Rosie Cusswell

Esmerelda Skyleaf's page

13 posts. Alias of Death-Lok.


Race

F Halfling Life Oracle 3| AC 23, T14, FF20| HP 27/27 |F+4, R+5, W+4 (+2 vs. fear/death)|CMB +0, CMD 13| Init +3, Lowlight, Perc. +2, Speed 20ft | Hero Pts: | 4/4 Channel Energy| Wand of Color Spray 50/50

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About Esmerelda Skyleaf

Female halfling oracle 3 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +3; Senses Perception +2
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Defense
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AC 23, touch 14, flat-footed 20 (+7 armor, +3 Dex, +2 shield, +1 size)
hp 27 (3d8+9)
Fort +4, Ref +5, Will +4; +2 vs. fear, +2 vs. death
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +6 (1d3-1/19-20) or
. . mwk sickle +7 (1d4-1)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks channel positive energy 4/day (DC 15, 2d6)
Oracle Spells Known (CL 3rd; concentration +6)
. . 1st (6/day)—bless, cure light wounds, detect undead, divine favor, shield of faith
. . 0 (at will)—create water, detect magic, light, mending, stabilize
. . Mystery Life
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Statistics
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Str 8, Dex 16, Con 14, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +0; CMD 13
Feats Fey Foundling, Weapon Finesse
Traits dangerously curious, helpful, student of faith
Skills Acrobatics +0 (-4 to jump), Diplomacy +9, Handle Animal +9, Heal +5, Knowledge (history) +6, Knowledge (planes) +4, Knowledge (religion) +4, Perception +2, Spellcraft +4, Survival +4, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Celestial, Common, Halfling
SQ oracle's curse (tongues [celestial]), revelations (life link, channel)
Combat Gear wand of color spray; Other Gear +1 agile breastplate, darkwood shield, dagger, light crossbow, mwk sickle, belt pouch, custom container, flint and steel, masterwork backpack, soap, trail rations (5), waterskin, 44gp--------------------
Special Abilities
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Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fey Foundling Magical healing works better on you
Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Oracle Channel Positive Energy 2d6 (4/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Tongues (Celestial) You can only understand and speak one language in combat.