Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Hey, sorry for vanishing. My SO has been having some health issues. Between doctor's appointments and the impact on my mental health I haven't gotten a post up in any game in a few weeks. If you need me to hop back in just say so and I'll do my best to catch/keep up, but if my bowing out won't be too disruptive then I think that's probably the better option for me.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
"Even just walking, I suspect our appearance may garner some attention," Ethulfel observes as he lands but his large blue butterfly wings remain. "I suppose I could employ an illusion, or a transmutation..."
The strange man falls quiet for a thoughtful moment and then asks, "would drawing attention necessarily be bad? If we enter the city openly and without aggression, perhaps we'll be invited to an audience with whoever is in charge?"
perception (night): 1d20 + 32 + 14 ⇒ (3) + 32 + 14 = 49
Again, sorry for the delay. Should be back to regular posting on Monday.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Sorry, I'm here too. Work has been crazy. Next week probably will be too, but I'll do my best.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Ethulfel looks at all of the halfling’s furry passengers and furrows his brow. “You said you could accommodate four also, Rahlmaat, but I see six…” (I think? Iirc, Erasmo said he has 5 squirrels.)
”Can you manage that whole crew?”
I’m not sure how many you can teleport… I can actually bring 7 with me but my simulacrum takes up one spot and Moonshadow takes two, so I only have 4 available. If you’re casting the spell normally (at CL 20) you can do 6 and will be fine but I don’t know if it’s like a sphere ability or whatever.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
"Is everyone here able to teleport themselves to an agreed upon meeting place?" Ethulfel asks as he prepares to teleport away. "If not, I can bring four others with me, and we can stop anywhere you might need along the way."
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Ok, thank you. Like I said before, I’m not sure how helpful I (a planar traveler) will be in an adventure where I can’t use a bunch of my spells known and spell-like abilities, but I suppose I’m ready to find out.

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
in gameplay, Voice of Awesomeness wrote: When I spoked with the creator of the module, he said the ward prevents any extra-dimensional spells that allow *creatures* to enter from other planes. Including personal demi-planes used for resting. Items going into and out of storage are fine. I don't want to beat a dead horse, but I'm still trying to wrap my mind around exactly how this works. By RAW, there's no rule against living creatures climbing into a bag of holding (they just have to be able to fit through the opening, and not need to breathe), so it sounds like maybe the intention is that the effects still work but the ward stops creatures from passing through? If that's the case, could you still use like a rope trick or mage's mansion if only items were passing through the portal? What about something like teleport- could an intelligent item (with the teleport ability) teleport itself within the ward? And, what does all that mean for similacra? They are intelligent, animated objects... can they climb in and out of bags of holding and/or a mage's mansion? Can they teleport if they're not bringing any living creatures with them?
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
"Perhaps I'm the only one..." Ethulfel says, looking around at the motley crew of beings assembled, "but I would benefit from an opportunity to make some preparations before charging into danger. Should we plan a place and time to rendezvous, or would it be preferable that I make the necessary arrangements and return here as quickly as possible?"

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Ethulfel frowns at the witch's answer and falls into quiet contemplation.
At length, he glances towards the halfling and mutters, "I have a number of ways to transport us closer... I'm not sure how much help I'll really be beyond that though. I make a great deal of use of exactly the kinds of magic that have apparently been completely blocked within this Sinlord's domain."
The spell description doesn't say anything about mage's mansion or rope trick or any of those kind of spells that create pocket dimensions like a bag of holding; but, just so I'm clear, no of those will work at all, but the bag will?
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
I don’t want to enable our GM too much, but I actually make us immune to TPKs… if I die for any reason (and it sticks), my clone wakes up in my permanent demi-plane; if everyone else is dead too, I can resurrect them (though I’ll expect to be paid back for the material components).
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
This is a busy week and I haven’t had a chance to read through and pick buffs yet but if some of them are going to non-PCs, could I maybe get 1 or 2 of those for Moonshadow and/or my simulacrum?

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Voice of Awesomeness wrote: Bolvar Gemforged wrote: I’m here! I thought I had made a post and nobody had responded. And yet now I see that it isn’t there…I’ll get it rewritten tomorrow. (I put a lot of time into making this character. No way I’d ghost this campaign…) That is the worst! It's why I always double or even triple check via preview to make sure my post is saved, and then I check again to make sure it's actually there. Cuz sometimes I get weird errors, and they can eat a post. That just happened to me 2-3 days ago, in the weirdest way... I posted, double checked it (and saw it was there), realized I forgot something and went back like 5 minutes later to edit, and there was a completely blank post there that didn't even display my profile name or anything. It wouldn't let me edit it at all, but thankfully it let me delete it and then I had to redo the entire post. This site gets squirrelly sometimes.

