Vrock

Ezo Oru's page

2 posts. Alias of Zyfarion.


Full Name

Ezo Oru

Race

Tengu

Classes/Levels

Ranger (Code Runner/Trapper)

Gender

Male

Size

Medium

Age

Unknown

Special Abilities

Favored Enemy (Humans)

Alignment

LN

Deity

Zon-Kuthon

Languages

Aklo, Auran, Common, Shadowtongue, Sylvan, Tengu, Tien

Occupation

Scribe

Strength 12
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 10

About Ezo Oru

Flavor:
Apperance Ezo has black feathers, they are tattered and ashen. His beak is sharpened artificially. His eyes are piercing red. PersonalityHe is very stoic to the point of being obtuse and rude. When set on a task he is very focused. Like most Tengu he is gifted in languages, though he prefers the written word and does not engage in useless chit-chat.
Things Ezo has forgotten Ezo was to become an Umbral Court agent. He trained in Nidal for many years to achieve this and had to prove himself in many ways prior to coming to Ustalav. His cover was that of a scribe working in the church of Zon-Kuthon, his mission was keeping tabs on the locals and breaking any coded messages to pass along to his handlers in Nidal.
Things Ezo has a vague memory of A childhood in the far nation of Tian Xia, Valashmai Jungle. Sailing to Avistan. Being captured and sold to a sadistic Nidal noble named Xuli. Xuli discovered Ezo's ability with languages through torture. After breaking Ezo into a compliant and willing follower of Zon-Kuthon, his training began.

Stats:

Ezo Oru
Male tengu ranger (code runner, trapper) 1 (Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Intrigue 40, Pathfinder RPG Ultimate Magic 65)
LN Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +0; +2 trait bonus vs. fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee katana +2 (1d8/18-20) or
bite -3 (1d3)
Ranged rope dart +4 (1d4+1) or
shuriken +4 (1d2+1)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 12, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Opening Volley[UC]
Traits courageous, methodical mind (local, nature, geography; local, nature, geography, nature), self-taught scholar
Skills Acrobatics -1 (-5 to jump), Climb +1, Craft (traps) +5, Disable Device +4, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nature) +8, Linguistics +11 (+12 to decipher unfamiliar language), Perception +6, Profession (scribe) +4, Spellcraft +7 (+8 to decipher scrolls), Stealth +5, Survival +4, Swim +1; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Aklo, Auran, Common, Shadowtongue, Sylvan, Tengu, Tien
SQ gifted linguist, mnemonic genius, track +1, trapfinding +1
Other Gear do-maru[UC], katana[UC], rope dart[UC], shuriken (50), hemp rope (50 ft.), masterwork backpack[APG], thieves' tools, trail rations (5), waterskin, 12 gp
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Special Abilities
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Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mnemonic Genius (Ex) Over 1 hr, memorize 150+ words with Linguistics check to later recall perfectly.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.