Male halfling cleric (varisian pilgrim) of Desna 1 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Small humanoid (halfling)
Init +3; Senses Perception +5
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +3, Ref +4, Will +6; +2 vs. fear
Speed 40 ft. (30 ft. in armor)
Melee halfling rope-shot +0 (1d4-1) or
. . starknife +0 (1d3-1/×3)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks caravan bond, channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +4)
. . 1st—bless (2), true strike[D]
. . 0 (at will)—detect magic, guidance, mending
. . D Domain spell; Domains Luck, Travel
Str 8, Dex 16, Con 10, Int 10, Wis 17, Cha 14
Base Atk +0; CMB -2; CMD 11
Feats Scribe Scroll
Traits helpful, student of faith
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4, Perception +5; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ agile feet (6/day)
Combat Gear scroll of cure light wounds (crafted), scroll of cure light wounds (crafted), scroll of sanctuary (crafted); Other Gear studded leather, crossbow bolts (20), halfling rope-shot, light crossbow, starknife, backpack, bedroll, belt pouch, blotter (0.2 lb), candle (10), flint and steel, holy text (The Eight Scrolls)[UE], inkpen, knife for cutting quills into pens (0.5 lb), mess kit[UE], parchment (10), pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), scrivner's kit, scroll case, scroll case, soap, spell component pouch, trail rations (5), vial, waterskin, wooden holy symbol of Desna, 95 gp, 4 sp
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (4 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 4 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
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Encumbrance: 26.6/60lbs (medium)
Movement: 40ft (30ft in armor)
Appearance: 26 year old halfling male standing 3'2" tall with shoulder length curly red hair and blue eyes. He wears a blue tunic with white trim and grey breeches.
Falkin grew up as a member of a Varisian caravan with his parents and two younger brothers. As a halfling child raised among human children Falkin began feeling inadequate when the human children began growing in strength and height. Acceptance became a focal point for Falkin and he worked very hard to win the favor of those around him, constantly lending a hand whenever he found the opportunity, invited or not. He continues to seek the acceptance of those who exhibit great strength and charisma.
When he was twenty (six years ago) a cleric of Desna joined the caravan and Falkin became deeply interested in the goddess and felt the call to become a member of the clergy.
Hearing about the upcoming dedication of a new temple to Desna, Falkin has made his way to Sandpoint to celebrate the occasion.
Brepp Meddlefoot (Father)
Doerla (Pegglilk) Meddlefoot (Mother)
Lind Meddlefoot (Brother, age 23)
Fen Meddlefoot (Brother, age 21)
Falkin's parents were raised as slaves under the ownership of Luca Silanus, a textiles merchant in Cheliax. His father, Brepp was a wainwright turned coachman and his mother Doerla was trained as a seamstress. Over the course of several years the two had established a romantic relationship.
The halflings were given to Luca's oldest daughter Floria as a gift during an arranged marriage to Gianus Merula the son of another wealthy merchant. Within the first year of their marriage, Gianus became abusive causing Floria to run away bringing Brepp, Doerla and a few other staff members while Gianus was away on business. Floria took them to Magnimar and gave each of them a small sack of gold to start their lives as free people before she booked passage to Andoran to start her own life.
Brepp and Doerela became enamored with the lifestyle of Varisian nomads and began travelling with a caravan experiencing new sights around Varisia and giving birth to three sons, Falkin, Lind and Fen.