Wayfinder of the Planes

Everest's page

23 posts. Alias of SecSeibzehn.


Full Name

"Right here, on the chest: Everest."

Race

"I think it's an android..."

Classes/Levels

LN Android Slayer 2

Gender

"It appears masculine..."

Size

"It's pretty big, huh?"

Age

"How old you think this is?"

Special Abilities

"Think we could get it started up again?"

Strength 16
Dexterity 14
Constitution 14
Intelligence 15
Wisdom 10
Charisma 8

About Everest

"Everest is not human. He's not even alive. He's an android guardsman, and one of the best. Who needs a guardsman who eats, sleeps, has to sneak off to the privy? Everest is unmoving. Like a stone. But I guess he does move, so he's not. It's great. We like having him around. Very useful!"

"He was found buried underground in a dungeon somewhere by a group of adventurers who pawned him off to a gnome who pawned him off to a curiosities dealer who shipped him 'cross the sea to sell him to a noble to lost him in a hedonistic party to a group of ne'er-do-wells who got caught. For some reason, all that activity woke him up from his hibernation. They put him in the evidence room. He knocked and politely asked to be let out."

"Of course, the nobleman wanted him back. Sir Helmdegger has the papers to prove he bought him, after all. But the burglars got away one night by accident. Uh, yeah. The thing where they stole the guard uniforms. People are still talking about that? ... Anyways, Everest is evidence in an ongoing investigation. The grey area between living evidence and uh. not-living evidence is a wide one, especially when it comes to a thing or person like him. They let him work his keep since he does in fact use up a bit of space in the corner. Turns out he's not so great at cleaning, but he is fa-an-tastic at chasing street toughs down and pummeling the hell out of them. Turns out he doesn't get tired."

"Now, he sometimes sounds a bit creepy. Maybe even a bit psychopathic. But he's just being honest. Really. He'll grow on you. No, not literally! I don't think he does that."

"Let me call him over here and I'll introduce you. Hey, Everest! Over here!"

Everest is a six-foot-even colossus of metal parts and clicking machinery designed expressly for the purpose of ending human life, but he doesn't like to do that so it's no big deal. He wears a guardsman's uniform like a mannequin. He's very congenial, very soft-spoken and dazzlingly intelligent. Brutally honest is the right words for his personality. He enjoys capturing law-breakers and thieves, stomping out crime and saving people in danger. He apes human life in many ways, pretending to drink, smoke or relax in an exaggerated way that has earned more than its fair share of laughs.

Even he doesn't know where he's from. But sometimes, he gets flashes of directives, sounds, light and fury and knows that someone nearby is breaking security protocol and should be pacified. It comes to him like a dream or a fever. Does he want to find out why? It's not important. What's important is keeping these people safe, secure and happy. Everything else is secondary.
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Everest
Male android slayer 2
NG Medium humanoid (android)
Init +3; Senses darkvision 60ft., low-light vision; Perception +8
-Defense---------------------------------
AC 17, touch 10, flat-footed 10 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +5, Ref +6, Will +1 (+4 vs all saving throws against mind-affecting effects, paralysis, poison, and stun effects)
Immune fatigue, exhaustion, disease, sleep, fear, emotion-based effects
-Offense---------------------------------
Spd 30 ft.
Melee longsword +4 (1d8+2/x2) or nightstick +4 (1d6+2/x2)
Ranged longbow +6 (1d8+2/x3) or point-blank shot longbow +7 (1d8+3/x3)
Special Attacks favored target +1
-Statistics------------------------------
Str 14, Dex 16, Con 14, Int 15, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Precise Shot*, Point-Blank Shot
Skills Acrobatics +7, Climb +5, Intimidate +7, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +8, Sense Motive +2, Survival +5, Stealth +7, Swim +4 ... ACP -1 All skills listed are class skills
Traits Bruising Intellect, Weapon of Peace
Languages Common, Orc, Elven
Combat Gear masterwork composite longbow +2, dagger, quiver with 20 arrows, masterwork chain shirt, longsword consumables under gear below
Special Abilities Slayer Talents (ranger combat style [archery]), track, nanite surge +5

Traits and Drawback:

Weapon of Peace [Link]
Source Champions of Purity pg. 7
Even though you are a trained combatant, proficient with any number of weapons, you don’t relish killing your enemies. It’s not that you’re afraid of seeing blood, but rather that disabling a foe is superior to killing someone capable of admitting defeat. When using a melee weapon that deals lethal damage to instead deal nonlethal damage, you take only a –2 penalty instead of –4.

Bruising Intellect [Link]
Source Ultimate Campaign pg. 59
Your sharp intellect and rapier-like wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.

Brutal Honesty
Everest doesn't lie. Ever. Even if it would be easier, he sticks to the letter of the law, says it like it is and takes no shame in being truthful. Even if it would be distinctly unhelpful, he chimes in to correct omissions by others.

Half-Orc Combat Training 1-time use
Just like a half-orc can keep their body going for just a little bit longer even while grievously injured, Everest can take the most grievous injury and make it seem small. You know-- the lack of internal organs helps a lot. Once, ever, a critical hit may be turned into a normal hit.

Abilities:

Feats
Precise Shot - You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Point-Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Class Abilities

Ranger Combat Style [Archery] - The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style style. At 6th level, he may select this talent again and adds the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.

Combat Style Feat (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two weapon combat. The ranger’s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.

Track - A slayer adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Favored Target (Ex): At 1st level, a slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and a +1 bonus to DCs of slayer class abilities against that opponent. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
At 5th, 10th, 15th, and 20th levels, the slayer’s bonuses against a studied target increase by +1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may lose this connection to a studied target as a free action (allowing him to study another target in its place).
At 7th level, the slayer can study an opponent as a move or swift action.

Racial Abilities

ANDROID RACE

Android Drawback - Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.

Nanite Surge +5 - An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

Gear; Gold, consumables, items:

Wearing: chain shirt
Torso:
Belt: longsword, dagger
Carrying: longbow
Backpack:

Consumables
Alchemical -
Magical -

Gold
9gp 0sp 0cp
Spent
0pp 0gp 0sp 0cp

Advancement:

3rd-- Sneak attack +1d6
4th-- Slayer talent (Terrain Mastery [urban])
5th-- 2nd favored target,
6th-- Slayer talent (Ranger combat style), Sneak attack +2d6
7th-- Stalker
8th-- Slayer talent (Snap Shot),
9th-- Sneak attack +3d6
10th-- 3rd favored target, Advanced slayer talent (Slayer Camoflauge),
11th-- Swift tracker
12th-- Advanced slayer talent (Ranger combat style), Sneak attack +4d6