Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Yeah, hop into the gameplay thread and have a look. We haven't really teamed up yet or anything so you have loads of freedom with how you want to present yourself. Maybe tell us how you spent part of the day and conveniently arrive at a table with the other characters or something.
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Ok, I put a post on the recruitment forum and someone submitted an Oracle that looked interesting. The player should be popping in to dot this thread. I've also requested to have this campaign moved to my profile to take over ownership and we'll start moving along shortly.
All,
Thanks for the quick submissions and if we need another player I'll see about reaching out to you via direct message. Irisa, here is the discussion thread.
Thanks for the responses so far. I'll see if I can answer the questions that have come up. 1. Am I set on cleric? - Doesn't have to e a cleric, more of a preference than a requirement for the buffs and heals and moral guidance. 2. Adding an Oracle in an arcane group - Might be okay - did I read your character sheet correctly that you have no 1st level spells? I don't have much experience with Oracles. 3. Cleric vs. nature themed caster - Doesn't absolutely have to be a cleric to fill the spot but it's preferred. 4. Torag or Desna - Either should work just fine. I was going to play a Cleric of Desna but I'm taking the GM reins now. 5. Changlings - Changeling could be interesting, I never looked it over before. Should be fine.
Our GM had to step away shortly after kicking off our ROTR PBP so we're shifting gears. I will take over as GM and we need one more player, preferably in the flavor of healy-dealy. The characters are currently in Sandpoint and the Swallowtail Festival is just getting underway with some games and a feast. There has been minor interaction between characters so you're getting in at the ground floor. Seize this opportunity before time runs out! Commitment: Posting at least 3x per week (probably more but sometimes people get busy). If you're going to be absent for a few days please communicate that to the group. Character Creation Guidelines:
Current Roster:
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Hey, all. If you're in favor, I'll take over as GM and we'll seek another player to fill in. Just want to be sure we're all good with that before we reach out to the others who applied for this game.
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Yeah, we might need to.
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Falkin makes his way around the food vendors and piles his plate high. This is a celebration after all and it would be rude not to partake of the offerings so carefully prepared by the people of Sandpoint. He makes his way to an open seat and introduces himself to the folks nearby. Good day and happy feasting. I'm Falkin Meddlefoot, pleasure to meet you. Oh, don't let me interrupt you mid chew there will be plenty of time to connect once we've filled our bellies with this fine fare. When Sheriff Baylor announces the planned bonfire, Falkin lets out a pleased Mmm! nodding to those around the table and smiling as wide as his full mouth will allow. He has always enjoyed fireside festivities. At the mention of the new cathedral, Falkin claps his hands to show support and laughs a bit as the man flamboyantly finishes his announcement.
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
I appreciate the help, brother. Follow the butterflies.
Along the way he'll continue singing off-key and offering guidance to random people as he goes.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Surprised by the return of the cheek pinch, Falkin chuckles.
Looking through the list, he whistles and says "May the butterflies guide me." Casting guidance for the first roll.
Falkin will also chat around to others he meets to see if they can lend a hand in tracking down some of the items on the list.
Male Halfling Cleric 1 (Desna) HP: 8/8 | AC: 17 | T: 14 | FF: 14 | CMD: 11 | Fort: +3 | Ref: +4| Will: +6;+2 vs. fear | Init: +3 | Perception: +5 | Sense Motive: +3
Falkin makes his way around the town square feeling an overwhelming sense of joy and gratitude for the beautiful weather, the gathering of people to celebrate Swallowtail festival and the opening of the cathedral. As he goes he'll be singing songs.
"What a glorious day the gods have blessed us with! Swallowtail festival is such a lovely holiday and I am so happy to be in Sandpoint for this lovely occasion." Falkin is interested in the scavenger hunt as that will likely allow him to cross paths with many people as he makes his way around town looking for items on the list. Along the way he'll also aid other participants in the scavenger hunt, especially if there is a obvious underdog. Passing by the game stalls he begins randomly picking people who are preparing to play a game and offers a small blessing in the name of Desna. Casting guidance on willing recipients "May Lady Luck kiss your cheek as you participate in these fine festivities today." He'll give a little pinch on the cheek of the (willing) participant to seal the deal. "...And if Lady Luck guides many coin to your purse perhaps I will be so lucky to find drink in my cup later." He says with a wink and a smile. He takes note of the weary Varisian traveler placing her bet at the dragon races.
Then he heads off looking for other items on the scavenger hunt list.
Here's a bit more of Falkin's backstory: backstory: Appearance: 28 year old halfling male standing 3'2" tall with shoulder length curly red hair and blue eyes. Falkin grew up as a member of a Varisian caravan with his parents and two younger brothers. As a halfling child raised among human children Falkin began feeling inadequate when the human children began growing in strength and height. Acceptance became a focal point for Falkin and he worked very hard to win the favor of those around him, constantly lending a hand whenever he found the opportunity, invited or not. He continues to seek the acceptance of those who exhibit great strength and charisma.
Family:
Falkin's parents were raised as slaves under the ownership of Luca Silanus, a textiles merchant in Cheliax. His father, Brepp was a wainwright turned coachman and his mother Doerla was trained as a seamstress. Over the course of several years the two had established a romantic relationship.
Submitting Falkin Meddlefoot for consideration.
Rough Backstory:
Falkin grew up traveling with a Varisian caravan and embraced the teachings of Desna who seemed to smile on him, enhancing his good luck. (more to come when I have some time to type it up) Falkin Meddlefoot statblock: Male halfling cleric (varisian pilgrim) of Desna 1 (Pathfinder Campaign Setting: Inner Sea Magic) NG Small humanoid (halfling) Init +3; Senses Perception +5 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size) hp 8 (1d8) Fort +3, Ref +4, Will +6; +2 vs. fear -------------------- Offense -------------------- Speed 40 ft. Melee halfling rope-shot +0 (1d4-1) or . . starknife +0 (1d3-1/×3) Ranged light crossbow +4 (1d6/19-20) Special Attacks caravan bond, channel positive energy 5/day (DC 13, 1d6) Domain Spell-Like Abilities (CL 1st; concentration +4) . . 6/day—bit of luck Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +4) . . 1st—bless, obscuring mist, true strike[D] . . 0 (at will)—detect magic, guidance, mending . . D Domain spell; Domains Luck, Travel -------------------- Statistics -------------------- Str 8, Dex 16, Con 10, Int 10, Wis 17, Cha 14 Base Atk +0; CMB -2; CMD 11 Feats Scribe Scroll Traits helpful, student of faith Skills Acrobatics +2 (+6 to jump), Diplomacy +6, Heal +7, Knowledge (religion) +4, Perception +5; Racial Modifiers +2 Perception Languages Common, Halfling SQ agile feet (6/day) Combat Gear scroll of cure light wounds, scroll of cure light wounds, scroll of sanctuary; Other Gear studded leather, halfling rope-shot, light crossbow, starknife, 117 gp, 5 sp -------------------- Special Abilities -------------------- Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain. Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll. Caravan Bond (4 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 4 travelling companions within 30 feet. Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune. Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Fearless +2 bonus to save vs. fear (stacks with halfling luck). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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