Alain

Ezro Lindran's page

550 posts. Alias of Zach W..


Full Name

Ezro Lindran

Race

Half-Elf

Classes/Levels

Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Gender

Male

Size

5'10"

Age

29

Alignment

Neutral Good

Deity

Iomedea

Location

Kenebras, Mendev

Languages

Common, Elven

Occupation

Priest

Strength 14
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 21
Charisma 20

About Ezro Lindran

Ezro Lindran
Male Half-Elf Cleric 11 MR 4 (Heirophant)
NG M Humanoid( Elf, Human )
Init +8; Senses Low-light vision 40ft Torchlight; Perception +7
--------------------
Defense
--------------------
AC 30, touch 14, flat-footed 28 (+9 armor, +2 Dex, +3 natural,+2 Def, +4 Shield)
hp 138 (11d8+39)
Fort +12, Ref +7, Will +14
--------------------
Offense
--------------------
Speed 30 ft. (20ft Armored)
Ranged
Melee +1 Outsider Bane Longsword +10/+5 (1d8+3/19-20x2)
Spell-Like Abilities Touch of Good (7/day, 1 round, Touch), Touch of Glory(7/day, 1 hour, Touch)
Cleric Spells Prepared (CL 10) (Concentration +14/+16):
Level 0 (4/day) Guidance, Light, Read Magic
Level 1 (6/day) Bless, Bless, Bless, Divine Favor, Magic Weapon, (D)Shield of Faith
Level 2 (5/day) (M)Consecrate, Spiritual Weapon, Bulls Strength, Bulls Strength, (D)Bless Weapon
Level 3 (4/day) (M)Prayer, (M)Prayer, Daylight, Invisibility Purge,(D)Searing Light
Level 4 (4/day) Dimensional Anchor, Freedom of Movement, Restoration,[D]Holy Smite
Level 5 (3/day) Breath of Life, Burst of Glory,[D]Rightous Might
Level 6 (2/day) Heal, Heal, (D)Blade Barrier
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 16, Int 10, Wis 21, Cha 20
Base Atk +8/+3; CMB +10; CMD 22
Feats Selective Channel, Skill Focus(Diplomacy), Warrior Priest, Extra Channel, Craft Magical Arms and Armor, Alignment Channel (Evil), Quick Channel, Mythic Spell, Eschew Materials
Traits Devoted Healer, Touched by Divinity
Skills Diplomacy +15, Craft (Armor) +5, Craft (Weapons) +6, Heal +15, Know(Religion) +6, Know(Planes) +7, Sense Motive +9, Perception +7
Surges: 11/day 1d8
Languages Common
Other Gear +4 Mithril Scale Mail, Ring of Protection +2, +2 Heavy Wooden Shield, +3 Amulet of Natural Armor, +2 Cloak of Resistance, Headband of Mental Prowess +2 (Wisdom, Charisma), Belt of Physical Prowess +2 (Strength, Con), Boots of Striding and Springing , Pearl of Power Level 2, Dagger, Backpack, 50ft Hemp Rope, 3 Rations, bedroll, blanket, cooking kit, flint and steal, 2x sunrods, Silver Holy Symbol of Iomedea, Scrolls: Heal(3), Greater Dispell Magic, Restoration, Spell Resistance, Blade Barrier,Scroll of Raise Dead, 1337 GP, 5 SP, 7 CP
--------------------
Special Abilities
--------------------
Touched by Divinity (sp) (Good)1/Day - Protection from Evil, (War) 1/Day - Magic Weapon
Divine Presence (Su) 10 rnds/day
Holy Lance (Su) 1/day (10 rounds)
Channel Energy (Su) (Positive) 10/day 6D6 (DC 20)
Contingent Channel Energy (Su): You can simultaneously expend one use of mythic power and one use of your channel energy ability to delay your channel energy so that it comes into effect under some condition you dictate. The conditions needed to bring the channel energy into effect must be clear, although they can be general. In all cases, the channel effect occurs instantaneously when the prescribed circumstances occur. For example, you could create a trigger that uses your channel positive energy if you are reduced to 0 or fewer hit points. If you prescribe complicated or convoluted conditions, your contingent channel energy ability could fail to trigger. The ability triggers based solely on the stated conditions, regardless of whether you want it to. You make all decisions about the ability when you expend the use of mythic power, according to what you can normally do with your channel energy ability; if you wish to exclude targets, you must name them at that time. You can have only one use of this ability waiting to be triggered at a time; if you use this ability again, the previous use expires. This use also expires after 1 day per tier if it hasn't been triggered. This use of channel energy can't be regained until after the contingent channel energy ability is triggered or expires.
Faiths Reach: Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
Recalled Blessing: You can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today; if you're a spontaneous caster, this spell must be one of your spells known. You can't apply metamagic feats to this spell. If the spell requires a saving throw, non-mythic creatures roll twice and take the lower result. If the spell heals damage or requires you to attempt a caster level check to cure an affliction or remove a condition, roll twice and take the higher result.
Relentless Healing: You can restore life to the recently dead. If a creature has died within 1 round, as a free action you can expend one use of mythic power to apply healing magic to that creature. This healing can be from a spell or effect you cause or from a magic item you wield. If this healing brings the creature's hit points above the threshold for death, it comes back to life and stabilizes at its new hit point total (similar to the way breath of life functions); otherwise, it remains dead. Alternatively, you can expend two uses of mythic power on a dead creature that would have the ability to magically heal itself if it were alive (such as a dead cleric with a prepared cure light wounds spell) in order to trigger the most powerful healing magic it knows or has prepared. If this brings the creature's hit points above its death threshold, it returns to life.
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Description:
A young looking man with slightly pointed ears, and an
amused smile. He stands almost 6' at 5'10", with long black hair pulled back
into a pony tail. He has the outline of a well kept beard, shortened that
outlines his jaw, to a short goatee. Bright green eyes take in his surroundings
as he eagerly and confidently greets any who he crosses. Around his neck dangles
a silver symbol of Iomedea.