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Ethulfel frowns at the mention of extensive protections against teleportation and planar travel.
well... that's going to limit my options...
Ignoring the other concerns that probably should have been a higher priority, he questions, "what about pocket dimensions, with a physical opening, like a bag of holding or--hypothetically--a magnificent mansion spell... like the one I sleep in every night... Or, for that matter, what about a gate spell that creates a physical portal? Obviously, that wouldn't get us in there any easier, but it might allow us a means of escape in case of emergencies, perhaps an easier means of re-entry, should our initial assault be repelled? Though, we'd probably have to open it further out than our point of retreat, as there would likely be extra security measures in place there afterwards..."

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
"That's a relief, I suppose," Ethulfel mutters in response to the witch's first statement, "though it does mean we won't likely be able to correct the changes he's already made..."
He listens thoughtfully as the witch continues and his old friend replies.
...and apparently we still have an artifact we'll have to be careful not to let fall into the demon lord's hands- just a different artifact... I'll have to remember to ask Rahlmaat about this 'Sanguine Locus' later...
"If this Sinlord in anything like the Runelords, he will have gathered an army around himself as quickly as possible," he offers nodding in agreement with the sphinx's warning against a direct assault. Turning his attention to the witch he asks, "did you have a course of action in mind when you invited us, or were we simply the most able beings who both have some concern for this world and were willing to accept your invitation?"

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Sorry for the delay- been dealing with a winter storm.
Ethulfel thoughtfully considers the conversation as it unfolds around him, falling uncharacteristically quiet as he does. When he notices a lull, he finally joins in. “Of course, if we could get the rod from him, we could use it to go back and stop him from getting it in the first place. That should undo whatever damage he’s doing to our timeline right now.”
“And, if my limited understanding of temporal causality has not misled me,” he continues with a mischievously deferential nod to Rahmaat, “that would create a paradoxically sealed, closed loop, resulting in none of us possessing the rod nor remembering its existence…”
at least, I hope that’s right… otherwise we’ll need to make sure that it can’t end up in the hands of this witch and her demon lord when all is said and done…
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Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
“Please pardon our collective lack of manners,” Ethulfel replies with a diplomatic smile, “some of our number pass great stretches of time with little or no social interaction.”
“Nevertheless,” he continues as he sits down at the table but takes no food or drink, “we thank you for your hospitality. Clearly you are aware of who we are, but with whom do we have the pleasure of dining this evening, and for what purpose have you called us all here?”

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
"Two years sounds about right..." Ethulfel confesses thoughtfully in response to Arykiel's report on the timeline. When contacting Dolora comes up he answers, "I could use a simple sending spell to ask her, though the answer might be too complicated for the spell's allowed response... if you know where in Elysium she is I could take us all there to ask her?"
When the voice finally summons them to the newly formed door he smiles and says, "ah, I'd wondered when this would finally happen," before falling in with the others on their way inside.
Can I give sense motive a try to get a hunch if this woman has ulterior motives in inviting us in, or is otherwise deceiving us?
sense motive (guiding star): 1d20 + 32 + 14 ⇒ (13) + 32 + 14 = 59
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
"New Thassilon?!?" Ethulfel repeats with a mixture of surprise and annoyance. "When did that happen? I couldn't have been gone for more than two... three... What year is it?"
"I thwarted Karzoug when he tried to return. How did this happen?"
I forgot to ask what time it is? My perception is much better at night (under the stars).
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
I’m taking planar traveler as my second background feat. It’s linked in my profile. Also, with the much better assist ally rules I could make some of those DCs (even with original junk rolls), but since they’ve all been made already this time I’m not going to bother rolling them right now.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
”The moons rose and set normally,” Ethulfel answers, casually flying along beside Rahlmaat, “each along its own path, and at its own pace, save for the twins: a pair of like-sized moons that forever chase each other across the heavens, one setting as the other rises. If not for that, there would almost certainly be divergences during which no moonlight fell on the living side, but as it is the light waxes and wanes but never fails.”
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Moonshadow, whose name I already screwed up in gameplay, has stats up in my profile now. I've the simulacrum's stats about 2/3rds of the way calculated and then I'll cut and paste those in too.

