
Faazazel |
I've started on my first conversion ever but I need some help with the monsters.
Outside: The first encounter are four firedrakes in the original adventure. I've changed these into four flame drakes (CR5) making it a CR9 encounter;
Room 2: The second encounter are two lava children which I have changed into two medium maga elementals (CR3) making it a CR5 encounter;
Room 5: The third encounter is a killer mimic staircase which I have replaced by a normal mimic (CR4);
Room 8: contains an ettin (CR6)
Room 10: a secret room with a guardian familiar, a cat that has nine lifes and becomes bigger (+1HD) each time it returns. Here I'm stuck at the moment. I was thinking of taking a cat familiar to start with CR 1/4 and add one to BaB, damage, AC and HD everytime it was killed. Making it a CR1/4 up to CR6 encounter. The last "cat" would have 27 hitpoints, 2 claws +12 (1d2+4), bite +12 (1d3+4) and AC 22.
Room 27: Shrieker a mushroom that only warns. Since I can't find this creature, I guess I'll replace it with a trap with the same effect.
Room 30: nine orcs (CR 1/3) becomes a CR4 encounter.
Room 31: three Dire wolves (CR3) becomes a CR6 encounter.
Room 32: fourteen Orcs (CR 1/3) becomes a CR 5 encounter.
Room 33: Troll (CR 5)
Room 39: Chimera (CR 7)
Room 40: Wraith (CR 5)
Room 41: six Shadows (CR 3) becomes a CR 8 encounter.
Room 44: twenty skelletons (CR 1/3) and a vampire (CR 9) becomes a CR 10 encounter.
The two most difficult encounters are the four flame drakes (CR9) and the final fight with the vampire (CR10)
The original adventure was meant for a total of 28 to 32 levels of PC's. Can anyone say, based on the list of encounters, what this level would be suited for? I was thinking a group with four level 9 PC's, based on what i find in the core rules, would have 1 challenging fight at the end, one average encounter outside, one easy encounter with the six shadows and all the others would be below easy.
While a lvl 8 party would have: One hard encounter, one challenging, one average, one easy and all the others below easy.
and a lvl 7 party would have: One epic, one hard, one challenging, one average, three easy and all the others below easy.
The flame drakes at the start could be changed into a scaled encounter. 2 at level 7, 3 at level 8 and 4 at level 9. The six shadows can also become a scaled encounter: six at level 9, five at level 8 and four at level 7.
Toning down the final battle would be a bit silly in my eyes. I love ending with a spectacular fight.
Am I a bit right with calculating the CR's and powerlevel of the adventure? Do you think level 9 would be able to handle the fights in one straight walk without resting? And can I simply ignore all encounters below easy to calculate how hard a dungeon is?
Thanks for the help.