 7 ⇒ (11) + 7 = 18

The beam tears off three spidery legs and half its face.
__________________________________________________

Theodric gives better than he gets. He finishes off the red ogre wit his first strike, and nearly fells the yellow orge with his iterative attacks.
__________________________________________________

Fandral and Professor are up!

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Professor will unload as many attacks into vital areas as possible on the giant creatures. Starting with the one to his west then to the northwest if he has any attacks left.

Attack 1 : 1d20 + 34 ⇒ (11) + 34 = 45
Damage: 1d4 + 16 ⇒ (3) + 16 = 19

Attack Haste: 1d20 + 34 ⇒ (16) + 34 = 50
Damage: 1d4 + 16 ⇒ (1) + 16 = 17

Attack 2: 1d20 + 39 ⇒ (19) + 39 = 58
Damage: 1d4 + 16 ⇒ (3) + 16 = 19

(adamantine/furious/keen, rage, furious, heroism, reduce person, mutagen, study, haste)

Attack 1 Confirmation: 1d20 + 34 ⇒ (2) + 34 = 36
Damage: 1d4 + 16 ⇒ (1) + 16 = 17

Attack 1 Confirmation: 1d20 + 29 ⇒ (7) + 29 = 36
Damage: 1d4 + 16 ⇒ (1) + 16 = 17

Silver Crusade

MESSING UP THE MONSTERS
Round 2
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
Obo: move cast spell
- Professor Go!
Theodric: step, full attack (18 damage)
Red Ogre (dead)
Yellow Ogre (dead)
Blue Ogre (dead)
Retriever (118 damage)
__________________________________________________

The Professor strikes with nearly surgical precision. His first strike removes a kidney. The next pierces a lung. The third ruptures a liver. At the end of the savage sequence, the remaining two ogres fall.
__________________________________________________

Fandral is up!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"Someone make me big!" yells Theo, ready to pounce on the spider thing with some added reach!

Silver Crusade

MESSING UP THE MONSTERS
Round 2
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
Obo: move cast spell
Professor: full attack
Theodric: step, full attack (67 damage)
Retriever (118 damage)
Mutants (red, orange, yellow, blue, purple, pink): move from around the corner, gaze
??? (something unknown): moving with stealth
__________________________________________________

Putting Fandral in delay for the moment.
__________________________________________________

The retriever attacks the nearest creature. Theodric dodges most of the attacks. But, the Taldan is struck by a claw and an eye beam for an additional 49 HP of damage! The heat from the eye beam sears the flesh that it touches.

dice rolls:
bite: 1d20 + 19 ⇒ (2) + 19 = 21, miss!
claw: 1d20 + 19 ⇒ (15) + 19 = 34, miss!
claw: 1d20 + 19 ⇒ (14) + 19 = 33, miss!
claw: 1d20 + 19 ⇒ (9) + 19 = 28, miss!
claw: 1d20 + 19 ⇒ (20) + 19 = 39, damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
eye beam: 1d20 + 19 ⇒ (12) + 19 = 31, fire damage: 12d6 ⇒ (1, 5, 5, 4, 3, 3, 1, 4, 1, 1, 3, 3) = 34
Theo Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
__________________________________________________

At this point, six mana wastes mutants join the fracas. Superficially, they have the look of slaves. But the party instantly recognizes the glaze over their eyes--their will is not their own! They move to form a wall between the party and the retriever.

While they have generally humanoid features, their faces have been twisted into goatish caricatures, complete with horns and rectangular pupils. Their flesh is fused with heavy pieces of platinum in various places, different for each mutant; where one has metallic shoulders that jut a foot out on either side, another has plating covering half of her face. They move with eerie silence, and they maintain their composure with an strange grace--all the while keeping their veiled eyes on the party at all times.

As they approach, Theodric, Fandral, and the Professor can feel the effects of the mutants' distorted presence upon their psyches. This feeling is especially strong when the mutants look directly at someone. Thankfully, the Pathfinders stave off the effects--for now.

dice rolls:
Theo Will Save: 1d20 + 12 ⇒ (12) + 12 = 24
Fandral Will Save: 1d20 + 10 ⇒ (8) + 10 = 18
Prof Will Save: 1d20 + 15 ⇒ (9) + 15 = 24

Knowledge Religion DC 25:
The mutants' minds have been broken through long-term torture, deprivation, and fiendish rituals. It would take much more than a spell to free them.
__________________________________________________

??? stealth: 1d20 + 10 ⇒ (17) + 10 = 27 (roll does not include a distance bonus)
Obo perception: 1d20 + 30 ⇒ (10) + 30 = 40

Obo senses that something unknown is approaching from the east (behind the party).
__________________________________________________

Fandral is up!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

If Theo saved against the fire eye beam should that be 17 less dmg?

