About Everest"Everest is not human. He's not even alive. He's an android guardsman, and one of the best. Who needs a guardsman who eats, sleeps, has to sneak off to the privy? Everest is unmoving. Like a stone. But I guess he does move, so he's not. It's great. We like having him around. Very useful!" "He was found buried underground in a dungeon somewhere by a group of adventurers who pawned him off to a gnome who pawned him off to a curiosities dealer who shipped him 'cross the sea to sell him to a noble to lost him in a hedonistic party to a group of ne'er-do-wells who got caught. For some reason, all that activity woke him up from his hibernation. They put him in the evidence room. He knocked and politely asked to be let out." "Of course, the nobleman wanted him back. Sir Helmdegger has the papers to prove he bought him, after all. But the burglars got away one night by accident. Uh, yeah. The thing where they stole the guard uniforms. People are still talking about that? ... Anyways, Everest is evidence in an ongoing investigation. The grey area between living evidence and uh. not-living evidence is a wide one, especially when it comes to a thing or person like him. They let him work his keep since he does in fact use up a bit of space in the corner. Turns out he's not so great at cleaning, but he is fa-an-tastic at chasing street toughs down and pummeling the hell out of them. Turns out he doesn't get tired." "Now, he sometimes sounds a bit creepy. Maybe even a bit psychopathic. But he's just being honest. Really. He'll grow on you. No, not literally! I don't think he does that." "Let me call him over here and I'll introduce you. Hey, Everest! Over here!" Everest is a six-foot-even colossus of metal parts and clicking machinery designed expressly for the purpose of ending human life, but he doesn't like to do that so it's no big deal. He wears a guardsman's uniform like a mannequin. He's very congenial, very soft-spoken and dazzlingly intelligent. Brutally honest is the right words for his personality. He enjoys capturing law-breakers and thieves, stomping out crime and saving people in danger. He apes human life in many ways, pretending to drink, smoke or relax in an exaggerated way that has earned more than its fair share of laughs. Even he doesn't know where he's from. But sometimes, he gets flashes of directives, sounds, light and fury and knows that someone nearby is breaking security protocol and should be pacified. It comes to him like a dream or a fever. Does he want to find out why? It's not important. What's important is keeping these people safe, secure and happy. Everything else is secondary.
Everest
Bruising Intellect [Link]
Brutal Honesty
Half-Orc Combat Training 1-time use
Abilities:
Feats
Point-Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Class Abilities Ranger Combat Style [Archery] - The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style style. At 6th level, he may select this talent again and adds the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list. Combat Style Feat (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two weapon combat. The ranger’s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
Track - A slayer adds half his level (minimum 1) to Survival skill checks made to follow tracks. Favored Target (Ex): At 1st level, a slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and a +1 bonus to DCs of slayer class abilities against that opponent. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Racial Abilities Android Drawback - Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects. Nanite Surge +5 - An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round. Consumables
Gold
Advancement:
3rd-- Sneak attack +1d6 4th-- Slayer talent (Terrain Mastery [urban]) 5th-- 2nd favored target, 6th-- Slayer talent (Ranger combat style), Sneak attack +2d6 7th-- Stalker 8th-- Slayer talent (Snap Shot), 9th-- Sneak attack +3d6 10th-- 3rd favored target, Advanced slayer talent (Slayer Camoflauge), 11th-- Swift tracker 12th-- Advanced slayer talent (Ranger combat style), Sneak attack +4d6 |