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Rahlmaat wrote: A slight frown comes over Rahlmaat's features. "Ethulfel. Have you at *least* gotten some comprehension of the relationship between probability manipulation and quantum mechanics by means of electron cloud prediction? You've had millenia." Ethulfel chuckles at the sphinx's funny joke and answers, "You know very well that I haven't. I did come across a world, however, where the sun never rises nor sets- on one side its always day and the land is only burning sands and barren rock, but on the other side seven moons provide ample light throughout its endless night and cool, clear waters cut through lush forests and verdant plains. Truly a remarkable place to visit, if one can tear themself away from the library long enough..."
When Melkyzadyk arrives, Moonlight (the tiger) bristles slightly but Ethulfel smiles and replies, "A few centuries at least, I think. Welcome. If there's danger ahead your strength will be a nice addition."
knowledge (arcana): 1d20 + 27 ⇒ (8) + 27 = 35
knowledge (history): 1d20 + 27 ⇒ (9) + 27 = 36
knowledge (religion): 1d20 + 27 ⇒ (5) + 27 = 32
perception: 1d20 + 32 ⇒ (8) + 32 = 40
I can see perfectly in any darkness, including magical. And, I just realized that I didn't put any permanent spells on myself... so, I may have see invisibility soon, but apparently not yet (or maybe I'll trade out permanency for another spell if/since I probably could have gotten Rahlmaat or someone to cast it on my demiplane for me).

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
An incredibly handsome man with large, blue butterfly wings growing from his back descends to join the growing group. He is wrapped in the star-filled night sky like a cloak and accompanied by a large white tiger (who flies without wings) and a man who appears to be a lesser version of himself. "Well, this is quite the assembly," the man calls out in a clear, friendly voice. "Rahlmaat, always a pleasure. Bolvar, thank you again for the literal star knife- it continues to serve me well."
He turns to look at the tiny servant of Sarenrae just as she vanishes again and continues, Arykiel, I don't believe I've had the pleasure yet, but your name is known to me. I am Ethulfel Umbrada, High-Stargazer of Desna. It's a pleasure to make your acquaintance, and I suspect that with the power of stars and sun working in tandem we will be well equipped to contend with any threat."
Turning once more, he looks at the bearded halfling, one eyebrow raised inquisitively. "I'm afraid, sir, I haven't the slightest idea who you are... nevertheless, since you seem to have received the same summons as the rest of us, I'm pleased to meet you as well. What might we call you?"
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Lol!
"Thank you all for coming. We're expecting one more and he should arrive in..." <checks pocketwatch> "...six and a half days."

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Ethulfel chuckles softly at his old friend's words as he stares off at the cloud of stars hanging in the sky above. He always so enjoyed his time on Cynosure, and the company of Umena- an especially lovely cynosoma whose droll humor he enjoyed. "Sadly," he answers after a pause, "I won't be able to stay long this time."
Leaves rustle nearby and Moonshadow--a large, white-furred tiger with brilliant blue eyes--emerges as if called, along with a second, less-handsome, version of himself.
"I've just received word that another Sinlord has returned to Golarion," he explains to the moth-winged woman, "and I must go and investigate the claim."
"I thought you'd dealt with that already several years ago?" she asks with earnest curiosity.
"I dealt with the return of one, yes," he clarifies, "but there were others: seven in total. I was off wandering the planes during their first reign but have determined that I will do what I can to stop their tyranny from spreading again."
"Then I suppose," Umena answers with a soft smile, "this is goodbye, for now."
He gently takes her hand in his and raises it to his lips, softly kissing her knuckles. "Goodbye for now," he replies as he walks to Moonshadow and his own double. Together, the three fly to a nearby pool of water and disappear into it. The briefest of moments later, they emerge with a faint splash into the air above the Paragon's Torch.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Sorry I haven’t gotten a gameplay post up yet! WiFi in Belize was less common/reliable than anticipated (and free time was harder to come by too). I just arrived back in the states and I will get a post up tomorrow.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
I was involved in the events of Rise of the Runelord—or, of the Sinlord, I guess—but not directly with most of the Sandpoint stuff. Still, wiping out a whole town (plus the cathedral honoring Desna within it) would certainly put someone on my sh!tlist. My background mentions Karzoug by name, but I’ll change that once you post the name conversions.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
I have WiFi right now so I’m popping in to say hello. Belize has been great so far. I just realized I don’t have Moonshadow’s stats in my profile (and didn’t bring them to Belize with me), but I’ll get those up right away when I get back. I also am planning on having a simulacrum with me, so I’ll probably try to add stats for that too.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Hey all, I hate to do this but I am on my way to Belize right now for a work thing and I just found out that part of our time there is a team-building excursion, during which I might have zero internet access. I’ll do my best to keep up but if I go silent for a few days that’s why, I’m sorry, and I promise I’ll be back soon.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
There’s not really anything scary about me. I mean, in a pinch, I could cast miracle 15 times in a day (plus 4 wishes) so, I guess I could dramatically alter the course of a whole nation, but in terms of scaring other people/things of our power level, I’m really more of a heal/utility/support kind of guy.
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Melkyzadyk wrote: At this level, expensive components are always something to keep in mind. Diamond/Diamond dust, etc. Tell me about it! Literally 1/4 of my starting gold is invested in diamonds/diamond dust...
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Legendary gifts and extra stat points from race were done away with, but the official word from the GM was that we can add up to 15 extra race points to our race (as long as we stick to the benchmarks).
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Alright, I’ll keep bluff then (though I’m by no means an expert at it). Honestly, I had completely forgotten about the oaths- if it’s not too late I may take one or two (I think there’s at least one that’s a great fit for the devoted servant of a deity).
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Does oath of candor require you to divulge the truth, or could you remain silent while I lie to someone, if it was in our interest? If you (all) do need to disclose the truth, I’ll probably drop my ranks in bluff (and maybe pick up the oath too).
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Bolvar, I like that idea in theory, but I don't really want a runeforged weapon at all... I have a (keen) adamantine starknife, largely because I like the idea of it being made of 'starmetal'- maybe back when I found that metal I sought you out to forge it into the weapon for me?
Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
I might have met everyone at least once before, unless anyone doesn’t want to have met me (or only became famously powerful very recently). I wander a lot, and am naturally curious about famously powerful (and especially immortal) beings.

Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Thanks for the pick!
I think what I’m best known for would depend on who you are… like, for Rahlmaat I’m best known as the ‘human’ who randomly shows up at her library/temple/whatever about once a century just to catch up; to others I’m probably a sort of legendary figure in Desna’s church- a high priest who disappears to the outer planes for decades (or centuries) at a time and then reappears still seeming the same age; in terms of epic deeds though, the big recent one (unless it doesn’t fit with something in the plot, or someone else’s background) is that he heard of Runelord Karzoug’s return (at the end of Rise of the Runelord), traveled to Xin Shalast, and single-handedly defeated him.
That’s not how he became mythic though. I was picturing him being born mythic, and probably awakened when his brand (his oracle curse, and a clear sign of his having been claimed by Desna) manifested. In terms of the mythic sources from the rulebook, I was thinking Godling (not specifically as Desna’s literal child, but as someone in whose blood the original song of the spheres still echoes; though, with the mystery around his lineage, it could be a more direct connection).If for some reason that’s not alright, my second choice would be the Granted source (with Desna being the grantor and his ascension happening when he received his brand).
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Anyone else checking the thread way too often, hoping to see that picks have been posted (and that you’re one of them, lol)?
I don’t want to ‘favorite’ that post (from VoA) because not sleeping sucks, but the hope of finding out if we got picked tonight is pretty exciting. Good luck, everyone!
Sounds good, High Stargazer Ethulfel it is!

Mia Reigh, the Phoenix Blade! wrote: I'm guessing that you saw the backstory written out for the previous version of this character, Domina Reigh. That's exactly what happened- I even read the name and was like 'hmm, Mia's kind of an odd nickname for Domina, but I guess if you went to Mina first it could get shortened again' lol.
If anyone's curious, here's an image for the other (darker) version of Ethulfel: the yellow prince. He'd have a lot in common with this version, mechanically, but his bloodline would shift to void-touched (the wild-blooded version of starsoul), his revelations would change some, and his spells would include things like black tentacles and suffocation (and inflict spells on the oracle side instead of cures). And, instead of using a starknife (which is Desna's weapon) he'd use feats to get the telekinesis sphere (from spheres of power) and use that for combat. Also, instead of VMC cleric, he’d spend those feats on bard, which would up his knowledges and sense motive considerably (I wanted to do summoner but its execution seems just awful).
edit: I didn’t get far enough with him to check the benchmarks, so he might be over some of them, but he’d also be noticeably worse off in an anti-magic field than this version
Commander Azal-Ki-Lin wrote: Just to say, Remember no one knows outside of a god, knows that Azal is LE, I built her so she can play well with others. She presents at all times as LN. Every spell and scry you use will come back as LN. I actually thought you were LN, lol.
Mia Reigh, the Phoenix Blade! wrote: *a whole new background* Well, this version of Mia is now the character Eth would have the most in common with philosophically, and probably the one he would have the easiest time working with.

Alright, I (finally) have my fluff posted, and I’ve read everyone else’s.
As for which 2 other characters I think I’d work the best with, I’m not really sure how to answer that question… as I’ve mentioned before I think there’s some really interesting roleplaying possibilities between me and Rahlmaat, and me (and Moonshadow) and Melkyzadyk; in terms of shared outlook/motivations, though, Arykiel is probably my closest match, and I could see myself sort of nursing Erasmo’s fledgling conscious. Amon and Bolvar both seem like they want to help people, so there’s definitely some shared motivation, but there’d also be some room there to explore the friction between their more rigid views and my more freewheeling ways, so that kind of brings in elements from both of the previous two groupings. Honestly, I think I could pair fairly well with any of the other characters except, maybe, Mia and Azal who seem like they might be too dark (or, sort of, evil-adjacent) for Ethulfel to get along well with (though, I’m sure I could figure out something if you wanted us all in the party- maybe I’m traveling with them to keep an eye on them, to make sure they don’t turn into the next threats to the world).
Edit: Actually, I do have another version of this character that I contemplated early in my process who’s a CN follower of Hastur… if you do want to go for a darker party I could switch a few things around and use that version instead (he’d still be a sorcerer/oracle with deific obedience as his background feat, but I’d have to switch around some feats and spells, and maybe his bloodline and/or mystery).

