Eldran Tesh

Jace Mercier's page

92 posts. Organized Play character for DSXMachina.


Full Name

Jace Mercier

Alignment

CG

Languages

Common, Varisian

Occupation

Vagabond

Strength 12
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Jace Mercier

Quick to smile, a soft smile that resonates with those around him. He likes to stay in the background, helping those in need of companionship.

Male Human (Molthune) Cleric of Caydean/1
CG medium humanoid (Human)
Init +1; Senses (), Perception +3,
Languages: Common, Varisian
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DEFENSE
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AC 16, touch 11, flat-footed 15 ACP= -3
HP 9 (1HD)
Fort +3, Ref +1, Will +5
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OFFENSE
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Speed 40 ft.
Melee Rapier (one handed) +1 1d6+1/18-20
Space 5 ft. Reach 5 ft.
Ranged Sling +1 1d4 20/x2
Base Atk +0; CMB +1; CMD 12
Learnt Cleric Spells (CL 1st):
1st (2+1/day) - [cure light wounds (DC12)][Charm Person/Expeditious Retreat] Comprehend Languages, Protection from Evil
0th (at will) - detect poison , detect magic , virtue
Channelling: Positve Planar:* 8/day & 1d6 (DC12) in 30"
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STATISTICS
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Str 12, Dex 12, Con 12, Int 12, Wis 16, Cha 14
Feats: Selective Chanelling, Extra Channelling
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SKILLS
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Acrobatics + 0
Appraise*/1 + 5
Climb + 0
Diplomacy*/1 + 6
Escape Artist + 0
Fly + 0
Heal + 3
Intimidate + 2
Knowledge*/1 (Nobility) + 5
Knowledge*/1 (History) + 5
Perception + 3
Ride + 0
Sense Motive + 3
Stealth + 0
Survival + 3
Swim + 2
UMD +
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GEAR/POSSESSIONS
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Location On Persons (14.5)
Studded Leather* (25/-)
Heavy Wooden Shield* (7/10)
Rapier (20/2)
Sling
Flask (.03/1.5)
Tankard (.02/1)
Signet Ring (5/-)

Location Pouch (1/.5) (0.5)
Alchemists Kindness (1/-)
Bachelors Snuff (1/-)
Night Tea (10)(1/-)

Location Pouch (1/.5) (10.5)
Bullets lead (10)groaning(10)(2.1/10)
Cards (1/.5)

Location* Waterskin (1/4) (4)

Location Backpack* (2/2) (13.5)
Candle (5) (.05/-)
Chalk (5 piece) (.05/-)
Fish Hook (0.1/-)
Flint and Steel (1/-)
Charcoal (.5/-)
Iron Spike (.05/1)
Lamp Oil (.1/1)
Mapcase (1/.5)
Marbles (0.1/2)
Mirror (10/.5)
Paper (sheet) (x5) (1/-)
Rope (silk/50 ft.) (10/5)
Sealing Wax (1/1)
Sewing Needle (.5/-)
Twine (50 ft.) (0.01/.5)

Location Home# (31.5)
Ale (gallon) (0.2/8)
Bedroll (0.1/5)
Blanket (0.2/1)
Iron Pot (0.8/4)
Caltrops (1/2)*
Cooking Kit (1/2)
Shaving Kit (1.5/0.5)
Shovel (0.2/3)*
Soap
Wine Pitcher (0.2/6)

* = In saddlebags
# = In Lodgings

45 gp, 5sp, 4cp

Total Weight = 43 + 31.5
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SPECIAL ABILITIES
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Trait - Exalted of the Society
Benefit: You may channel energy 1 additional time per day.

Trait - Magical Talent - Arcane Mark
Benefit: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Charisma-based.

Deity: Cayden Chosen Domain: Charm (Love); Travelling (Exploration) Favored Weapon: Rapier

Charm Domain (Love):
Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.

Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

Travel Domain (Exploration):
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Background

When Roarke was born, everyone in the family knew that he was special. The Mercier family has been on the rise since they received the Imperial commission from the Molthune government, a prestigious post in the army was guarenteed. After the great battle the family moved up towards Druma, where they established their lands. Roarke was a golden-haired child, fair of face and quick of wits. The potential was clear that he would become the successor to the family.

When Jace was born three summers later his parents celebrated, he was to be trained to protect his brother both physically and spiritually. Jace trained as did bro, that loved him. Roarke was betrothed to a local Baron's daughter. Jace trained in the ways or Irori, although he spent most of his time with an acerbic monk. Who taught him moderation, how to enjoy himself and they joys of travelling as they moved around the estates homesteads. Healing, bringing happiness and travelling through different cultures - expanded his horizons making sure to learn about other social strata's.

As soon as Roarke was old enough, he took command of a troops and engaged in skirmishes and successfully drove a rampaging band of Orcs from the nearby lands. He felt at home amongst the soldiers there honesty and coarse humour, the youngster Jace's home. And Roarke generated loyalty amongst his troops soon they proudly wore his sigil and carried aloft his banner.

Roarke knew his own mind and that he must prove himself to the other nobles if their house was rise to the top. Thus he got the pair accepted an an envoy to Lastwall. This was announced to the Molthune court, where jealous nobles plotted.

Thus as they took towards the area they were under a vile ambush, his loyal troops defended Roarke who never took a step back and shed blood and tears for death of each of his men. Despite Jaces efforts and healing magiks, they were doomed but still Roarke fought on.

Finally, as a relief column was on the horizon Roarke was stuck down an axe lodged in his back. Jace was left standing over him fighting for both their lives. The axe-head could not be removed without killing him, thus he was taken home in a litter.

Roarke's spirits didn't drop as the brothers came home, he was glad that they were alive when no other was. The slow procession home was grim for Jace, he knew he had failed - his brother had been crippled and their friends dead.

Once they got home Roarke was reunited with his bride, upon seeing his condition she locked herself away in a tower. When she came out, Isabel had taken charge of the holding. Jace was banished from his home, even despite his brothers protestations.

Waiting for weeks amongst the common folk, Jace learnt little more of his brothers condition other than that Isabel had influenced him and that their relationship was cold. Then a cold autumn eve, a group of roustabouts displaced Jace from the tavern he was lodging at. They continued to harry him off his familial lands.

Deep in his heart he knew, that his place was out in the world. Making up for his failures and making people happy in a way his brother could never be.

Personality

Likes to make people happy to make up for his perceived failures. On his finger is the signet ring of his people as the next heir - as Roarke will never have children.