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Organized Play Member. 1,499 posts (1,500 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.




Several spellhearts, mostly from Secrets of Magic and Treasure Vault have lines like "After you cast a <spellschool> spell by Activating <the spellheart>". But they are mostly redundant and mean only "After you cast a spell by Activating <the spellheart>", because, rather logically, such spellhearts only have spells from these schools.
I found only Radiant Prism with (cantrip!) Light which wasn't Abjuration, but it's 16+ lvl and irrelevant to PFS anyway.
These are important items for spellcasters (and not only to them, constant properties seem to work even for PCs unable to cast spells from them).
I want my Grim Sandglass back... :`((((


Banning them from PFS only because of phrases like "After you cast a <spellschool> spell by Activating <the spellheart>" makes no sense because these phrases actually mean only "After you cast a spell by Activating <the spellheart>". I doubt there are any spellhearts with 'wrong' spells in them.
I found only Radiant Prism with (cantrip!) Light which wasn't Abjuration.


So, can you use it to put enemies there?
The text was cited as:

Reposition wrote:

Requirements You either have at least one hand free, or you’re grabbing or restraining the target. The target can’t be more than one size larger than you.

You muscle a creature or object around. Attempt an Athletics check against the target’s Fortitude DC.
Critical Success You move the creature up to 10 feet. It must remain within your reach during this movement, and you can’t move it into or through obstacles.
Success You move the target up to 5 feet. It must remain within your reach during this movement, and you can’t move it into or through obstacles.
Critical Failure The target can move you up to 5 feet as though it successfully Repositioned you.

Old forced movement:

CRB wrote:
If you’re pushed or pulled, you can usually be moved through hazardous terrain, pushed off a ledge, or the like. Abilities that reposition you in some other way can’t put you in such dangerous places unless they specify otherwise. In all cases, the GM makes the final call if there’s doubt on where forced movement can move a creature.

'Some other way' or not? 'Push' and 'pull' - common sense and natural language or hidden tags/traits?


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<fixed>
Nice story!


Do we get free pdfs of PFS and SFS scenarios on this paizo site when we buy them on Fantasy Grounds?
I know it works for rulebooks, APs and standalone adventures.

Also I just can't find the official rules of this program on this site. I searched both by google and here, and it's buried somewhere, and I'm tired of searching :( Shouldn't there be a link for this on a clearly visible site space somewhere?


There wasn't a better fit topic, so...
There's a small thing:
"... you start with a focus pool of 2 Focus Point <...> The maximum Focus Points your focus pool can hold is equal to the number of focus spells you have, but can never be more than 3 points."
Number of focus spells you have at 1st level seems to be 1, not 2. If any other classes in the remaster have this wording, it's ... not optimal.


It's about PCs. So, Pixie is not tiny, but small. But they forgot to give them 25ft speed instead of 20ft like 'normal' for tiny creatures.
'You are larger than other sprites. Instead of Tiny, your size is Small.'
Or do I forget something about automatic speed increase at tiny->small transition?


All definitions of areas are three-dimensional at base: 'in all directions'. Well, apart from cones (which is another problem).
But rather frequently spell designers forget that, and make spells and effects which by description should be on the ground only. Most earth area spells, or area plant spells, for example. And never specify height of the effect, by the way. What is the height of Black Tentacles, for example?
It's not fun at all when you remember that flying creatures appear very frequently, and not only at high levels.
When I play I consider effects three-dimensional whenever possible, unless there isn't any way at all to justify this. So my Black Tentacles are three-dimensional and affect flyers in full burst. Who can forbid creepy magical black tentacles from nowhere to grow 20ft above ground?
How do you rule?


So, visual and auditory (like verbal components) signs that someone is casting a spell. Ok, players can't have nice things (apart from some wizards which understand importance of Silent Spell).
But what about creatures? Especially those for whom spells should be part of the image? How would quasit or esipil cast fear from hiding? Ghost sounds and creepy messages? Can't poor monsters actually do their ghastly job and enjoy outcome secretly?
What do you do in these cases? Avoid such themes and elements? Ignore rules and make players a bit sad when they can't do the same? Make creatures use spells only in combat?


Meaning, do Resource Ownership rules concern them?
What are 'character options' exactly anyway? Things directly written on char lists most probably are. What else?


Why is it so high? (Not the in-world reasons, these are imaginable.) Base ritual costs are 75xlvl, but PFS costs are 75xlvl+125 for the first levels range. It's about 4x character wealth at the 3rd level! What's the point?


First, the rule Perfect Droplet:

Perfect Droplet wrote:
After you cast a water spell by Activating the droplet, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the water trait in this way.

