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Essar Kalvin's page

329 posts. Alias of Viluki.


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No problem Rorrix, sadly the bluff modifier can only be brought up so high... Question of note Rorrix, would you prefer a personality rework to be more like the prestige class this guy was modeled on (evil alignment, god hater the whole shebang etc...)?


Actually Asmodeus last time I checked did have both the domains of trickery and magic, he had a different subdomain though for Magic. These domains aren't particularly over powered, unless of course we make it the ninth level of spells in which case Miracle comes into play... If your fine with the flavor GM everything else should be settled.


You are ok with the concept in the profile GM? Just making sure, if I get selected and you and I are thinking two different things it could get confusing real fast...


RP Sample:

Essar calmly sat at the docks, he read one of his numerous, small booklets that he kept to both pass the time and to assist in his guise. While the binding itself said that the booklet concerned itself with the arts of magic in truth it was a rather lurid tale straight from the printing presses of the local Calistrian temple...

As he read the booklet a woman came to him, in her arms she cradled a sick and weak boy of about eight years. She stepped forward and spoke in a desperate, whimpering voice, "please priest, please heal my son! I'll give you whatever coin I have, just save him please!" As she said this she dropped ten gold coins into his lap, perhaps her entire life's saving. He took the coins and pocketed them.

For the next fifteen minutes he performed a rather trumped up ritual, he waved his holy symbol around slowly above the boy. He spoke in a reverent voice and praised the joys of magic and it's god Nethys, in truth this was all just an act while he stole the divine energy from one god or another to fuel the spell that he had been hired to cast... Then Essar put out his hands, enclosed around the holy symbol upon the boy's chest and spoke a single word. A flash of white light emerged form his hands and the boy at least for the moment seemed healed of his affliction.

In truth Essar did not particularly care, as the woman walked off with her son walking besides her Essar went over to the local tavern to spend his gains for the night...

GM do you like the concept?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

here and there one could say...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

ok that was a little...odd let me get to the character replacement


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar moves through the door and looks carefully around to find someone...

perception1d20 + 4 ⇒ (16) + 4 = 20


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar kept his face neutral and impassive and spoke, am I allowed in to see the certain someone who would be handling things such as a "wailing insult" or not?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar will walk up to one of the elven guards for the embassy and will ask to be admitted in...

I require an audience with one of your number, he or she need not be the current ambassador but rather someone who is capable of dealing with an insult to your race of the wailing kind...

diplomacy1d20 + 7 ⇒ (17) + 7 = 24


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar examined the Embassy for any guards and people that were truly noticeable(they look like they have authority)...

perception1d20 + 4 ⇒ (10) + 4 = 14


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar will try to locate the Arenal Elf embassy.

perception1d20 + 4 ⇒ (14) + 4 = 18


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar will be searching for the various Consulates of nations Breland has diplomatic relations with, are they scattered or within one single district?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

I will be pursuing my plans and research in Sharn proper, if you wish to go after the objective that nothing is known about them go right ahead, however with Ebran's own assignment we already know the target and the defenses to an extent. With your task we know virtually nothing other then House Cannith said to go to X to find Y.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

You do not apparently understand something, our lovely little Cyran Powder keg is located in the inner regions of Thrane... From what I heard while in prison the Inquisition has ramped up security measures, in effect getting into Thrane would be difficult for a national force. However Ebran's House can get around that problem, Thrane suffered heavily in the Last War. The majority of her outer provinces were sown with salt by invaders from Breland, Audnair and Karnath. Everyone recognized one essential truth, if the Thranians have no food they are done for. This is the reason why Thrane kept all of it's holding in the treaty, the land was worthless. Being the buggers they are however Thrane will try to bring her outer provinces back to their former glory. To do that Ebran's House and to be precise the Raincaller's guild is absolutely essential. If Ebran's House were to act as our cover for Xenhotaal few in Thrane would question it. As such Ebran's Task comes first, as for taking out the Banshee I may have a way to deal with her...

Essar knows a lot of this from personal experience, after all he did serve in the campaign which marched all the way from one side of Thrane to the other and decimated a fair few of those provinces.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar busts out the map and places it on the table and then speaks...

how Essar knows this is simple, he has knowledge arcana and Mordain is well known, a story used to frighten children. It makes sense that Essar would know the legends concerning him. Same apllies to the Circle.