All of my crunch is finished and posted, though I hope that once a group is selected we might (if part of that group) have a chance to tweak our spells known and whatnot. I have not typed up my fluff yet, and it's only now occurring to me that I've made a huge mistake... I really should have posted the fluff first for those who are still deciding which characters they'd pair best with. Shoot. I have some work to do tonight but I'll get the fluff up either after that or during the day tomorrow.
Rahlmaat wrote: Yeah, Rahlmaat would notice the difference... The big, blue, butterfly wings growing out of my back are a pretty big clue, lol
Rahlmaat wrote: If you don't know physics, mathematics, biology, geology, history, the planes, religion, and more to a level greater than elves who have spent most of their lives studying the topics, she thinks your understanding is too shallow. Sadly, my knowledge of the arcane, history, the planes, and religion are only comparable the average elf who spent most of their life studying it, not anything truly extraordinary (and I know nothing about biology, geology, etc).
Rahlmaat wrote: Ethulfel… the annoying human who's just living forever and rivaling her spellcasting without really developing the kind of deep understanding of the metaphysical truths behind the universe she has… Technically I’m an aasimar (a native outsider) not a human. I wouldn’t normally bother to correct that but, given Rahlmaat’s commitment to amassing knowledge, it seemed like a distinction she’d pay attention to, lol. Also, for a spontaneous caster, I do have a decent understanding of spellcraft.
I just realized that I never really said much of anything about my companion (in case anyone is swayed by adorable kitties). Moonshadow is a white tiger with a bit of lunar dragon blood who's been accompanying Ethulfel on his travels for the last few decades. Here's an image for her, and she definitely favors her progenitor's chaotic bent so her interactions with a lawful dragon (like Melkyzadyk) would be interesting.
I have to finalize my last few feats and purchases (which I haven’t posted any of yet), and type up my fluff still. Work’s been busy but I should be able to get that all done by Thursday or Friday. And then I’ll get my 2 other people bit done.
Well, it seems kind of unlikely that you’re going to choose two 10,000+ year old magic users—or, at least, in any other game it would seem unlikely, lol—but I think Ethulfel and Rahlmaat could have a really interesting relationship/background connection. Like, after a thousand years or two they ran into each other (probably because I was in her area exploring), and they aren’t super similar in outlook or goals but there’s only so many immortals kicking around in Golarion so I started showing up once a century just to catch up. After scores of meetings, they still wouldn’t see eye to eye on a lot of things but they’d be sort of weirdly good friends. That seems like it would be fun to explore.
I got the bulk of my crunch posted today. I still have a couple of feats I'm hemming and hawing about, and I need to figure out how much gold I've spent already in my head and then spend the rest, but there should (probably, hopefully) be enough there for people to get a rough idea of how he would fit in the party. Basically, he's not a huge damage dealer but he can cast probably 80% of all the spells in the game (thanks to wild arcana and inspired spell).
I'll probably try to get some fluff up next so people can get more of a feel for him that way too. In short, long stretches spent on the outer planes have left him a bit detached from mortal normalcy, but he's a friendly (and wildly charismatic) guy who is generally helpful. Maybe a little bit of a 10th and/or 11th Doctor vibe- not shy to help, maybe a little bit silly from time to time, but has a certain self-assuredness that can only come from having seen centuries scroll by.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Once again I'm not getting the Paizo Advantage discount applied to my order.
The same thing happened last month (order 36459815), and Raychael took care of it.
Am I going to have to go through this routine every month?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just received advance notice that order 36459815 is about to be ship.
It shows that I am being charged full price for all products in the order.
I am currently a subscriber to four product lines:
Pathfinder Rulebook, Pathfinder Lost Omens, Pathfinder Maps, & Pathfinder Pawns.
Shouldn't this qualify me for the 15% Pathfinder Advantage discount?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I expect to be restarting it after the current (3-month) product.
Thanks!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Well, we might not have heard any news about new card game products at Paizo Con, but a friend just showed me a web page with new Ultra PRO playmats for Core & Curse - individual playmats for all the Core & Curse characters, and a new large playmat.
No sign of them in the Paizo store as yet, but at least one online retailer shows them as available for pre-order!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
There is no price shown for this product on either the main PACG product page or the individual product page.
There is obviously a price associated with the product - adding it to the cart gets the price information; it just doesn't show up on the product pages.
(This is on a Windows platform using Firefox as my browser).
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The pricing shown in the email I received about order 7914022 appears to be incorrect.
The order includes three Adventure Card Game Class/Character decks.
(it actually includes four decks, but one of those is already on sale).
As I am an Adventure Card Game subscriber these should be discounted 20%,
but they are all listed at full price.
The order also includes a Pathfinder Battles Iconic Heroes set.
This does seem to have been discounted 20%, but that's wrong;
I should only get my Paizo Advantage 15% discount on this item.
The last item in the order - a Flip-Mat - should also receive
the Paizo Advantage 15% discount, but is listed at full price.
And, finally: before I changed this order to be shipped with
my next subscription shipment it was set to ship by the cheapest
possible method. This showed the items would be shipped in six
different packages, for a total shipping cost of over $30!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I (currently) have several items in my shopping cart.
The first item correctly shows "You purchased this product Sep 5, 2017"
All the remaining items, though, also show this same information,
complete with a link to the same order, although none of those items
was actually purchased at that time (one was actually purchased on
Sep 8 2016, one on Feb 5 2016, and one was never purchased before).
If you are playing a (PACS) scenario of Curse of the Crimson Throne with a group of characters with widely different prior play experience, the Base doesn't really work all that well.
To take an extreme example, if one (and only one) of the characters has run through most of the first two adventures, while each of the other characters only has access to a different level 0 or level 1 supporter, then it's quite possible that when somebody other than the most experienced character visits the Base none of the top three cards will be the supporter that character has access to.
It would probably be better if characters drawing cards simply got to ignore supporters to whom they did not have access.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Could somebody please take a look and see why this order is still 'Pending'?
It was submitted on July 5th, so I would have expected to have seen activity by now.
We're running a major convention in a couple of weeks, which will be somewhat difficult if we don't have our P2E rulebooks by then.