The Exchange

N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

Obo has see invisibility active, can he see anything approaching?

Silver Crusade

Theodric de LaMontagne wrote:
If Theo saved against the fire eye beam should that be 17 less dmg?

Whoops! Yes, apologies for the error. Math is hard. :(

Obo Ibn Jad wrote:
Obo has see invisibility active, can he see anything approaching?

Sadly, no. She's not invisible, so I never gave her that +20 bonus. She's just taking "the long way 'round" to surprise you.

Silver Crusade

MESSING UP THE MONSTERS
Round 2
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
Obo: move cast spell
Professor: full attack
Theodric: step, full attack (50 damage)
Retriever (118 damage)
Mutants (red, orange, yellow, blue, purple, pink): move from around the corner, gaze
??? (something unknown): moving with stealth
__________________________________________________

Correcting Theodric's current HP damage.

Silver Crusade

MESSING UP THE MONSTERS
Round 2 AND 3
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
- Obo Go!
- Professor Go!
- Theodric Go! (50 damage)
Retriever (118 damage)
Mutants (red, orange, yellow, blue, purple, pink): move from around the corner, gaze
??? (something unknown):
__________________________________________________

Moving on to round 3. Fandral is welcome to post actions for rounds 2 and 3 when available.

The party is up!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

@GM: do we have haste yet? 'cause haste would be great just now... :P

Theodric smashes his shield into the red mutant to send him reeling back into the retriever!

full-attack, two-weapon fighting, power-attack, 5-ft step after shield bash

Offhand attack, Shield Bash, Heroism: 1d20 + 32 - 4 + 2 ⇒ (13) + 32 - 4 + 2 = 43 --> if this attack roll is equal or greater than target CMD, target is also bull rushed backwards; Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. See bull rush and shield slam feat rules for more details.
adamantine, silver, cold iron, all alignments, magic, bludgeoning dmg, power attack: 1d6 + 14 + 8 ⇒ (4) + 14 + 8 = 26

Assuming this beats the mutant's CMD

Theodric 5-ft steps forward, following the reeling mutant. He then turns into a barrage of adamantine against the red mutant, turning some of his assault on mutant orange if red falls.

1st attack, +5 adamantine Impervious Keen Falcata, Heroism, vs. prone: 1d20 + 33 - 4 + 2 + 4 ⇒ (6) + 33 - 4 + 2 + 4 = 41
adamantine, silver, cold iron, all alignments, magic, slashing dmg, power attack: 1d8 + 23 + 8 ⇒ (6) + 23 + 8 = 37

2nd attack, +5 adamantine Impervious Keen Falcata, Heroism, vs. prone: 1d20 + 28 - 4 + 2 + 4 ⇒ (16) + 28 - 4 + 2 + 4 = 46
adamantine, silver, cold iron, all alignments, magic, slashing dmg, power attack: 1d8 + 23 + 8 ⇒ (5) + 23 + 8 = 36

3rd attack, +5 adamantine Impervious Keen Falcata, Heroism, vs. prone: 1d20 + 23 - 4 + 2 + 4 ⇒ (17) + 23 - 4 + 2 + 4 = 42
adamantine, silver, cold iron, all alignments, magic, slashing dmg, power attack: 1d8 + 23 + 8 ⇒ (6) + 23 + 8 = 37

============================

3rd attack, CONFIRM CRIT: 1d20 + 23 - 4 + 2 + 4 ⇒ (11) + 23 - 4 + 2 + 4 = 36
additional crit dmg: 1d8 + 23 + 8 + 1d8 + 23 + 8 ⇒ (3) + 23 + 8 + (6) + 23 + 8 = 71

Remove 4 to the attack rolls if some of those make it to orange, as that target is not prone like red

Silver Crusade

Theodric de LaMontagne wrote:
@GM: do we have haste yet? 'cause haste would be great just now... :P

LOL! :)

With a combination of flourish, grace, confidence, and nobility rarely seen outside of Taldor, Theodric de La Montagne etches his full, unabbreviated name into the enemy--felling both the red and orange mutants!

Silver Crusade

MESSING UP THE MONSTERS
Round 2 AND 3
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
- Obo Go!
- Professor Go!
Theodric: full attack, 5-foot-step (50 damage)
Retriever (118 damage)
Mutants (yellow, blue, purple, pink)
??? (something unknown):
__________________________________________________

Fandral, Obo, and Professor are up!