We all know what Mordain the Fleshweaver is capable of, every attempt to execute him failed. Over a dozen different methods were used, everyone of them failed. Finally they turned him to stone and sent him to Dreadhold, he escaped en route to that prison. He gained his horrific knowledge from the Closed Circle, a group of arcanists devoted to the study of Necromancery, Transmutation and Conjuration. Much of their knowledge was derived from the Dragon Below and the forbidden arts of magic that came from the aberrations who destroyed the hobgoblin empire. The Closed Circle by most standards had only touched the surface of the magical power that lay in their studies, and if that is true then Mordain is only a minor example of what happens when such knowledge is available.

If Xenhotaal is a treasure trove from the Hobgoblin Empire's destruction then it may well contain knowledge that would make Mordain seem to be a mere dabbler... Mordain was an example of what happens when a small ammount of that knowledge is learned by an individual. Envision what would happen if an entire nation of religious zealots were to gain a horde of that knowledge...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

I am afraid this is not an option, more pressing concerns require that we complete Ebran's task... This is a matter of Karnathi, Aundarian, Brelish and even Cyran security. When we raided the blood temple where this all began I lied, I did find something. However I needed time to investigate whether or not if it was authentic, I believe it is a map to Xenhotaal, the hobgoblin temple of the elements. Worse yet it is located in the bowels of the Thrane, if even a few of the legends concerning this place are true and Thrane was to find it... They could potentiolally restart the Last War with every nation's pants down.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

I suspect fate will not be that kind, my cousin now knows that we exist and his hatred for me is exceptional... He blames me for his failure to control his own undead during several battles in the Last War.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

A cure for the disease is doubtable at best, in my studies of the Silver Flame I also examined the history of the disease which now afflicts me. Breaking such a curse is difficult, furthermore I doubt aid will be forthcoming from those who know how to cure the disease. As those beings tend to be either priests of the Flame or the Host and we all know how bad relations are between those faiths and my own...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

through the message spell if possible

There is a way through this problem now that I think of it, in warfare it is generally a given that any fortification can be taken if your willing to pay the price to do so. What we need is a source of fodder to soften up the defenses of the enemy... I know just the fodder to do it, the Silver Flame is filled to the brim with zealous idiots who would relish the opportunity to attack a secret blood compound. With just a little manipulation on your part the Thranians will launch an assault in upon this place, they will serve as our fodder. Of course this is assuming that you can actually live up to the title of "spy" or is that just your formal designation from your superiors to feed your ego?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

speaking through the message spell if possible

I may have another option for getting the item, however I must know whether or not if it is flammable...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

My allies it is time for us to retreat, the wailings are that of an elven female... A banshee can only be produced from the soul of an elven female and such a creature is far beyond our capabilities. My hatred of the undead does not extend into folly, if we fight this creature our destiny lies in dolurrth...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar focused on the sound of the wail, it's tone, pitch and height. He hoped sincerely that it wasn't what he thought it was...

perception1d20 + 4 ⇒ (17) + 4 = 21
knowledge (religion)1d20 + 6 ⇒ (8) + 6 = 14


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Haste is required, Blood Temples even of this makeshift nature have ways out... Years of persecution make a faith paranoid and rightfully so.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar stands by...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

hanging in there


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar grimaced as the pain began to takes it toll on his form...

Focusing his mind Essar gazed around the area searching for any magical traps that would ignore the undead and slay the living...

casting detect magic


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar will channel positive energy to either destroy the undead or heal the party...

channel, damage/healing 1d6 ⇒ 2


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

This is a blood fortress, that means it was probably refurbished with the help of Karn castle builders and the like... Which means if nothing else it will have at least a dozen escape routes.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar grimaced as the blow struck him and his blood began to run freely, damn thing had struck the arm that had been bitten...

Essar withdrew quickly, positioning himself in such a manner that he could either heal all of his allies at once or destroy as many undead as possible...

hp is now 4


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

that would be fun I can just envision it... Xov the zombieboy.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Initiative1d20 ⇒ 11

Essar let his form pulsate with raw, red tendrils...to see his fellows reanimated filled him with true loathing and disgust...

Positive energy channel damage1d6 ⇒ 3


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Yes I did...until you lost control of the undead under your command and couldn't reestablish control of them. Furthermore I may have sucked as a soldier but the men always loved me over you...you couldn't be bothered to heal them even when they would die otherwise. I by contrast was willing to heal them even when they had been set alight on a Thranian stake...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Ah cousin you forget something, the curse itself while being difficult to cure does not come into effect for quite a long time... Time enough to send you into dolurrth's arms...