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I've recently had my attention drawn to new restrictions in tiering up in PACS play.
This now has to be done at the end of the scenario, after all earned rewards have been applied, but before Recovery; there is no other time to do this.
This is a change from the previous rule, which was: "Anytime after winning your fourth new scenario in any tier, you can choose to advance a tier; after winning your sixth, you must advance a tier."
This made it possible to leave the tier of a character that had won four scenarios undecided - the player could decide to tier up at the start of the next scenario played, for example (because that would put the character in a tier that could legally play in that scenario, or so that the character could earn deck upgrades at the new tier), or leave the character at the old tier (so it could still be played in a scenario at level tier-1, and maybe even earn rewards from completing an adventure)
This flexibility was valuable for players who couldn't guarantee to attend every play session, so didn't know if their next game would be at a catch-up session replaying an earlier scenario or a session playing a scenario from the next adventure level.
How can we keep that flexibility under the new rules?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
the Subscriptions page text for the Adventure Card Game describes the old products, not the new one. In particular:
Pathfinder Adventure Card Game wrote: 20% Off Cover Price + Free Promo Cards
...
...
Each Adventure Card Game base set comes with several character options, and takes you through the first Adventure Deck of a given Adventure Path. Paizo releases Pathfinder Adventure Card Game Base Sets annually, with monthly six-volume supplements (including more character options and decks to continue each Adventure Path).
This is no longer true. All of the adventure decks for a single adventure path are now bundled as a single product.
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Pathfinder Lost Omens, Maps, Rulebook Subscriber
I don't see a link to a downloadable PDF. I can't guarantee internet access at the locations where we run PACS games, so I really need a printable version I can have with me at the table.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
This shows up in the list of reportable Pathfinder Society Roleplaying Guild adventures,
not in the list of Pathfinder Playtest adventures
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just got email saying I now had access to Pathfinder Society Adventure Card Guild #5-1: Threads Unravel.
I clicked on the link in My Downloads, then clicked again a minute later to start the download.
It appeared to work, but the downloaded .zip file is only 151 bytes long, and contains a zero-length file.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Product Page wrote: Add some ferocious goblin fun to your to Pathfinder Adventure Card Game with Reepazo! I assume that should read "... with Nok-Nok!"
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I've just receive email saying part of this order is shipping.
But according to the link in that message the two other parts show as having been shipped, over a week ago (although I never received email saying they were shipping). My order history also still shows the rest of the order as still pending.
It also doesn't seem to have been combined with the item I have in my sidecart. I thought you could add items to an order until it was finalized - I'm pretty sure I've been able to do that in the past!

