Full Name |
Estacado |
Race |
| HP 43/43| AC 26 T 12 FF 25 | CMB +7, CMD 18 | F: +6, R: +2, W: +7 | Init: +1 | Perc: +12, SM: +8, Low light vision, darkvision |
Classes/Levels |
| Speed 20ft | Blessing (Law/Darkness): 5/5 | Sacred Weapon: 5/5 | Spells: 1st 5/5 2nd 3/3 | Fervor 5/5 Active conditions: None |
Gender |
Male LN Tiefling Warpriest of Kelinahat 5 |
Strength |
19 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
7 |
About Estacado
Estacado
Male qlippoth-spawn tiefling warpriest of Kelinahat 5
LN Medium outsider (native)
Init +1; Senses darkvision 120 ft., low-light vision; Perception +12
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Defense
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AC 26, touch 12, flat-footed 25 (+9 armor, +1 Dex, +2 natural, +3 shield, +1 trait; +2 deflection vs. evil)
hp 43
Fort +6, Ref +2, Will +7; +2 vs. death; +2 resistance vs. evil
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine short sword +9 (1d8+5/19-20) or
. . club +7 (1d6+4) or
. . short sword +8 (1d8+4/19-20)
Ranged mwk composite longbow +5 (1d8+3/×3)
Special Attacks blessings 5/day (Darkness: enshrouding darkness, Law: axiomatic strike), channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (1d8, +1, 5 rounds/day)
Spell-Like Abilities (CL 5th; concentration +3)
. . 1/day—blur
Warpriest Spells Prepared (CL 5th; concentration +8)
. . 2nd—darkness (2/2), lesser restoration
. . 1st—bless, comprehend languages, divine favor (2/2), protection from evil
. . 0 (at will)—create water, detect magic, guidance, read magic
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Statistics
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Str 19, Dex 12, Con 14, Int 10, Wis 16, Cha 7
Base Atk +3; CMB +7; CMD 18
Feats Armor Of The Pit, Fey Foundling, Fiend Sight, Power Attack, Weapon Focus (short sword)
Traits defender of the society, seeker
Skills Acrobatics -5 (-9 to jump), Escape Artist -3, Heal +10, Perception +12, Sense Motive +8, Survival +9 (+11 to avoid becoming lost); Racial Modifiers +2 Escape Artist, +2 Survival
Languages Abyssal, Common
SQ prehensile tail
Combat Gear potion of cure light wounds (2), potion of endure elements (2), wand of cure light wounds 28 charges, antiplague (2), antitoxin (2), healer's kit (9 uses remaining);
Other Gear mwk full plate, +1 holy reliquary heavy wooden shield, +1 adamantine short sword, arrows (40), club, mwk composite longbow (+3 Str), short sword, wayfinder, backpack, grappling hook, piton (3), silk rope (50 ft.), tattoo holy symbol of Kelinahat, 1,124 gp, 7 sp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (120 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Fey Foundling Magical healing works better on you
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.