Initiative1d20 ⇒ 14

With that Essar unleashed a blast of pulsing, red energy from his iron skull... positive energy damage1d6 ⇒ 2


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

No your mother wasn't Thranian...she was half Thranian however, where do you think those weak blue eyes came from?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Once a son of a Thranian Whore, always the son of a Thranian Whore. As for your over confidence cousin you have always been an idiot, have you forgotten what my unit the Bone Breakers did for the Karnathi military?

The unit that Essar served in was what the Claw termed a "clean up/reserve" unit. Occasionally the undead due to say the death of a controlling necromancer go rogue and attack the Karnathi military which isn't good. When this happens Essar's unit acted as a "cleanup" unit and they were specialized in dealing with undead and could also be called upon to act as a rear guard for retreating Karnathi armies (this was how Essar was captured). This is also the reason why Essar was an officer in the unit, unlike most Blood clerics (low levels ones at any rate) he was remarkably effective in dealing with undead.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

stat tracking, hp 9/14

Essar let his eyes become attuned to the magical currents of the world and gazed upon the archway carefully...

casting detect magic


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

replying through the whisper spell Essar spoke.

That should get a rise out of him my cousin did always hate me for not conforming to blood traditional doctrine... As for the curse I doubt a cure is available, the sheer power required is something that requires a priest of great experience and wisdom. Do you think a Host Priest is honestly going to give me a cure? You can call all the favors you like a Host Priest unless he were of the Karnnathi compact would not be willing to give a copper to a member of the blood let alone a cleric...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

It would seem that I will be kissing Death's Door soon, there be no reason to die just yet however... I have no allies who would give me a cure however it takes a while for the damn disease to manifest itself. Time enough for me to die well, I have a duty to what is left of my Claw unit to either destroy them if they be undead or free them if they are still among the living. I also have the duty to ensure that my cousin comes with me to dolurrth, if I must die I die well...

Essar will be retiring (in Karnn style), indeed I am formulating what character might replace him in the scheme of things... The hybrid playtest book is coming out in two days and one class from it the "Investigator" sounds like it might fit well, from what I have heard the investigator is a mix of alchemist/rogue and if the group wants skills over healing and the gm permits I might make one. I suppose however that the hybrid playtest book will have to be perused?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

The beast bit into his arm and Essar grimly felt the poison enter his veins as he tries to resist it...

will save1d20 + 6 ⇒ (9) + 6 = 15


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Initiative1d20 ⇒ 17

Essar let loose a burst of red energy from his hand and watched as the werewolf (the one Othan isn't going to kill) started to fidget as the magic began to make it's own blood rebel against it...

casting command spell will save dc 15, command fall prone


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

replying through message spell

My fellows we have a problem, all this time we have been focusing on these figures... It is common practice in the blood to setup hideouts and the more militant temples in just the manner we have seen. Put a shiny object or multiple objects in the center of the room to distract the invader and then leap out of hidden passageways to kill them... Do not act as if you are even remotely suspicious of this possibility but be prepared for it if it occurs.


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

For sake of rules can Essar initiate communication between the messaged beings or does Xov need to begin it?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar studied the things thoughtfully, then he made it look like he slipped and thudded into Xov.

speaking quietly and mixing his speech with Karnnathi curses Essar spoke one word to Xov, message


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

lurking in wait...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar studied the statues carefully looking for differences...

perception1d20 + 4 ⇒ (7) + 4 = 11 Essar is looking for differences between the individual statues think of it like say telling Essar the differences between statues of Jupiter, Mars, Venus and Neptune...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

would Essar know anything else abut them thanks to his check?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar studied the statues and wracked his brain for any important religious figures in the blood that they might represent...

knowledge religion1d20 + 6 ⇒ (16) + 6 = 22


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Essar warily followed the others, why had Emerald Claw standards fallen so far?


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Don't plan to deliberately kill off Essar myself but if he gets killed I'll definitely go for a Vitalist or one of those Occult classes or archetypes that Radiance House has done (I have fond memories of playing the old binder) although I do understand if the GM doesn't want to introduce a system that is completely new to him (unless he himself has given the binder a shot)...


hp 8,ac 13/10/13, fort 2+, reflex 0+, will+6, Initiative 2+, Perc 4+

Nice to see that the Binder got an entire book dedicated to them as they rightfully deserved from the beginning...

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