Pathfinder Lost Omens, Maps, Rulebook Subscriber
I am unable to change my payment method. Going to Account Settings and clicking on "Manage my Payment Methods" takes me to a page where I was successfully able to add a new payment method, but was unable to change the default payment method to use the new card. I was also unable to delete an old (expired) card - clicking on the "Delete payment method" button had no effect.
I now have another order shown as "Pending". I do not want this order to be charged to the older credit card - I would like the new credit card to be used for this order (and all future orders).
I have been trying to get this problem solved for over a week now.
I sent email to customer service, reporting this problem, a week ago.
I have called the customer service number (and left voice mail), but have never managed to speak to a live person. After listening to the phone ringing for a while I get the regular recorded message. Pressing "0" (or just waiting) gets "I'll transfer you now", followed by absolutely nothing - not even the sound of a phone ringing. Eventually I get the (slightly different) recorded message about customer service being busy.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Although there is now a newer version of the Roleplaying Guild Guide, the 'Date Download Last Updated' still shows as August 2017
Gentleman, Race: Grand Prix of Absalom, Middle Class
This is the Discussion thread for JohnF's Season of Plundered Tombs Adventure 1: Serpents in the Deep
Gentleman, Race: Grand Prix of Absalom, Middle Class
Welcome to my Tier 1 run of Season of Plundered Tombs Adventure 1
We currently have four players signed up:
- Elinnea (playing Korundo, a Hunter)
- Keith
- Deane Bema (playing Salim, an Inquisitor)
- Akaitora (playing Amli, a Warpriest)
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The "My Campaigns" tab on the Paizo Messageboards front page doesn't take me to my current campaigns; it takes me to the Organized Play General Discussion
The linked address appears to be this monster, in case that's helpful:
"https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/29/ajax/M36qGM641fbM BJUZXWkauw/0.StandardPageTemplate.1.29.3.1.1.2.5.1.1.2.0.3.4.1.1.Messageboa rdDisplay.4.1.1.5.2.1.1.1.1.3.1.2.1.3.1.1.3.3.3.1.1"
I'm just printing out things I'm going to need for a convention this weekend, where I hope to be running some introductory Adventure Card Guild tables.
I'm planning on offering different seasons. With the tier system it's perfectly acceptable for a player to run one character across different seasons of play. So why, if somebody runs a tier one character through four different scenarios drawn from different seasons, does he need four different chronicle sheets? Why can't we just have the option of a generic chronicle sheet that's tied to the character and tier, not to a season and adventure?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I've got a couple of questions about this.
1) What are the rules on playing this scenario? Is it like the previous promotional scenarios (which were restricted to only being played by one character), or is it like a regular scenario which can be played by as many different characters as the player wants?
2) Is this supposed to be played before playing Adventure 4-1, or between adventures 4-1 and 4-2? Adding Adventure Deck 2 to the box before playing adventure 1 seems a little strange.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I got email from Tonya yesterday informing me that she had requested customer service to drop the GM's scenarios for our upcoming convention (PacifiCon, now only 8 days away!), and that you would be handling it ASAP.
As far as I can tell this did not happen - I certainly don't see 9-00 in my dowloads, and I'm on the GM list for that. I've left voice mail on the Customer Service phone number, but have been unable to talk to a real person to find out what is going on. When the phone is transferred to the Customer Service department all I hear is silence (no ring tone) until eventually it times out and I get the recorded message saying you're not available.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Are we starting in "AG 1", "AG 17", "AG 2017", or what?
(I'm not asking how this relates to the old Golarion calendar - just what the in-game date will be).
Thanks!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just noticed a difference between the character sheet for Kyra from the Community Use Package and the corresponding character card in the Class Deck.
The card wrote: If your combat check has the Sword trait, add 2 (▢ 4) and add the Magic (□ and Fire) trait to it.
The character sheet wrote: If your combat check has the Sword trait, add 2 (▢ 4) and you may add the Magic trait (□ and/or Fire trait)
(emphasis mine)
Which is correct? Has the card been updated, or is the character sheet wrong?
Note, too, that the checkbox on the "(▢ 4)" uses a different character from the other checkboxes in the POWERS section; this character renders as something looking more like a 'D' than a checkbox when viewing it with the Adobe PDF reader.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
This order is completed and in my sidecart, awaiting next month's subscriptions.
Would it be possible to remove the Flip-Mat "Bigger Tavern" from this order - I already seem to have a copy of this.
(If it's too much trouble, don't bother - it was my mistake, after all!)
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I submitted this order on Thursday October 13th, and received an email notification that the order was "Pending".
Today I happened to notice that this order appeared to have been moved back to my sidecart to ship with my next subscription (presumably when my comics subscription got added to my sidecart).
I've changed it back to ship immediately, and it's gone back to "Pending" status. However, it now also includes the comic subscription (shown as a preorder) - if that would delay the shipment I'd rather not wait for that.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Can anyone tell me when this is expected to be back in stock?
Pathfinder Lost Omens, Maps, Rulebook Subscriber
There was a problem with the packing of this order.
While most of the miniatures were packed together in a sealed UPS plastic bag, affording some level of air cushioning, a few of the miniatures were just loose in the shipping box (amongst the packing peanuts).
Unfortunately the miniatures packed this way included the two Goblin Vulture Pilots, and Beaky the Owlbear. During shipping something inside the box shifted around (maybe Beaky, maybe the Map Packs), with the somewhat predictable result that one of the fragile stands for a vulture got broken. For delicate miniatures like this it might be a good idea to retain one of the plastic shells that WizKids use to protect them.

