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Organized Play Member. 6 posts. No reviews. No lists. 1 wishlist. 17 Organized Play characters.


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Warpriest 1-
Blessing Animal
Animal Fury (minor): At 1st level, you can touch one ally and grant it feral features. The ally gains 2 claw attacks that each deal 1d6 points of damage if the ally is Medium or 1d4 if it’s Small, or 1 bite attack that deals 1d8 points of damage if the ally is Medium or 1d6 if it’s Small. These are primary natural attacks that replace any similar primary natural attacks the ally might have. This effect lasts for 1 minute.


Feral Champion - Warpriest
Sacred Claws (Su)
Rather than empowering a physical weapon, a feral champion grows claws as primary natural weapons on each hand. These claws deal damage as a warpriest’s sacred weapon and can be enhanced as such.

This alters sacred weapon.


-Slight Necro-
If you are ever interested in a ranged rogue, I have some silly PFS legal and non PFS builds where you are doing 5+ attacks w full sneak attack, Scout Bandit make for some silly shenanigans too in surprise rounds. I am sure other people have done similar builds, but it's too much fun to not do at least once in your life :D


Will not play, not interested.


ok thanks. i was looking at witch on d20pfsrd, most hexes there don't have a tag. that's why i asked. that site is usually quite good at keeping up w the RAW and errata info.


Hello there,
Thanks for your time.
I have played Witch a few times, and GMd against witches a few times.
I am under the impression that no monsters are immune to the
hexes that are not mind affecting. As they are hex, not curse, also work
against enemies immune to curse.
Are there are monsters specifically immune to the hexes?

I play as if there are no monsters immune both as GM and player.

Can I have some clarification please?

Thanks,