Falen K's page

No posts. Organized Play character for MartinB.



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Please cancel Order 36347244.

I'd like to keep the Pathfinder Battles subscription active, but skip this release (Darklands Rising).

Thanks!

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Has there been anything published about a possible errata/clarification on the ability boosts for the Acolyte, Criminal and Scholar background?

These both have restrictions on the ability boost of a specific race and class:
- Acolyte: Add +1 to your Wisdom. If you become a dwarf cleric, add +1 to your Constitution instead.
- Criminal: Add +1 to your Dexterity If you become an elf rogue, add +1 to your Wisdom instead.
- Scholar: Add +1 to your Intelligence. If you become an elf wizard, add +1 to your Wisdom instead.

These are obviously to prevent a PC with the same ability boost in their ancestry from hitting +5 (20) on the corresponding ability score. However, as a human can select these abilities, the wording doesn't prevent the boost for a human who selects the class - so it's possible for a human cleric, rogue or wizard to hit +5 (20) in wisdom, dexterity or intelligence, respectively.

Whereas the "Deckhand" background seems to cover this off by only specifying rogue, not elf rogue: " Add +1 to your Dexterity. If you become a rogue, add +1 to your Strength instead."

I'm guessing that Acolyte, Criminal and Scholar should have the ancestry reference removed? Anyone know if this has been discussed/mentioned somewhere?

Thanks and Happy New Year!

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The summoner has a "magical" key term on page 17: "The magical trait is a stand-in for your summoner’s magical tradition. Whenever you see it in an ability, replace it with your summoner’s tradition."

And this is used in the traits section of some feats.

However, there is already a "magical" trait defined in the Core Rules as: "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic.
Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical."

And on page 299 of the Core Rules (in the Magical Traditions section): "Some types of magic, such as that of most magic items, don’t belong to any single tradition. These have the magical trait instead of a tradition trait."

Having this different functioning trait definition between what's in the Core Rules and what's specific to summoner feats could cause confusion - for example, the summoner "Ranged Evolution" feat on page 23 has "deals 1d6 damage and has the magical trait" - does this mean it actually just has the "magical" or does this trait change to the tradition of the summoner? Confused.

@Paizo devs - any chance of changing the name of this summoner "magical" trait to something different that doesn't clash with an existing trait?

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I'm confused with the NPC EAC and KAC entries in Incident at Absalom Station. They don't seem to tie in with the calculations described on page 240 of the Core Rulebook:

"Your EAC and KAC are primarily determined by your armor bonus (most often from a suit of armor you wear) plus your Dexterity modifier. Calculate your EAC and KAC using the following formula: 10 + your armor’s EAC or KAC armor bonus (whichever is appropriate) + your Dexterity modifier."

This doesn't seem to be the case for most of the NPCs I've checked.

For example:
1) ABSALOM STATION GANG MEMBERS - Page 9. EAC = 10, KAC = 12. They're wearing flight suit stationwear and have a Dex bonus of +3. In the armor table on page 197 of the Core Rulebook: Stationwear, flight suit gives EAC +0 and KAC +1. So, by my calculations, the NPC should have EAC = 13 and KAC = 14.
2) JABAXA - Page 14. EAC = 11, KAC = 12. Wearing second skin (EAC +1, KAC +2) and Dex +4. Which should give EAC = 15 and KAC = 16. In this case it looks like the Dex bonus hasn't been applied.
3) FERANI NADAZ - Pages 16+17: EAC = 11, KAC = 12. Wearing estex suit 1 (EAC + 0, KAC + 1) and Dex +2. Should give EAC = 12 and KAC = 13.

These are the first 3 statblocks in the book!

In all of the examples above the maximum Dex modifier for the armor worn isn't coming into play, so it can't (shouldn't) be that which is effecting the calculations.

I must admit I haven't read the books cover to cover so I may have missed something, but the above just doesn't add up based off the Core Rulebook calculations and armor data.

Anyone know if this is an error, or is there some additional modifications I'm not aware of?

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21 PFS games are being run as part of this free online gaming convention, details can be found here: http://www.fg-con.com/events/

Including the multi-table, multi-subtier special 7-00 The Sky Key Solution.

We have Paizo support for this convention and so will include the chance to win player boons and Paizo PDFs. Event listing

All the games are being run using the Fantasy Grounds VTT which is free to use for the period of the Con - just install the free version and you're good to go. You can import your existing characters directly from Hero Lab or PCgen, or manually enter their details. Once you register for a game your GM will help you get ready for the game and there is help for new players at the FG-con web site.

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FG Con 3 - a virtual convention using the Fantasy Grounds VTT will run Friday November 1st - Sunday November 3rd.

http://www.fg-con.com/

We currently have 25 events, 17 of which are Pathfinder Society games. More will be added over the next couple of weeks.

We have Paizo product support for this convention, so players will get the chance of winning a convention boon and also electronic (PDF) product support will be provided to all those to participate - PDF winners to be decided and distributed after the convention ends.

The owners of Fantasy Grounds (Smiteworks) have upgraded all GM licenses for the weekend of the convention, so anyone can play with the free (unlicensed) version of Fantasy Grounds.

Visit http://www.fg-con.com/ for more information, to register and sign-up for events.

As this is a global convention, event times are calculated based off the "Timezone (numerical offset from UTC)" you set in your profile - make sure you enter this correctly for what the offset will be on Friday 1st November. Events will then be listed based off your timezone.

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I'm confused - how come the bundle costs more than buying the 3 products separately? Currently I can buy all 3 print/pdf products for $90, $76 with discount.

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I've been running Haunting of Harrowstone via Virtual Table Top (Fantasy Grounds) for a few weeks now and we're about 50% through. I've been looking ahead and one thing I'd like to do is really go to town on the journey from Ravengro to Lepidstadt. So, in order to make the journey come to life a bit (and help me to organise my thoughts) I've started mapping the journey.

Here's my first effort at the first bit of the journey - Revengro to Tamrivena:

Carrion Crown Maps

Those of who are interested, this is done with Campaign Cartographer 3 with the recent annual "Jon Roberts Overland" style.

I've used a little artistic licence for the roads and a settlement at the mouth of Lake Lias.