
Everae |
I've searched, and somehow still can't find all the answers to life, the universe, and tracking weapons.
Our group just had our first Starship Combat session last night, and boy was it a lot of learning. Lots of questions of course, but one of the bigger head-scratchers that I feel should be easier to answer relates to Tracking Weapons.
1) I've seen it mentioned that after the initial firing of the missile, you do NOT apply range increment penalties to Tracking the target. I've also seen mention that you DO. I don't see anything in the rules (aside from "make your gunnery checks, kids"), but maybe someone else has? If it does apply, is the range based on distance between missile and ship, or ship and ship?
2) Most tracking weapons in the CRB have the Limited fire 5 special property. When you fail your initial gunnery check, is that ammunition consumed? I can't tell if you make the check before or after the launch. To me it makes sense not to pull the trigger until you know you're locked onto the target, and it's just silly to think you launched that missile and it explodes (or fizzles) outside your launch bay because you can't make the check.
3) What happens when someone who's not the target of a missile passes through (or stops in) a hex containing that missile? Can missiles share hexes with other missiles and non-target starships? I know it's locked on to a target, but we were launching a lot of nukes at each other last night. At one point there were more missiles than ships in a 1v4 combat. The field was cluttered with missiles and it was hard to decide if we could fly through them or not.
4) Directly related to the last question, sorry. If you fly into a hex containing a missile targeting you for any reason, does it hit you? The rules SEEM to state that it can only move then hit you in the gunnery phase. But if you fly straight into it in the helm phase...?
5) If a gunner switches roles, who makes the gunnery checks on the missile he fired from a previous round? Does anyone? What if there is no more gunner?
6) Last one (for now). When an enemy ship is destroyed, are its missiles that are still in play removed from the table?
We reasoned it out a lot, and ultimately house ruled, but want to know what the truth is.
Please no house rules, advice, or homebrew. Just want some clarification if it's available.