Personality:
Ezro is a younger half-elf and confident in his own path
through life. He is loyal to death towards his friends, and will endanger his own
well being to help those in need. A devoute believer and cleric of Iomedea, he
always holds a prayer to her on his lips, but happily replaces it with a mug
of mead with friends.

Background:
Ezro Lindran is alone in life. But if you ever tell him that
he will happily deny it with a chuckle. In truth he sees his upbringing as a blessing.
Left on the steps of a cathedral to Iomedea in the Diamond City, Nerosyan, he was
raised by the clergy on the 11 Acts of Iomedea. Tought how to read, write, fight, and
lead. He took to the life of a priest like a fish to water, and he viewed Iomedea as
an a child might see a mother.
The priests and paladins tought him sword play, how to act nobily, and how to treat the
downtrodden and destitute. He became very adept at healing magics, and tought himself
how to fend for those in combat. He became an adept battle healer, being able to focus
himself in the fires of battle effectively. On his 29th birthday he decided he should
travel, not far, but enough to see some of the Mendevian country.

This "walk" as he called it, brought him to Kenebras on the day of the Armasse.
Walking through Clydwell Plaza, he took in the merriment, and the buzz of energy in
the air. Seeing the banner of the Eagle Watch, something he recognized from growing up
around it often, he took a step towards it. Approaching a man, who obviously seemed to
be in charge, he smiled and greated the man.

"Good day, and may Iomedea bless you. What might you be up to here?" he asks in a friendly
tone.

"Recruiting for the Eagle Watch." the man replies, looking Ezro up and down before
continuing, "”you look somewhat competent. Why do you want to join and hunt demons,
and what skills do you bring?"

Ezro blinks for a moment, somewhat shocked he did not expect such a question. Thinking
for a moment he replies, "Well I never thought about it before. I suppose though it would
be my next step. Iomedea has led me here. I shall bring her with me to fight the beasts
that bay at the doors of this nation. To bring the cleansing and sanctifying light of
the Inheritor to the horrible creatures that attack. I bring with me the skills of
healing, and sanctifying protection. I bring with me the Sword of the Inheritor."