![]() ![]()
Nik Gervae wrote: The number of spells that require an attack roll (as opposed to a saving throw) is quite limited. Then again, I recall looking for a proper definition of "hit" in the rulebook and not finding one, so you might interpret that to mean when you cast a spell and the target fails their saving throw. That was indeed the main takeaway, More than anything im hoping to make it a little more official though. I think there is a good design opportunity here to make some interesting companions that are more oriented to work with casters who might not make strikes as often but do deal damage through spells. The beastmaster archetype makes them very accessible and expands its build options if spellcasters can make use of support benefits as well. ![]()
Mark Seifter wrote: Thanks for the heads-up. I've flagged for errata on ones like the horse that erroneously put "attack" instead of "Strike." Bird correctly calls out Strike already at least. Fantastic! Any thoughts on the others that dont specify strikes but would be fine if they supported spells as well? Horse was a clear outlier, but with a little rewording I think that allowing a few animal companions to work with spellcasters could be interesting. ![]()
jdripley wrote:
That was my takeaway as well, wanted to post about it to spread a bit more awareness and hopefully increase the chances of an errata for the horse and a slightly clearer wording for the others that communicates that better :> ![]()
Squiggit wrote:
That was my conclusion as well! However, I was representing more or less the way opinions were leaning during that discussion rather than expressing my own. It was a long bout of Rules as written vs rules as interpreted! ![]()
DomHeroEllis wrote:
That was something that came up for sure! The generous interpretation (by how the text reads in plain) does suggest they work with spells, however... when we get to examples like the horse which reads in a way that after 10 feet of movement your next spell attack could deal an additional 20 damage just from a level 3 searing light, or upwards of 70 for a heightened one... it gets a little muddled! Mostly just bringing attention to these interactions and hoping that they get looked at and hopefully validated as spells and/or strikes proper. ![]()
Hello everyone! First, some context. A few weeks ago I began building an Oracle with the Ancestors mystery and was looking for ways to efficiently make use of all my actions regardless of what ancestor was aiding me that turn. At some point I ended up looking into the beastmaster and that sent me down this rabbit hole! On an initial read of the companions I was simply looking at their stats and what not, when it suddenly dawned on me! Some of the support benefits suffer from some ambiguous wording while some others specifically require strikes to trigger. This didnt seem right, I thought, so I took it to Discord to ask for some extra opinions from some lovely people and that prompted a small debate. The summary was a sort of consensus on the fact that the ambiguous wording on the support benefits intend to make use of strikes to trigger, but with very broad interpretations one could make the case that they work on spells as well. With an errata soon in the horizon this pushed me to make this post. My intent with this post is to make the case in favor of rewording some of the support benefits to work with spells without any ambiguity. Bar one interpretation (The horse in particular could be very broken if it was allowed to work with spells as is written) I think it would be an overall benefit to the game and promote even more build diversity given the fact that the beastmaster dedication gives easy access to an animal companion for any class, martial and spellcaster alike! Tl;Dr: Making a post to argue in favor of support benefits triggering off of spells. |