Please note I'm going away for two weeks with very spotty access to internet. Please bot me as needed.
Flurry: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (2) + 4 = 6
Flurry: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (2) + 4 = 6
Falko tries to put his weight in his strikes, but the plant's movement makes it impossible to do any real damage.
Round 1
Falko slides to the opposite side of Saronis, hoping in time to flank the monstrosity, then opens with a quick meaty punches to its core.
Flurry: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (2) + 4 = 6
Flurry: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (6) + 4 = 10
Round 2
Falko slides further away from Saronis and keeps at the plant, kicking and striking with heavy punches.
Flurry: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (2) + 4 = 6
Flurry: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (1) + 4 = 5
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Init: 1d20 + 4 ⇒ (14) + 4 = 18
Falko senses the threat before he sees it, and moves forth almost by instinct, striking the fungus to disrupt its life flow.
Touch attack, charge: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
SwA: Snake Style Stance, StA charge for Touch of serenity, Will DC 13, the target cannot cast spells or attack (including attacks of opportunity and attacks as immediate actions) for 1 round.
Survival: 1d20 + 6 ⇒ (9) + 6 = 15
Survival: 1d20 + 6 ⇒ (15) + 6 = 21
Survival: 1d20 + 6 ⇒ (17) + 6 = 23
Survival: 1d20 + 6 ⇒ (14) + 6 = 20
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
"I thought we were supposed not to draw attention?" wonders Falko aloud.
Falko falls behind Saronis, keeping an eye out for trouble: "It came from this direction. No, over there. Yes, beyond those houses..."
"Is it wise to split up in smaller groups when we know there are dangerous things roaming?" mutters Falko, watching Saronis go off on his own, but he is prevented from continuing his admonition.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
"Did you hear that?! It was a woman screaming, from there!" and he points to the North East, unaware of Saronis' findings.
What is North East? Any building?
"Ready!" blurts Falko with his low voice. He's been trapped on this ship for too long, watching over his companions' rest. Boredom will soon lead him to a bottomless bottle if he doesn't start moving soon.
Tall and strong, despite being old, he gathers his dark cloak around him as he mutters a prayer to the Host, then one to The Traveler, before shouldering his kit.
Hearing Cil's voice brings a smile to Falko's old face. He turns to face her and listen to the instruction she's received.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Noticing the absence of people in town and the apes moving closer, he frowns and shouts at one of the sailor who's about to start climbing to wait: "Where are you all going? Why is the town so abandoned?!"
I'm away for the long weekend (Canadian Thanksgiving) and do not know how often I'll be able to post, if at all. Please bot me as needed.
And Happy Canadian Thanksgiving!
Saronis wrote: As Saronis stuffed his face with the provided food from the ship's cook he slows down to take an interest in what Falko and the others were saying. He responds to Rhobannon with a slightly disturbed furrow simply, "Elves, I wish we were not so elusive and give a straight answer once in a while."
With a lifted eyebrow of interest he asks Falko, "Do tell since the girls are still working their way to being awake."
Falko stiffens and mumbles an excuse: "B- That doesn't concern you..." and walks away, looking for something to keep him busy. He settles on watching the sea while dwelling in past hurt. A thought goes to The Traveler and he pours a sip of whiskey overboard.
Please note I'll be away until Sunday night. I'll try to post when possible.
"I- I thought it better to stay awake. Had enough things messing with me these past years..." offers Falko as he tries to make himself comfortable on a small wooden bench.
"Did you all sleep well?" asks Falko as he brings some Brelandish coffee he's managed to find in the hold. "I was getting worried..."
"Don't mind me. Please. I'll watch over your rest." says Falko as he stops his pacing and lights a pipe instead, watching the sea.
"Mh? Nothing. Just a bad dream..." replies Falko, visibly still thinking.
Falko doesn't like not knowing where he's bound. He does his best to get a sense of their direction and speed, hoping to ascertain their destination with what little knowledge he has.
Survival: 1d20 + 6 ⇒ (5) + 6 = 11
Falko turns to Cil: "Now that's an unexpected turn of events! Do you know where we're going?"
"I'm no sailor..." grumbles Falko back, managing a smile as he keeps an eye out for trouble.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Falko takes the lead this time, and closes with the elf, standing near him as he encourages the others to go forward.
