I was this guy too. If it wasn't the Realms or my campaign, why bother? I actually forced myself to really read into the setting of Cheliax since we were running Council of Thieves. Seeing what was cool to work with, I actually apologized to my friend about my reluctance to accept the adventure. Once I was into the lore, oh,I rocked that path!
What do level 20 wizards or warlords know about balancing tax levies or increasing tariffs on goods? What would they do when famine takes all their lands wheat? What to do when farms go fallow when people leave?
Why would they want that headache? Sitting on a throne proclaiming yourself ruler of the world like a 60's Dr Doom villain monologue accomplishes nothing. It just gets you poisoned by morning.
I can ONLY run an AP after I've changed, adapted, and rewritten parts of it.
For me, I think one small part is that it has to 'flow' in the manner in which I think, collect, and process. Not calling myself a genius or anything, as I mostly run homebrew adventures all the time for the past 28 years. But for me, if the outline I perceive of the book I'm reading makes little sense to me if I start asking questions (Why would that villain do that? How does the PC come to know the adventure background at all? Why would the NPCs presume that an event has 'ended'?) then that's where I start changing things.
Giantslayer Book 1 is fun, but honestly, the prescription Stupid Pills one must take to assume why the leader of the guards does what he does in part 3 is ridiculous. So yes, to maybe add onto point, I believe that all Paths need to be seriously gone over and adapted and edited as needed for each table.
They are simply hit points to represent you are a living creature.
Any common butcher, baker or candle stick maker in an elven village will have 6hp.
Any dwarf walking home from work in the mines with his pals singing "Heigh Ho" has 10hp.
That's all. You don't like it? House rule it out. There is nothing to really understand about it.
You say it's going to take years to get to 1E levels of customization?
It took years to get there in the first place!
Chill out. Play some more 1e. Expecting 10 years of play at the first release date is asinine.
Being able to one shot an enemy is cool, but what happens when there are a dozen or more lesser HD enemies there? 3 shooting arrows from different walled areas or trees? 1 or 2 flying enemies as well?
It rained the night before; ground is difficult terrain? A stone plateau slick from ice?
There is a burning building, or someone trapped under a fallen tree, or other natural disasters where innocents are in danger, all the while combat is going on?
Even when the encounter comes under your PCs control, another set of enemies enter the battle at round 3, who are not affected from the prior cast spells and are unhurt. No the PCs have to adapt.
Being a one hit power monster is fun, but there is only so many feet he can move each round and so many swings.
You create a battle environment where a cleric boosts abilities or dampens enemies, the wizard does battlefield control through walls or eliminating distant threats, and/or the group sets up all the pins so the barbarian can knock then all down? Then everyone, you included, wins. Doesn't matter if the group always face rolls the enemies, it's that they have fun setting up their winning ways.
If your combats are always on even playing field, without hazards, and there is no difficulty in access to the melee fight? There's boring for everyone, except your one shotting barbarian.
Well, I am getting ready to be able to run first session on April 27th. First campaign my group and I will try with roll20 (we have always been face to face the last 29 years!).
I like entertainment. I buy movies, tv seasons, novels, wings and beers with friends.
I bought 5e PH. Never played the game. It's just reading. I've certainly spent more on Subway for work lunches.
Dropping the money for pre release for a company I highly enjoy, respect, and appreciate is nothing. I simply want the reading of it. Hopefully I'll play this some day as well!
I truly believe the 2nd edition is going to be a far different animal than the playtest. I just feel it'll still be recognizable as Pathfinder. There's no way that after 10 years that the game designers will suddenly turn brain dead and put out a terrible game system for being too close to see it's flaws. I really do have nothing but optimism for it.
For fun I read through what you shared, and the economist who wrote it called blackmail between people, not business dealings, as 'moral murder.'
And I found another law paper with a Google search that argued against your linked paper.
I'm trying to engage in good conversation. Have some fun.
Yeah..that's a non-issue to me. I frankly enjoy that actually. That's me, but I loved to set up traveling spell lists, cavern delving spell lists, city use lists.. But I also personally tracked spell component usage back in AD&D because that immersion was a have play aspect I liked. So, to me, this detractor holds little water.
Tim Statler wrote:
This has to be the dammed dumbest thing I've ever read. There's a DM who simply doesn't know how to roleplay.
I am in awe of your dedication to your passion; your game.
I'm extremely jealous of your dedication to your passion; your game. ;)
I look at my own dice bag, gathering dust. 3 of us in my group of 30 years have children under 3, and 2 others live 60+miles away. We simply cannot make it together that much at all.
So, I'll live vicariously through your exploits. Well done, thanks for sharing, keep it going!
Ooooh. I forgot about Gloryhammer! And "Stone Deaf Forever" is a gatecrasher for sure!
Actually, even though the titles are near the same, they are different songs. Deaf Forever sings about such awesome things as
"Horses scream, Viking dream, drowned heroes in a lake of blood
Pathfinder has been the continuation of a Dungeons & Dragons game that I have played with my friends since 1990, and it has allowed us to remain friends and keep in contact for nigh 30 years across 3 states,6 marriages, and 10 children.
I have no reason to believe that they will not continue to do so, and I do not believe they are purposely shooting themselves in the foot to destroy a game they love to work on, nor do I feel they are purposely doing this to screw old-time gamers.
We have enjoyed playing more of the story of the Runelords on Golarion than all the rest of the world's environs. However we still mostly play in the Forgotten Realms, as that content we've known best, but would not follow to 4th edition and 5th edition considering what Wotc and Hasbro has done to the setting.
The game cannot decide on a core mechanic, and simultaneous critical failure and critical success seems possible
Liberator paladins are problematic, and also, Channel Life is one of the strongest feats ever for paladins and paladin-multiclassers
DM Livgin wrote:
I don't post a lot, but I too feel this needs to be said, and more often.
They obviously love to game, made it their profession, and are greatly interested in making their mark in the landscape of ttrpg with 2e.
They aren't evil, purposefully dumb or mean spirited, or out to screw consumers. People need to recognize.
Thanks for the write ups!
I think we can all generally agree that this is what everyone wants.
Agreement, or even ideas for how this occurs is where a million different ideas come in-or at least a million 'no'responses that arise when looking at PF2 and comparing it to the concept of a better version.
I don't know what a better version of 1E looks like. I haven't seen any poster on these forums lay anything out to describe a better version either.
But there are more than plenty here that say this (PF2) is not it. I'm just having a hard time wrapping my mind around the thought of how to approach all this. If PF2 isn't a better version, doess that means it just automatically fails? If I can remove the thinking of an improved version, is there a chance that this playtest will become a good edition of mechanical roleplaying rules? I'd like to hope so.
You have come to the public quorum, ascended the dias and spoke your piece. To what end?
Do you wish to invite conversation?
If you have come to shout to the wind your displeasure, then kudos. There is no conversation to be had.
2 big thumbs up.
I thought it was closer to 68%, but that's just me quibbling.