The question is, does such movement trigger reactions and if yes, is there some damage reduction or even immunity?

If we are reading this 'as is', there're two obvious readings:
- happens only what is written, there's no mention of reactions as usual, so they don't happen;
- happens what's written, there's nothing there about removing reactions or damage mitigation so reactions happen as usual and damage reduction doesn't.
So, which reading is more obvious?
Of course, the game has a history of having cool effects which aren't as cool as they look at first.


So, we know that:
"Ownership of Adventures or Adventure Path volumes is not required to use Character Options printed on Chronicle Sheets in the Pathfinder Society campaign, as long as option rules are referenced from the official Pathfinder Resource Document (prd)."
Does this or something else allow not having rulebooks, when options from them are printed on Chronicle Sheets?
For example, Deathtouched Explorer and Book of the Dead:

boon text:
Achievement Point Reward
This Chronicle Sheet Grants Access to the Following:
PFS (2ed) Scenario #3-98:
Deathtouched Explorer

Deathtouched Explorer: You and your fellow Pathfinders managed to chart a path to a grand city whose ruins had been lost for almost a millennium: Raseri Kanton. Along the way, you contended with both restless dead and numerous agents of the Aspis Consortium. While the Aspis agents have been driven off, more rampaging corpses and restless spirits are sure to lurk in the ruins. The Pathfinder Society now seeks agents with a specialized connection to the boundary between life and death. All of your characters gain access to the following Rare backgrounds from Pathfinder Book of the Dead: Scion of Slayers, Tomb Born, and Willing Host.


I alternately think one or the other version is true, so I just have to ask: do you take the whole cell of the table of school consumables or just one line of it? So, for 1-2 level Generalist do you take [holy water (CRB 571), lesser antiplague (CRB 546), lesser antidote (CRB 546), lesser bomb (CRB 544)] or default [minor healing potion (CRB 563)], or the other variant [holy water (CRB 571)] or [lesser antiplague (CRB 546)] or [lesser antidote (CRB 546)] or [lesser bomb (CRB 544)] or default [minor healing potion (CRB 563)]? Sometimes the former variant feels too good to be true, and sometimes not...


I thought as it's uncommon I just buy the Avid Collector boon. Went to see the items in the FAQ - no, this ring is not there.
Is there any other way?
If not, why have they even made this item for CRB and only uncommon? It it this bad?
It's just feels wrong to not be able to get a Ring of Wizardry for a wizard :)


All my printed boons from the site list this nickname ^^^ as a player name. But I put the real name in the system and the Organized Play ID card already has it. Why can't the player's name on boons be that one? Or make it a choice?


Ready action has Concentrate trait. Fascinated prevents Concentrate actions. Does it prevent a reaction from the Ready action if Fascinated was applied after Ready? Basically does the reaction from Ready get Concentrate?
As an example: an NPC says that she will kill downed PC if anyone makes hostile action and Readies Strike. Then another PC makes the NPC Fascinated (with himself or something else than downed PC). Can the NPC use reaction to Strike the first PC after that?


Let's assume players 7+ lvl. For example some social encounter is happening and a player says something great. Or, better, not that great, but good. Now it's time for a check! You tell the player that and it occurs that his character has Deception/Diplomacy/Intimidation untrained. Which means that for ~7 lvl it would be an already bad roll, and for 15+ lvl it would be a critical failure.
So what do you do? Ignore social skills and checks? What about PFS? Force players with unsocial characters to be silent unless they are forced to roll a guaranteed failure? Introduce DCs which not only un-levelled but also depend on who is rolling them?


Meaning without her having that spell at some level below maximal? Like prepared casters could do every day? Do you even know this rule, that you can take only heightened spells you already knew before?
This is such a terrible-terrible tedious game with swapping a base spell in, learning the heightened version, swapping the base spell out during two level-ups...


Or you have to either swap one of your old spells or select one of your new spells as Crossblooded at the moment you get this feat?


Horizontally, of course. Though, why not vertically too?
Mind that the bulk restriction of Mage Hand can't be fully applied because you don't grasp and carry anything.


Advanced Player's Guide pg. 184 wrote:
Once per day, you can use Battle Medicine on a creature that’s temporarily immune. If you’re a master in Medicine, you can do so once per hour.

So, how many uses that is?

You can use BM on each creature once plus one additional time on one of the creatures per day overall,
or you can use BM on each creature plus one additional time per day per creature (so basically you can use BM on a creature twice)?
An adjustment for changing cooldowns of this feat and BM (Forensic Medicine) to one hour is easy. The main question above is the same.