At the same time, he stands by the elf, not trusting him too much, to grab him if he tries to draw a weapon.
"Who are you friend?" he asks.
Falko nods and shadows Cil's movements.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
"What in The Traveler's name is going on here! Should we intervene?!"
"Cil. You trust Rook entirely..?" asks Falko with a knowing look.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Falko's shoulder relaxe when he realizes no one heard him. All he can do is think how lucky he is...
Falko steps back and hides in the alley but stumbles as he does so. Holding his breath, uncertain of the outcome, he wills his mark of Sentinel, feeling the mark get warm on his skin.
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Mage Armor
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Falko motions for them to move back and avoid the shifters.
"Yeah. Let's get going." he replies and gets back out.
"Saronis will be coming along shortly. Let's head back I say. Nothing left here but trouble..." he grunts back to the others outside.
Falko walks up to the bar and enters, looking for Saronis, leaving his longspear with Rhobannon so as to look unarmed.
"That went well!" he says, and a rare smile crawls up his chin.
Falko walks casually outside, with spring in his old man's stride.
Do I see Saronis, Shalyna?
Falko tousles his hair and waves for the sound effects to stop. He accelerates his breathing and gets out, fastening his buttons as he stares at the bartender: "Best damn silver! I think the ladies need a minute before they can come out..." and he gives the man a wink and pays another silver to the man.
"This is going to be fun!" says Falko with a broad smile and a wink at Yar as he opens the door with a short bow.
Once inside, he looked to Cil and nods, then puts an ear on the door and gestures to Sharea to produce appropriate sound effects.
Please note that I'm away for four days, with little access to Internet. Bear with, and bot, me.
Falko looks inside the room appraisingly...
Is it the storage room we're looking for? If it is: He gives a long kiss to Sharea and laughs as he whispers in her ear: "You think you could convince your friend over there to join us? I feel particularly playful..." and points to Cil.
If it's not: Falko turns red, visibly upset and says to Yar in a tense voice: "What are you thinking? This won't work at all. Let's use another room!"
Let me know if you need some rolls. I'm never too sure.
Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19
"It's easy silver, and we'll both be happy. What do you say?"
GM Wolf wrote:
Yar the barkeep smiles at Sharea and winks at her, quietly he says, "Well then lass, perhaps we can do some business in the back? If you know my meaning?" He points towards the door nearest Saronis with the lock. "It is slow and I wouldn't mind seeing what you have in mind for this here silver." He holds a silver in between two of his fingers.
Falko looks at Yar with a hint of anger in his eyes: "Didn't you notice my hand on her lap. I'm working her mood, and don't need another fellow to make bids! That being said, you mention a back room... I will pay you half what I pay her if you let me and the girl use it for our own fun."
"Sure thing Sweet. Ask the man for a drink. I'll pay. Now let's get a table and you can show me how grateful you really are..." replies Falko with a prolonged pat on Sharea's leg as he stands and puts the copper on the counter and waits to get to his table.
Once sitting, he'll sip his beer slowly, looking at the flow of movement around the place, hoping to figure what lies beyond each door.
Sense Motive: 1d20 + 11 ⇒ (4) + 11 = 15
Here, checking every day, except weekends, where it varies a lot.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
"May be the sewers had sewer problems? We work with what we have. Let's take our time and watch movement a bit. Plus I can use a drink!" offers Falko, somewhat apologetic.
Falko follows Cil's lead.
Falko nods to Cil: "Grand. Just talk about your boots, and we'll get it and get some attention away from you." He then winks to Saronis and follows her, adjusting his gait to look tougher, though he did look tough, given his Deneith service.
"Are we all going in then? Disguised? As long as I hide my Mark, I'm just an old man... Not sure I can pass for a pirate though..."
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Falko ignores Saronis' comment: "Well then, if Cil vouches for you, that should be enough. Should be going now I guess..." he adds, nervous at staying in one place for too long.
Strange redemption for a fallen Deneith... Back to mercenary work! And The Traveler seems to have my back. Perhaps that should worry me more than anything else... he thinks to himself.
"No worries. I'll just add those extra surprises on my bill when I see you next..." answers Falko with a wink and a shrug.
"That sounds like a fair compensation... But what kind of trouble are we expecting to meet between here and the box?" asks Falko, not ready to let the courtier leave so fast.
Falko looks at Cil and says: "What's in it for us?"
|