Duke Arvanoff

Grant Aldwin's page

No posts. Organized Play character for Ultimagus.



Liberty's Edge

Hello! I'm unsure if this is the right place to post such a question. Is there any probability of unavailable single miniatures getting restocked, any time soon? (Namely, from Shattered Star.)

Liberty's Edge

Hey folks, I'm looking at designing an Imp Swarm to use at some point in time. Preferably still maintaining some of the impish nastiness, like being able to go invisible at will, and poison. Thoughts? Ideas on what the CR might be? Any other advice on making variant swarms?

Liberty's Edge

Hey, so I've been having a big problem. I'm trying to purchase my tickets for Paizocon this year, including the 4-day pass and the banquet pass, however when I check out and supposedly complete my purchase, there is no confirmation that I've purchased them, and they remain in my shopping cart. What's going on, how can this be resolved?

Liberty's Edge

Hey, I want to play a Pain Taster, and I'm making sure what a certain bonus is typed as, to ensure that I'm not doubling down on bonus types that don't stack.

"Additionally, a pain taster can deal lethal damage to herself at any time to gain a bonus on attack and damage rolls. Doing so is a swift action that deals 2 points of damage to the pain taster, does not require an attack roll, and bypasses any damage reduction the pain taster possesses. For 1 round, the pain taster gains a +1 morale bonus on attack rolls and a +2 bonus on damage rolls. Every 3 levels thereafter (4th, 7th, and 10th), the amount of damage the pain taster deals to herself increases by 2 and the resulting bonus she receives on damage rolls increase by 1 (to a maximum of 8 points of self-inflicted damage and 5 points of bonus damage to other targets at 10th level). At 7th level, the bonus on attack rolls gained when using this ability increases to +2."

What type of bonus is it to damage rolls? Morale, or Untyped? I'm inclined to say untyped, but I wanted some more knowledgeable help.

Liberty's Edge

So, say that the party is stripped of all their equipment. Maybe able to keep a dagger, at most. They got captured and thrown in a jail cell, or something, or marooned on an island. How does this affect their APL? I imagine it would drop by 1 or 2, but what exactly, if not more? Assume this is a basic party of a fighter, rogue, cleric, wizard.

Liberty's Edge

Hey, I received my Starfinder book not too long ago, and within the first few days, the binding adhesive already started to lose its strength and break off. I know that it won't take long now for it to go out even faster, so I'd like to return it and get a new one in exchange. Thank you very much for your time.

Liberty's Edge

So. Guns akimbo. Practically every NPC's gonna have a gun. So, is it really required to have a tank anymore?

To give context, I'm part of a fledgling campaign, and we're deciding on the party. Even though I technically chose first, wanting to play an Envoy, we wound up with a ranged Soldier, a Mystic, an Operative, and a Technomancer/Mechanic. I could be willing to play a Solarian, but Envoy really gets me excited. But is it really necessary to have a front-line melee fighter in this game?

Liberty's Edge

So, since I just discovered that Ifrit is a legal race for PFS now, I'm gonna make an Ifrit Sorcerer, with the Wishcrafter archetype. It's main gimmick is Wishbound Arcana, which I will post here for your convenience:

"At 1st level, the wishcrafter can use the wishes of non-genie creatures other than herself in place of the normal verbal components of her spells. A creature can make a wish as a free action at any time, even during the wishcrafter's turn. The wishcrafter must be able to hear and understand a wish in order to use it as a spell component. A spell that doesn't normally have a verbal component gains one when cast using this ability. A wish doesn't need to mention the name of a specific spell, but must describe an outcome that can be accomplished by casting a spell the wishcrafter knows (for example, wishing to be bigger could supply the verbal component for enlarge person). A wishcrafter gains a +1 bonus to her caster level when using a creature's wish as a verbal component in this manner, but cannot include herself as a target of such spells. She can be affected by such a spell if it affects an area rather than a target or targets. A wishcrafter is under no compulsion to grant a creature's wish. Once the wishcrafter grants a creature's wish using this ability, she cannot use this ability to grant that creature any further wishes for 24 hours."

So, here's my problem. It doesn't mention about if the spell requires the creature to be touched or not. Like, let's say the Fighter who is 40 ft. away says, "I wish to stronger against my foes!" and I have Protection from Evil on my spell list. If I chose to grant his wish then and there, using my Wishcraft ability, would he immediately be affected by Protection from Evil, despite me not being in contact with him, or would I still need to make a touch?

Super cool archetype idea, allowing you to literally cast spells outside of your turn. Great for action economy. I just hope it can work well.

