Poludnica

Eric the Red's page

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Eswain wrote:

GM Approval Needed

I appreciate you being upfront about it. I am generally leery of rule tweaks, but I don't see anything particularly problematic here.

Teminkar Tavuus wrote:
Any chance I can, if submission is accepted, use one like the one pictured and drop the reach out and drop the critical down to x3 instead of the listed x4?

Stat wise that would basically make it a two-handed battle-axe right? We can work something out.

Daynen wrote:
Of course I would foolishly check for interesting recruitments half an hour before work...deedly dot dot it is then!

Just have the submission in before tomorrow evening!

Daynen wrote:
GM, I believe this character is more than capable of covering the role usually filled by a cleric, but if you don't feel confident that he can do it please let me know.

No, I think the character would fill the role fine. If anything my concern would be he might be too effective in that role.


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The town of Sandpoint needs you!

I've always had a soft spot in my heart for Sandpoint. It's where the Pathfinder journey, and my journey with Pathfinder, began. After picking up Sandpoint: Light of the Lost Coast by James Jacobs, I was reminded of all the character packed into this town, and how for all my reading about it I'd never really played there. So, that is what I'd like to invite you to do with me. Experience where it all began, and see just how much adventure we can find.

That explains the setting and main title, now about that subscript. Well, every adventure has to start somewhere, and our adventure starts with goblins. I decided to use Burnt Offerings, the beginning of the Rise of the Runelords AP, as the skeleton for the adventure, and that excellent introduction starts with a goblin attack. As I was looking over it and other resources I could draw on for a Sandpoint focused adventure, I was struck by just how ubiqitous the little menaces are. They're in Rise of the Runelords, Jade Regent, and Beginner Box. They even have five modules telling the story from their perspective. Clearly, someone needs to happen to them, and that someone is you.

If this appeals, please continue reading for information on character creation, what I'm looking for, and a bit about me.

Character Creation

Starting level: 1
Starting wealth: Standard
Ability Score: 20 point buy (Anything higher than 18 or lower than 8 will get extra scrutiny.)
Hit Points: Full to start then half dice plus con. (After having a player roll 1 two levels in a row, I decided to abandon rolling for hp.)
Alignment: Non-evil
Classes: Any Paizo or those presented in Spheres of Power and Spheres of Might by Drop Dead Studios.
Races: Any Paizo (More unusual races will require a better story and can expert NPCs to notice)
Traits: 2, one of which is your campaign trait and should come from the Rise of the Runelords Player Guide, Jade Regent Player Guide, or Varisia. This trait explains why your character is in Sandpoint, whether native or newcomer. You must incorporate this in your character's backstory.
Background Skills: Yes (If the game lasts long enough, we may use the downtime system rules.)
Resources allowed: Any Paizo. Also Spheres of Power and Spheres of Might by Drop Dead Studios.

What I'm looking for

Friends to tell a story with. Ultimately that is what games like pathfinder are about, having fun together. You as a player are just as responsible for making the game a success as me, the GM. This isn't a game you can win. Winning is everybody having a good time.

As for posting, I am looking for players who can post twice a day monday through friday. Times kills games. If we are to avoid the fate of most pbp adventures, we need to move. I will be posting in the morning and evening, probably not quite 12 hours apart but that's kind of the intention. We should be able to get through 2 rounds of combat a day. Weekends are tbd depending on the players chosen, so make sure to mention if you would or would not want to post on weekends.

Combat will often be theater of the mind, but we may use maps if there's a convenient file available that works for our current situation. Maps will handled through google if used, so that is something to consider.

Gameplay is set to begin on the 10th with final selection of players being the friday before. I reserve the right to close recruitment early, with a 24 hour notice, if there is enough interest sooner.

Initial submission does not need to be a fully stated out character sheet, just tell me the story of your character and their campaign trait. Crunch is easy. Fluff is hard.

I highly recommend looking that these guides for pbp games. They're old, but excellent.

Guide to pbp
Advanced pbp guide

About Me

I've been DMing Pathfinder adventures on and off for a number of years. Mostly with university friends, and mostly in campaigns that start as adventure paths and quickly become something else entirely. My pbp experience is fairly limited, and while I think I've got the mechanics down, don't hesitate to let me know if I'm missing something.

I've seen advice to address the content rating of my games. Mature is probably the best descriptor. Neither Pathfinder nor I are well suited for grimdark, but death by ogre simply isn't very PG. So consider this fair warning. A few other things that have surprised players in previous games. Treasure is seldom found in neat stacks of 1000gp and stores rarely carry full-plate mithril armor. NPCs are people too, and react badly to fireballs. And perhaps mostly importantly, characters die. It's a dangerous world out there, and those riches lie unclaimed for a reason. I do not try to kill characters, but have yet to run a game in which characters have not died. Especially at the early levels we will be playing in, death will almost certainly come for some of you. If that happens, simply roll up a new character and continue smiting.

So, sit down and tell me about yourself.