Eudaimon's page

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So, I don't have a lot of experience thinking about design issues. I don't stake too much pride on what follows. But this is an interesting topic for me, as I greatly prefer mundane characters to magic-users. I've tried to stitch together a few of the more popular suggestions from earlier in this thread as well as the "Fixing the Fighter" thread linked on page 1. Not *truly* "Unchained", but at least a little more adventurous than a "full BAB Monk" ;-). For those of yall advocating a more radical approach, I'd *love* to hear some detailed ideas. As I said, I don't have much in the way of sea legs when it comes to design so for myself I'm content with baby steps. What do yall think of this?

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4+Int skill points
>new class skills: Acrobatics, Heal, Knowledge (Local), Perception, Sense Motive

+12 Will save (no more Bravery)

01 | +1
02 | +2
03 | +3
04 | +4
05 | +5/+1
06 | +6/+2
07 | +7/+3
08 | +8/+4
09 | +9/+5/+1
10 | +10/+6/+2
11 | +11/+7/+3
12 | +12/+8/+4
13 | +13/+9/+5/+1
14 | +14/+10/+6/+2
15 | +15/+11/+7/+3
16 | +16/+12/+8/+4
17 | +17/+13/+9/+5/+1
18 | +18/+14/+10/+6/+2
19 | +19/+15/+11/+7/+3
20 | +20/+16/+12/+8/+4

Weapon Training @ 1, 5, 9, 13, 17

A Fighter's weapon-specific feats apply to the entire Group, rather than to the individual weapon, as long as he has Weapon Training in that Group.

Bonus feats are not restricted to combat feats.

Retraining: In addition to feats gained on account of race, standard character advancement, or the bonus feats listed in the Fighter advancement table, a Fighter may learn one additional "inactive" feat at each Fighter level, for a maximum of 20 additional feats at Fighter level 20. These "inactive" feats confer no benefits or penalties. As a Move Action the Fighter may swap out any number of feats between "active" and "inactive" status (as long as the end result is the same number of "active" and "inactive" feats as he started with). Any prerequisites for an "active" feat must also be "active". At every even-numbered Fighter level, a Fighter may retrain any feat that is not a prerequisite for any other feat he knows, learning a new feat in its place.

Swift Striker: beginning at fifth level, a Fighter may make a second attack when attacking as a Standard Action or as part of a Charge. This second attack is made at a Base Attack Bonus of +1; this bonus increases by +1 for every Fighter level after five, to a max of +16 at Fighter level 20.