
Full Name |
Soren Dragonbane |
Race |
Dwarf |
Classes/Levels |
Wildblooded Empyreal Sorcerer |
Gender |
Male |
Size |
Medium |
Alignment |
CN |
Deity |
Nethys |
Strength |
9 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
7 |
About Soren Dragonsbane
Soren Dragonsbane
Dwarf sorcerer (wildblooded) 2 (Pathfinder RPG Ultimate Magic 70)
CN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 19 (2d6+9)
Fort +3, Ref +2, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee quarterstaff +0 (1d6-1) or
. . unarmed strike +0 (1d3-1 nonlethal)
Special Attacks hatred
Sorcerer Spell-Like Abilities (CL 2nd; concentration +8)
. . 7/day—heavenly fire (1d4+1 divine energy)
Sorcerer (Wildblooded) Spells Known (CL 2nd; concentration +8)
. . 1st (5/day)—color spray (DC 15), ray of enfeeblement (DC 15)
. . 0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 14), mage hand
. . Bloodline Empyreal
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Statistics
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Str 9, Dex 14, Con 16, Int 12, Wis 18, Cha 7
Base Atk +1; CMB +0; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Eschew Materials, Toughness
Traits focused mind, reactionary
Skills Acrobatics +2 (-2 to jump), Appraise +5 (+7 to assess nonmagical metals or gemstones), Heal +6, Intimidate +2, Spellcraft +6, Use Magic Device +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Goblin
SQ dwarf sorcerer, stonesinger
Other Gear quarterstaff, 150 gp
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Special Abilities
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+1 to acid and earth spell or spell-like ability damage Add +1/2 to acid and earth spell or spell-like ability damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Empyreal Your heavenly power derives from insight rather than force of personality.
Associated Bloodline: Celestial.
Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Heavenly Fire (1d4+1 divine energy, 7/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.