Pathfinder Lost Omens, Maps, Rulebook Subscriber
I'm somewhat confused by this blog post.
As far as I can see this is by no means a 'new' release - the "Shadows of Mirkwood" cycle of Adventure Packs is the original set of Adventure Packs released for the Lord of the Rings LCG, and is several years old.
Most (but not quite all) of the additional expansions, adventure packs, etc. that are available show up on the (linked) page listing products available from Paizo.com
Another oddity that I have noticed is the pricing of the Nightmare Decks. If you look on Fantasy Flight's web store the list price for these is $6.95 for the Adventure Pack nightmare decks, or $19.95 for the Expansion nightmare decks. On paizo.com the list price shown for the Adventure Pack nightmare decks is either $4.34 or $8.68, while the expansion nightmare decks seem to be priced at either $12.45 or $24.90. While this is a good deal for the cheaper offerings (which appear to be mostly older products) the price for the others seems to be about 25% higher than the list price from the manufacturer.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
If I'm browsing in a messageboard thread that requires me to be signed in, using the "Search This Thread" function signs me out. This means that it's very hard to actually go and look at one of the posts the search found for me; when I click on a message link in the search results I get sent to the "Sign In" page, and signing in takes me back to the top of the thread, not to the message I was trying to find!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
In the list of duties and excpectations for both the Venture Lieutenant and the Venture Agent, the text "Schedule games catering to a variety of play styles, based on the needs and desires of your community" appears twice: once as part of the bullet item "Acknowledge different styles of role-play and their presence in the Pathfinder Society", and once as a separate stand-alone item.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
I just got the shipping email for this order.
I was rather surprised, though, to see that two items in my sidecart (the Monk class deck that starts my class deck subscription), and the "City of Secrets" hardcover) were not included with the order.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
My August subscription order still hasn't shipped!
As this contains items I was hoping to have in hand for our convention next weekend, I'm a little concerned about this.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Although the Wrath of the Righteous character sheets now include Ekkie, she is not listed on the web page
(the Skull and Shackles section does list Ranzak as a promotional character; I would expect to see Ekkie similarly listed in the Wrath of the Righteous section)
Pathfinder Lost Omens, Maps, Rulebook Subscriber
There doesn't seem to be any content on
Pathfinder Lost Omens, Maps, Rulebook Subscriber
This just arrived today.
Unfortunately, the Wrath of the Righteous Character Add-On Deck appears to be missing the Character Card for Adowyn. I've got her Role Card, and the Token Card, but not the actual Character Card itself!
I was also unable to find a packing slip anywhere in the shipping box. I'd appreciate it if you could print one out and send it to us for our records.
Thanks!
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The main reason I subscribed to Pathfinder Tales was for a digital version. As this is no longer to be available as part of the subscription (and because I have no interest in trade format paperbacks) the new subscription is of very little value to me. I will be looking at purchasing a digital format (probably either Audiobook or Kindle), but will have to find an alternate channel for that.
If possible, I would like to terminate my subscription between "Forge of Ashes" (assuming that still comes with digital versions) and "Lord of Runes". If that isn't possible, then just cancel it immediately.
Come and join us at 6:30 on Thursday Nights at Isle of Gamers in Santa Clara!
We will be offering both Adventure Card Guild and Pathfinder Roleplaying Game Organized Play scenarios. We're always looking for new players (and GMs) - we'd love to see you there!
Isle of Gamers can be found at 2740 El Camino Real, Santa Clara, CA 95051
Pathfinder Lost Omens, Maps, Rulebook Subscriber
Katrina Mathison wrote:
UPDATE: I've just spoken to our warehouse manager, and he said that all March subscriptions should now be shipped! We had a pretty light month, so subscriptions went fairly quickly.
If you still have not received your email notification or think that something is wrong with your subscription order, please contact us by creating a new thread on the Customer Service messageboards . . .
I have not received an email notification, do not yet have access to the PDFs for the subscription items, and the order still shows as pending.
Pathfinder Lost Omens, Maps, Rulebook Subscriber
The download for Pathfinder Adventure Card Guild Scenario 0-4D: The Impossible Bottle has the scenario number wrong - the filename has "04-D", instead of the correct "0-4D".
The scenario page in the file has the correct "0-4D" in the heading - it's just the name of the zipfile that gets it wrong.
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