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral attacks yellow.

Swift action-spend panache to double precision damage
attack #1: 1d20 + 22 ⇒ (1) + 22 = 23
damage: 1d6 + 10 + 16 ⇒ (6) + 10 + 16 = 32

and of course, it is a nat 1

attack #2: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20

attack #3: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
crit threat: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
crit damage: 1d6 + 10 ⇒ (4) + 10 = 14 Gain 1 point of panache back if crit succeeds and the creature is at least half my level

parries:

parry: 1d20 + 22 ⇒ (7) + 22 = 29
if parry was successful, riposte: 1d20 + 22 ⇒ (10) + 22 = 32
riposte damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
parry: 1d20 + 22 ⇒ (7) + 22 = 29
parry: 1d20 + 22 ⇒ (14) + 22 = 36
parry: 1d20 + 22 ⇒ (13) + 22 = 35
parry: 1d20 + 22 ⇒ (12) + 22 = 34

The Exchange

N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

Assuming that his allies will deal with the utants Obo sends a searing line of acid at the retriever.

Casting dragons breath at him. 12d6 ⇒ (2, 1, 6, 2, 3, 5, 2, 6, 5, 3, 5, 4) = 44 acid daage, DC23 reflex save for half

Silver Crusade

MESSING UP THE MONSTERS
Round 3
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral Go!
Obo: dragons breath
- Professor Go!
Theodric: full attack, 5-foot-step (50 damage)
Retriever (118 damage)
Mutants (yellow -44, blue, purple, pink)
??? (something unknown):
__________________________________________________

Obo exhales a caustic cloud upon the retriever.

reflex: 1d20 + 10 ⇒ (8) + 10 = 18

It screams with agony as its face melts.
__________________________________________________

Fandral grievously wounds one of the slaves, though the creature remains standing. It is eerie how silent the mutant is whilst receiving excruciatingly painful injuries. (Unfortunately, a 16 does not confirm.)
__________________________________________________

Fandral, if your previous post was your round 2 action, you're welcome to post for round 3. Fandral and Professor are up!

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral continues his assault on the mooks.

Starting with yellow

Swift action: Spending point of panache for precise strike
attack #1: 1d20 + 22 ⇒ (16) + 22 = 38
damage: 1d6 + 10 + 16 ⇒ (3) + 10 + 16 = 29
crit threat: 1d20 + 22 + 1 ⇒ (19) + 22 + 1 = 42 if that confirms, I'll regain my panache
damage: 1d6 + 10 ⇒ (5) + 10 = 15

attack #2: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

attack #3: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
crit threat: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25if that confirms, I'll regain my panache. Putting me back to full panahe
damage: 1d6 + 10 ⇒ (2) + 10 = 12

If attacked:

parry: 1d20 + 22 ⇒ (8) + 22 = 30
riposte: 1d20 + 22 ⇒ (19) + 22 = 41
damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
crit threat riposte: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36
damage: 1d6 + 10 ⇒ (3) + 10 = 13
parry: 1d20 + 22 ⇒ (3) + 22 = 25
parry: 1d20 + 22 ⇒ (12) + 22 = 34
parry: 1d20 + 22 ⇒ (16) + 22 = 38
parry: 1d20 + 22 ⇒ (1) + 22 = 23

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Professor is happy to have some targets walk up to him for once he will start attacking the southernmost creatures. Poking at where he hypothesizes their organs to be. "You can only move lungs so far. I have tried."

Attack 1 : 1d20 + 34 ⇒ (16) + 34 = 50 The creature is sickened.
Damage: 1d4 + 16 ⇒ (4) + 16 = 20

Attack Haste: 1d20 + 34 ⇒ (1) + 34 = 35
Damage: 1d4 + 16 ⇒ (1) + 16 = 17

Attack 2: 1d20 + 29 ⇒ (15) + 29 = 44
Damage: 1d4 + 16 ⇒ (3) + 16 = 19

(adamantine/furious/keen, rage, furious, heroism, reduce person, mutagen, study, haste)

Attack 1 Confirmation: 1d20 + 34 ⇒ (16) + 34 = 50
Damage: 1d4 + 16 ⇒ (4) + 16 = 20

Attack 2 Confirmation: 1d20 + 29 ⇒ (2) + 29 = 31
Damage: 1d4 + 16 ⇒ (3) + 16 = 19

Silver Crusade

MESSING UP THE MONSTERS
Round 3
Action is on Slide 6

Sorted initiative Order (Bold may go):
Fandral: full attack (7 damage)
Obo: dragons breath
Professor: full attack (7 damage)
Theodric: full attack, 5-foot-step (57 damage)
Retriever (defeated)
Mutants (defeated)
??? (something unknown): cast spell, move
__________________________________________________

Moving almost in tandem, Fandral and the Professor movewith deadly efficiency and grace--bringing an end to the remaining mutants.
__________________________________________________

Obo hears the uttering of some divine necromancy roughly 50 to 60 feet away--partially obscured by a stalagmite. Then, a wave of negative energy fills part of the area. (Area of effect indicated on map.)

