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FadetoBlack |
1 person marked this as FAQ candidate. |
Source PRPG Core Rulebook pg. 562In most cases, a death attack allows the victim a Fortitude save to avoid the effect, but if the save fails, the creature takes a large amount of damage, which might cause it to die instantly.
- Raise dead doesn’t work on someone killed by a death attack or effect.
Death attacks slay instantly. A victim cannot be made stable and thereby kept alive.
- In case it matters, a dead character, no matter how he died, has hit points equal to or less than his negative Constitution score.
- The spell death ward protects against these attacks.
Are these rules meant to be applied after the fact to new abilities as they come out, even if those abilities do not identify as death attacks?
The question spawned from the Demilich ability, Devour Soul , which appears to check all the boxes for a Death Attack, and was used against a character with Death Ward active.
- failed fortitude save leading to instant death
- raise dead is ineffective
Additionally, I have found only one other ability that self identifies as a Death Attack, the 19th level gunslinger ability Deaths Shot which actually contains the phrase, "this is a death attack." This ability came out well after the CRB which gave us the Death Attacks section.
So the question is, are we to be applying this to every spell we think might be a death attack to see if the bonuses from death ward (when cast) can be applied?
A search of everything so far seems to indicate that death effects have been pretty clearly defined, but it seems like everyone ignores this one section of the CRB for some reason.