
Eskala Redmane |

And here is Eskala Redmane! I've kitted here out to be mainly focused on doing ranged fire damage but also made sure to give her some useful skills as well when out of combat. I'll be adding her fluff relatively soon but the short of it is that she's the clan's pyromancer/fire shaman who struggled to control her powers in childhood but was eventually able to after being mentored by a phoenix for a time. Think Jean Grey or Charlie McGee from Firestarter.
Eskala Redmane:
Eskala Redmane
Female Human Pyrokineticist 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +5
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Defense
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AC 15, Touch 13, Flat-Footed 12 (+3 Dex, +2 Armor)
hp 15 (1d8+7)
Fort +5, Ref +5, Will +1; -1 vs. spells with the emotion descriptor that do not also have the fear descriptor.
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Offense
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Speed 30 Ft.
Melee Dagger -1 (1d4-1/19-20)
Ranged Sling +3 (1d4-1)
Special Attacks Kinetic Blast +3 (1d6+1)
Kineticist Wild Talents Known
..Infusion—Burning Infusion (DC 13)
..Blasts—Fire Blast +3 (1d6+1)
..Utility—Basic Pyrokinesis
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Statistics
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Str 8, Dex 16, Con 16, Int 10, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats: Precise Shot, Toughness
Traits: Elemental Negotiator (Plane of Fire), Illuminator, Righteous Indignation, Scholar of the Great Beyond
Skills: Diplomacy +8, Intimidate +6, Knowledge (Geography) +4, Knowledge (Nature) +4, Knowledge (Planes) +5,
Lore (Phoenixes) +4, Perception +5, Perform (Dance) +6, Survival +2
Languages: Common, Ignan
SQ Burn (1 Point/Round, Maximum 6), Gather Power
Other Gear: Leather Armor, Dagger, Sling, Sling Bullets (10); Belt Pouch, Waterskin; 21 gp, 9 sp
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Special Abilities
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Burn 1/round (3 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 14) Catch foes on fire.
Fire Blast (Sp) Level 1; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Eskala Redmane
Female Human Pyrokineticist 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 15, Touch 13, Flat-Footed 12 (+3 Dex, +2 Armor)
hp 15 (1d8+7)
Fort +5, Ref +5, Will +1; -1 vs. spells with the emotion descriptor that do not also have the fear descriptor.
--------------------
Offense
--------------------
Speed 30 Ft.
Melee Dagger -1 (1d4-1/19-20)
Ranged Sling +3 (1d4-1)
Special Attacks Kinetic Blast +3 (1d6+1)
Kineticist Wild Talents Known
..Infusion—Burning Infusion (DC 13)
..Blasts—Fire Blast +3 (1d6+1)
..Utility—Basic Pyrokinesis
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Statistics
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Str 8, Dex 16, Con 16, Int 10, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats: Precise Shot, Toughness
Traits: Elemental Negotiator (Plane of Fire), Illuminator, Righteous Indignation, Scholar of the Great Beyond
Skills: Diplomacy +8, Intimidate +6, Knowledge (Geography) +4, Knowledge (Nature) +4, Knowledge (Planes) +5,
Lore (Phoenixes) +4, Perception +5, Perform (Dance) +6, Survival +2
Languages: Common, Ignan
SQ Burn (1 Point/Round, Maximum 6), Gather Power
Other Gear: Leather Armor, Dagger, Sling, Sling Bullets (10); Belt Pouch, Waterskin; 21 gp, 9 sp
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Special Abilities
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Burn 1/round (3 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 14) Catch foes on fire.
Fire Blast (Sp) Level 1; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.