Saves in alphabetical order:
Fandral: 1d20 + 10 ⇒ (17) + 10 = 27
Professor: 1d20 + 15 ⇒ (2) + 15 = 17
Theo: 1d20 + 12 ⇒ (8) + 12 = 20

damage: 2d8 + 11 ⇒ (3, 1) + 11 = 15 <== Fandral, Professor, and Theo each take a mere 7 HP of damage.

Spellcraft DC 21:
__________________________________________________

Following the spell incantation is the very, very faint sounds of footsteps moving away.

stealth not including bonuses: 1d20 ⇒ 20

Silver Crusade

MESSING UP THE MONSTERS
Round 4
Action is on Slide 6

Sorted initiative Order (Bold may go):
- Fandral: (7 damage)
- Obo:
- Professor: (7 damage)
- Theodric: (57 damage)
Retriever (defeated)
Mutants (defeated)
??? (something unknown): cast spell, move
__________________________________________________

The party is up!

The Exchange

N Samsaran Witch 14 Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29
Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

Obo cannot fail that spellcraft check

Be careful, whoever cast that possesses powerful divine magic

Obo quickly flies down, into the midst of the group, and weaves magic amongst them. I have hastened your limbs, I suggest you get off after them

Move and cast haste on everyone

When the spell went off did we have any chance to see who did the casting?

Silver Crusade

Obo Ibn Jad wrote:
When the spell went off did we have any chance to see who did the casting?

Sure

Obo perception: 1d20 + 32 ⇒ (15) + 32 = 47

You saw a humanoid--a tiefling--almost at the edge of your darkvision. Her fiendish features are very pronounced, even for a tiefling.

Sidebar: Primal Magic:
I have chosen to not-use the optional primal magic system for this part of the adventure as the module specifically states it is more likely to have an impact on the party than on your foes. However, I wanted to let you know that primal magic events are supposed to be more pronounced when this particular divine caster is around.

- From the text of the module: "Primal magic [...] is an optional (though highly recommended) subsystem that can be utilized in this adventure. It’s important to note that primal magic includes a large element of randomness, and is thus more likely to affect PCs than monsters and NPCs. The system is intended to make adventuring in a location like the Mana Wastes more fun, so if you feel the inclusion of primal magic in the adventure may adversely affect your players’ fun, feel free to omit it [...]"

- From the divine caster's statblock: "[...] she may roll d% twice when generating the result. She may pick which of the two results actually occurs. She gains a +2 bonus on all saving throws made to resist primal magic events or magical effects [...]"

I feel like it could be potentially awful to inject that much randomness into the encounter.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

I agree with the GM; this add-on would be more cool if played F2F but would complicate PbP

"Thanks for the warning, Obo. In that case, would any of you be able to provide some healing before we run into this fight? If one of you can also protect me against evil, that would be much appreciated. Powerful evil priests can have nasty surprises, even for well-armed groups..."

Delaying on the off-chance that one of us can provide healing.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will advance on the tiefling like creature.

Have a movement of 60 thanks to haste. Will strike at him once if I can get adjacent. If I can not, I will double move to cut off any avenues of escape.

Point of panache for precise strike

attack: 1d20 + 22 ⇒ (18) + 22 = 40
damage: 1d6 + 10 + 16 ⇒ (2) + 10 + 16 = 28
crit threat: 1d20 + 22 + 1 ⇒ (1) + 22 + 1 = 24 BOOO!
extra damage: 1d6 + 10 ⇒ (1) + 10 = 11

Silver Crusade

Unfortunately, the tiefling started at 50 feet away, then moved away with stealth--taking advantage of bumps and large stones and other topological features common in the mine.

Fandral Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Happy to say that Fandral moves to where the tielfling was, in the hopes of finding her. Unfortunately, he subsequently loses track of her.

Even if we used your first roll from your previous post (18), rather than my roll (13), that would be insufficient to spot her.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Understandable..Fandral is not the most perceptive...

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