Liberty's Edge

Alright, so, something that really bothers me about the first book is how it's never elaborated what happens to the first Doppelganger the PCs encounter, the one who has them imprisoned at the very beginning and is scripted to run away. There's the chance that she'll die, especially if say, a monk or brawler gets the jump on her, but that seems unlikely. If/when she runs away, the book does not describe what happens to her.

Did any of you figure out a good place for her to show up again? It would have to be somewhere in the area just north of the survivors' shelter, since she has nowhere else to run. I think it would be a major faux pas to just let her vanish entirely.

Liberty's Edge

I'll be starting running Strange Aeons for my group soon, and I'll be implementing a modified Sanity System, since I think the one introduced in Horror Adventures is too harsh, and sort of unfitting. I feel like madnesses will be acquired too quickly, and I don't want that. So, here's what I've got:

Sanity Score and Edge are calculated exactly the same, but the big difference is the Sanity Threshold. I've changed it so that it is equal to the sum of all mental modifiers, as opposed to the highest.

I will be implementing something called a Fear Threshold as well, which is equal to the highest mental modifier, much like the original Sanity Threshold. For every point of sanity damage a character takes, they are afflicted by a level of fear (also introduced in Horror Adventures) equal to the amount of sanity damage taken past their Fear Threshold. For example, if their FT is 2, if they take 5 sanity damage, they suffer from the Scared affliction.

Similarly, if the amount of sanity damage exceeds their Sanity Threshold, they are confused for a number of rounds equal to the amount of points exceeding their threshold. Using the previous situation, if the character's ST is 4, then they will be confused for one round, as well as Scared. However, uncertain how long these fear affects should last.

Any thoughts on this? Too easy? Too unforgiving? Too complex?

Liberty's Edge

Okay, so, say you have a fighter with a BAB of at least +6, with two weapons, one in each hand. They don't have TWF, but instead, switch between the attacks. Are you allowed to do that? Like, make your first attack with the heavy mace in your right hand, and make your second attack with the longsword in your left? It is not TWF, it's just distributing the number of your attacks amongst your weapons. Is that something you can do, or do you have to use a Full attack with one weapon only?

Liberty's Edge

We've heard it all before. Knowledge is power, and it is the ultimate weapon - apparently.

In recent months, I've taken a fascination with the concepts introduced in Occult Adventures and Ultimate Intrigue, with their ideals of secrets being more valuable than any sum of gold. I wish to incorporate these concepts into my games, to add layers of mystery and subtlety. However, I do not know how.

There's always talk of how knowledge and secrets are powerful, but how, exactly? I may be inexperienced, or perhaps too narrow-minded to understand, but I wish I knew exactly what that meant. Sure, knowing an enemy's secret weakness can be a huge boon, or knowing the location of a powerful weapon can be great, but that's about it. Like it was stated in OA, there are powerful mages who trade in secrets with covetous outsiders, but what good is a secret if nothing is done about it? One could say that knowledge gives you power because it helps you control the situation more, but how does that influence a party, which in my experience, usually has very little autonomy and is led by the GM to their objectives. (Not that this was not of my own doing, I only recently have been getting seriously about my GMing.)

Please, if anyone has clarity upon this, or better yet, EXAMPLES of how knowledge is power, please share. I find these concepts to be fascinating, but in my weak-mindedness, I do not know how to incorporate them or use them in meaningful ways.

Liberty's Edge

Hey all, been wondering about any ways I could somehow build a PFS-legal Dragon Shaman, originating from 3.5. The Dragon Shaman was one of my favourite classes, and as my opportunities to play 3.5 have seemingly vanished, I was wondering if there was any way to play it in PFS based on a special build.

For those unfamiliar, this is NOTHING like the Dragon Shaman archetype of the Druid. They are a class focused on becoming similar to dragons, with things like breath weapons and wings at later levels. Meanwhile, they use support auras that they can change at will to buff allies. However, they are not casters, which makes them unique. I've wracked my brain trying to figure out ways to pull this off, but I'm running out of options. Any ideas?

Liberty's Edge

Hello! I'm sorry to bother you with this, I'm sure this issue pops up often. I'm trying to order a large amount of paint for miniatures, and every time I try to proceed to checkout, it has me enter my password, and boots me back to the main page. I attempt to checkout again, same problem. I've tried clearing cookies, and moving things to my sidecart and back to my main cart. (I'm not exactly sure how the latter option works, I read it on a much older thread that it might help.) Is there any way this dilemma can be resolved? Thank you for your time and patience!

Liberty's Edge

Heyo, looking to see if there are any folks in the area who are interested in being a part of a group, either as a DM or a player. PM me or respond here, either way, we can try to set something up or establish connections.