Exalted Armsman (Cleric)
Some clerics, especially of more militant gods, choose to make their deity’s favored weapon the focus of their power instead of their deity's holy symbol. These exalted armsmen sacrifice their ability to channel energy throughout an area and instead focus their deity’s might into spectacularly devastating blows.
Empowered Strike(Su): As a swift action, an exalted armsman may fill their melee weapon with raw divine energy with which to strike down their adversaries. The exalted armsman may only use this ability to enhance the strikes of a melee weapon they are wielding if it is their deity’s favored weapon. On the next melee attack the exalted armsman makes before the beginning of his next turn, he deals an amount of bonus untyped damage equal to 1d6 points of damage plus 1d6 points of damage for every four cleric levels beyond 1st(2d6 untyped damage at 5th level, 3d6 at 9th level, and so on) to a maximum of 5d6 extra damage at 17th level.
At 11th level, the target of the exalted armsman’s empowered strike must make a Will save with a DC equal to 10 + 1/2 the exalted armsman’s level + the exalted armsman’s Charisma modifier or be shaken for a number of rounds equal to the exalted armsman’s Charisma modifier. This ability cannot stack with itself or other shaken effects in order to cause an opponent to move from shaken to frightened, or from frightened to panicked.
At 15th level, an exalted armsman may elect to expend an additional use of his empowered strike ability as a free action and cause the target of his next empowered strike this round to be fatigued instead of shaken on a failed Will save.
At 19th level, an exalted armsman may elect to spend an additional use of his empowered strike ability as a free action and cause the target of his next empowered strike this round to be staggered instead of shaken on a failed Will save.
Starting at 1st level, an exalted armsman may use empowered strike a total of 3 + his Charisma modifier times per day.
This ability replaces channel energy and spontaneous casting.
Weapon Focus: At 1st level, an exalted armsman gains the feat Weapon Focus with their deity’s favored weapon as a bonus feat, even if he does not meet the normal prerequisites.
Extra Strikes: At 3rd level, and every four cleric levels beyond 3rd, an exalted armsman gains an additional use of his empowered strike ability per day.
Weapon Specialization: At 7th level, an exalted armsman gains Weapon Specialization with his deity’s favored weapon as a bonus feat, even if he does not meet the normal prerequisites.