Mounted Paladin

Excalibur bane of Undead's page

92 posts. Alias of BloodWolven.


About Excalibur bane of Undead

Eskalaver Bane of Undead Holy Avenger
+2d6 vs. undead
+2d6 vs. evil

+2 cold iron longsword

HOLY AVENGER:

Aura strong abjuration; CL 18th

Slot none; Price 120,630 gp; Weight 4 lbs.

DESCRIPTION

This +2 cold iron longsword becomes a +5 holy cold iron longsword in the hands of a paladin.

This sacred weapon provides spell resistance of 5 + the paladin's level to the wielder and anyone adjacent to her. It also enables the paladin to use greater dispel magic (once per round as a standard action) at the class level of the paladin. Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.

CONSTRUCTION

Requirements Craft Magic Arms and Armor, holy aura, creator must be good; Cost 60,630 gp

Intelligent Item

Lawful Good
Wisdom 16
Intelligence 14
Charisma 14

Speech, Senses 60 feet, Common, Celestial, Elven
Cure Moderate wounds 3/day [dice]2d8+5[/dice]

Item can detect any undead foes within 60 feet
illuminate their surroundings at will, golden light
Ego Score 24

Purpose:
Destroy all undead and those who bring them into this world.

Round 4

"By the power within and all that is holy, RISE HOLY WARRIOR!" The sword sings and as Joe comes too he is standing with the mighty blade in his hands and sees the gruesome sight before him.

[dice=cure mod]2d8+5[/dice]

Round 5

More holy power surges over the paladin as the sword sings, "May the undead that have been spawned be smitten!!! Bradlaw shall die for this unforgivable sin!"

The sword's true power activates and calls all allies to its side then a greater positive pulse detonates turning the two zombies into dust.

[dice]3d6+15[/dice]

Jellena, Delman, Frank, and Artemis surround the paladin in a defensive formation as the holy energy dissipates.

This spell causes a wave of positive energy to spread from you, damaging foes vulnerable to positive energy and bolstering living creatures. Each creature damaged by positive energy in the area (such as undead) must succeed at a Will save or take 3d6 points of damage, plus your caster level (+15). Haunts manifesting in the spell’s area also take this damage.

This spell does not heal creatures healed by positive energy; such creatures instead gain a +8 bonus on saving throws against death effects, energy drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.

"I am Eskalaver Bane of Undead. There is no way you can block my divine detection. Let alone in my own country! By Merlin's beard you should have done your homework! Excaliber is probably my cousin. We were all created by the same divine and given different gifts. I have shown you my purpose but not his, Joe shall smite you now!"

pass through a garden, an inner wall gate house, another courtyard, another gatehouse, an even bigger courtyard with several gardens in it which leads up to the palace after 50 or more stairs. The palace staff and royal guards stand in lines obviously leading to the throne room. But first you go through the entry room, a large parlor, a massive banquet hall with a modest amount of dishes, some 20 dishes that each could easily feed a family of four, a courtroom of some sort, then into the proper throneroom.

Here you find royal guards with bo staffs, knights in armor but no weapons, nobles with empty sheaths and no weapons, men in furs and straps with daggers or clubs, women in silks and veils with no obvious weapons, a man in white monk garb on his left, three men in black monk garb on his right, then the regent on the throne.