Feiya

Faithe's page

121 posts. Alias of Drogeney.


Race

Defenses: Resis C/E 5; +2 saves vs swarms/mind effect; Shadow Blending 50% conceal in dim light | Curse: only aklo in combat | Revelations: Armor of Bones 1/2hr per day |

Classes/Levels

Spells: Lvl 1 6/6

Gender

female fetchling oracle of bones 2 | HP 21/27; THP 0/0; N/L 0/0 | AC 13 (17) FF 10 (14) TAC 13 | F +4, R +3, W +2 | CMB +5, CMD 18 | Init +3 | Per +2 (+2 surp/inv/inc) |

About Faithe

Build:

Faithe
female fetchling oracle 3
N medium outsider (native)
Init +3; Senses Perception +1 (+2 vs surprise or invis/incorp)
--------------------
Defense
--------------------

AC 13 (17), touch 13, flat-footed 10 (14) ([+4 armor], +3 Dex)
hp 27 (3d8+9)
Fort +4, Ref +3, Will +2
Resist cold/elec 5; 2 saves vs swarms/mind-effecting
--------------------
Offense
--------------------

Speed 30 ft.
Melee scythe +5 (2d4+4 /x4)
Ranged light crossbow +5 (1d8 19-20/×2)
Special Attacks channel neg (control undead only) (7/day) (dc 15)
Spells (CL 3; concentration +4):
1st (6/day)—cure light wounds, death watch, divine favor, inflict light wounds (dc 15), cause fear (dc 15) (ms)
0 (at will)—create water, mending, bleed, stabilize, create water
--------------------
Statistics
--------------------

Str 16, Dex 16, Con 14, Int 10 Wis 8, Cha 16
Base Atk +2; CMB +5;CMD 18
Feats WP: simple, scythe; AP: light, med; SP: all, no tower; spell focus (necromancy) (1st)
Traits spirit sense, heirloom weapon: scythe proficiency, haunting regret, touched by death
Skills
Acrobatics +6=+3+3+0
Diplomacy +9=+3+3+3
Intimidate +9=+3+3+3
Perception +2=-1+3+0
Stealth +11=+3+3+3+2
Background Skills
Perform (dance) +6=+3+3+0
Craft (alchemy) +7=+1+3+3
Languages common, *necril
Combat Gear scythe, light crossbow, 10 bolts; Other Gear gear 1
Misc Gear backpack, bedroll, belt pouch, flint and steel, mess kit, rope, soap, trail rations (5 days), waterskin, spell component pouch, custom leather clothes (40gp), traveler’s outfit, 23 gp
--------------------
Special Abilities
--------------------

Curse (tongues) In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat.
Deathtouched: At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude** saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).
Haunting Regret You take a –2 penalty on saving throws against the distraction ability of swarms and mind-affecting effects and on concentration checks.
Mystery (Bones):
Class Skills: An oracle with a bones mystery adds Bluff, Disguise, Intimidate, and Stealth to her list of class skills.
Bonus Spells: cause fear (2nd), false life (4th), animate dead (6th), fear (8th), slay living (10th), circle of death (12th), control undead (14th), horrid wilting (16th), wail of the banshee (18th).
Revelations:
Armor of Bones (Su): You can conjure armor made of bones that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you Damage Reduction 5/bludgeoning. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
Undead Servitude You gain Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to use Command Undead. You can take other feats to add to this ability, such as Improved Channeling, but not feats that alter this ability, such as Alignment Channel.
Skilled Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks.
Shadow Blending (SU) Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Spell-Like Abilities
A fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A fetchling’s caster level is equal to his total Hit Dice. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day as a spell-like ability. A fetchling’s caster level is equal to his total Hit Dice. When a fetchling reaches 13th level in any combination of classes, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day as a spell-like ability. A fetchling’s caster level is equal to his total Hit Dice.
Spirit Sense: You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.

Description and Personality:
Faithe is a fetchling woman with pale skin, white hair and eyes, and a curvy figure. She is well muscled for her build but not so much so as to detract from her appearance. She generally wears scant black leather clothing with clasps in the shape of skulls with thigh high black boots. She carries a scythe when expecting trouble and summons up armor of bones to protect her from harm.

Faithe is a rather strange woman, she has incredible beauty but it is cold like the grave, and she seems to have an aversion to bright light staying out of it as much as she can. She seems to have little empathy for others, nor does she care for their advances most of the time, and can come across as standoffish to most people. That being said among those she is comfortable with she is a much more pleasant person, they find that Faithe has a much kinder heart under the cold surface she shows the world.


Background:
Faithe was born on the plane of shadows to her fetchling parent she can’t remembered. She knows that something happened, that her clan was wiped out, but the specifics, and any knowledge of her family was wiped out. Faithe awoke from the nightmarish attack to a world of vibrant color and found herself drawn to explore once she got over her fear of it all and eventually found her way to the Dutchy of Alkenstar, her only link to her past a scythe that was next to her when she awoke.

During her time in Alkenstar Faithe had a run in with a certain Gebbite agent. The man, Jerrad, befriended the relatively inexperienced fetchling and tried to convince her to come with him to Geb where people would appreciate her talents and abilities. He could sense the death in her and very much wanted to present her to his masters for a reward. He almost succeeded but became a little to sure of himself. He slipped up and his true loyalties became known, as were his plans for Faithe, when an agent of Alkenstar, Zariine, found him out and went to Faithe with the proof. Not willing to let this go Faithe tried to kill Jerrad but the man was far too slippery and her got away swearing vengeance on her.

Now Faithe is looking for something more to do with her life, she has few people she knows and little in the way of skills. She does do some healing for the community via her oracular abilities. She has a burgeoning friendship with Zariine but little ties her down to this place. She has begnu to be haunted by something from her past, something she can’t remember. Maybe it has to do with why she is so tied to death, why she can sometimes sense unseen spirits, and why she woke up alone with nothing but a scythe. It was around the time she was thinking of leaving the duchy that things would take a decidedly unexpected twist and pull Faithe into things she was ill prepared to handle.


Faithe (NSFW?)